Leadership For Peer Coaching and Tech-Mentoring

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Leadership For Peer Coaching and Tech-Mentoring by Mind Map: Leadership For Peer Coaching and Tech-Mentoring

1. The TPACK Framework

1.1. Technical knowldege

1.1.1. Technical Content Knowledge understand which specific technologies are best for their content

1.2. Pedagogical Knowldege

1.2.1. Technicalogical Pedagogical Knowldge forward looking, creative, open-minded seeking of technology use to advance student understanding and learning

1.3. Content Knowledge

1.3.1. Pedagogical Content Knowledge interprets subject matter, presents in multiple ways, adapts to students prior knowledge and alternative conceptions.

1.4. Ideas for technology integration

1.4.1. Creatively designed for specific subject matter in specific classrooms

2. ISTE Recommends...

2.1. Effective coaching model (Context, Relavence, Ongoing)

2.1.1. Cognitive Coaching Thought and perception produce all behavior Teaching is a constant decision making process To learn something new requires engagement and alteration in thought Humans continue to grow cognitively

2.1.2. Instructional Coaching Enroll Identify Explain Modeling Observe Refine

2.1.3. Peer Coaching Assess Set Goals Prepare Implement Activities Analyze and Debrief

2.2. Online communities

2.2.1. Online support through coaches

2.2.2. Shared experiences or expertice

2.2.3. Aggregated resources

2.3. Embedded use of technology

2.3.1. PLC's--personalized online learning communities

3. Partnership Learning (videos)

3.1. Present as partners (not expert)

3.2. Thinking Devices

3.2.1. Generates discussion

3.3. Question Recipes

3.3.1. no wrong answer--non-juggemental Examples Tell us more about...? How do you see this working...? What are some other ways of looking at this? Do you have any questions about .....? What leads you to believe....? How do you feel about.....? What do you make of....?

3.4. Cooperative Learning

3.4.1. Think pair share

3.4.2. Turn to neighbor

3.4.3. Jigsaw break it ups and teach each other

3.5. Experiential Learning

3.5.1. Simulations

3.5.2. Do what you are learning about

3.6. Reflection Learning

3.6.1. Looking ahead/ planning to use it How can I use these new ideas? Posing a problem then allowing group discussion to help solve it. Let groups choose topic Tie to real life challenges Provide direction/handout

3.7. Stories Learning

3.7.1. Use of examples by story

4. Partnership Learning Fieldbook

4.1. Core Belief: All people are created equal

4.1.1. Tread lightly and with respect

4.2. Choices are Key!

4.2.1. Am I offering choices?

4.3. Reflection

4.3.1. Freedom to reflect,, accept or reject Refelction in action Reflection on action

4.4. Dialogue

4.4.1. Win/win not win /lose Avaid manipulation, Engage participants Think and learn with participants

4.5. Praxis

4.5.1. Act of applying new ideas to our own lives

4.5.2. Learn reflect and act

5. NETS for Coaches

5.1. Essential conditions-- Administrators must address

5.1.1. Shared Vision

5.1.2. Empowered Leaders

5.1.3. Implementation Planning

5.1.4. Consistent and Adequate Funding

5.1.5. Equitable Access

5.1.6. Skilled Personnel

5.1.7. Ongoing Professional Learning

5.1.8. Technical Support

5.1.9. Curriculum Framework

5.1.10. Student-Centered Learning

5.1.11. Assessment and Evaluation

5.1.12. Engaged Communities

5.1.13. Support Policies

5.1.14. Supportive External Context

5.2. Transformation of learning environments

5.2.1. Technology Coaching Building relationships Assessing learner needs Setting goals Modeling best practices Supporting independent practice Debriefing Providing additional support Monitoring changes in practice Celebrating successes

5.3. Functions of Tech coaches

5.3.1. Helping school and district administrators enact visionary leadership related to technology and global learning

5.3.2. Coaching teachers in and modeling best teaching, learning, and assessment practices

5.3.3. Creating and supporting effective digital-age learning environments by selecting, evaluating, arranging, maintaining, and managing technologies

5.3.4. Designing, implementing, and evaluating professional learning

5.3.5. Modeling and promoting responsible digital citizenship

5.3.6. Developing and continuously improving the knowledge and skills necessary to be an effective technology coach

5.4. NETS-C Standards

5.4.1. 1. Visionary Leadership Innovation ambasodor Student leader

5.4.2. 2. Teaching, Learning and Assessments Uses twitter to follow real life examoles

5.4.3. 3. Digital Age Learning Environments Uses digital tools to spark interest and take learning further to analyze synthesize, create.

5.4.4. 4. Professional Development and Program Evaluation Develop and deliver training and follow up

5.4.5. 5. Digital Citizenship uses copyright in positive ways

5.4.6. 6. Content Knowledge and Professional Growth Constantly learning through PD and PLN

6. Development of a Virtual Technology Coach to Support Technology Integration for K-12 Educators

6.1. Most important areas

6.1.1. 1. Sharing

6.1.2. 2. Learning

6.1.3. 3. Collaboration

6.1.4. 4. Discussion

6.2. Other areas of interest

6.2.1. Sharing resources