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Pervasive Games by Mind Map: Pervasive Games
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Pervasive Games

How do you move to an Audience Funded model?

Pledge model?

A la Kickstarter

Subtle Mobs

Integrating with a physical place

Changing your understanding of your environment

How it works

People listen to MP3s in a certain time/place

Not being tailored by technology

MP3 players "just work"

Commissioned by the Vauxhall Collective

Failure on a marketing level, Nothing you can make, produce, show off later

Slow Games

Games that pervade your life, but only very slightly

Where do you spend your time?

Where should you spend your time?

Using the city as a game engine

Enhancing The Theater Experience

Breaking down the 4th wall

Make it more bendable, permeable, or even non-existent

Game designers/dramatic storytellers can activate an audience with simple technologies


Play about the eviction of Romany people for Olympics

Called Drom

Caravan was like a game piece

Let people engage with the position of the travellers

The caravan would park outside the building, "It was almost like the performance beat them down the stairs"

How Do You Design A Pervasive Game/Experience

Seamful experience

Incorporating the flakiness of technology into the game

What makes a game

Raph Koster

The narrative is the user's experience

Can a pervasive game be a mass media

It needs to ask a huge, unanswerable, question to capture people's imagination

If they stay with you afterwards, it was a good experience

The value is what the players do afterwards

Can pervasive games provoke social change

How can we transfer this level of engagement to NGOs or other good causes

Behavioural Economics, Assuming we are completely rational beings is a foolish assumption, New node

Games As Happiness Engines

Jane McGonigal