A la Kickstarter
People listen to MP3s in a certain time/place
MP3 players "just work"
Failure on a marketing level, Nothing you can make, produce, show off later
Where do you spend your time?
Where should you spend your time?
Make it more bendable, permeable, or even non-existent
Play about the eviction of Romany people for Olympics
Caravan was like a game piece
Let people engage with the position of the travellers
The caravan would park outside the building, "It was almost like the performance beat them down the stairs"
Incorporating the flakiness of technology into the game
It needs to ask a huge, unanswerable, question to capture people's imagination
The value is what the players do afterwards
How can we transfer this level of engagement to NGOs or other good causes
Behavioural Economics, Assuming we are completely rational beings is a foolish assumption, New node