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Awesome Name for a Game by Mind Map: Awesome Name for a Game
0.0 stars - reviews range from 0 to 5

Awesome Name for a Game

Environment

Futuristic City

Features include

Surroundings

Gameplay

Smex

Drugs + Alcohol

Violence

Player Sytem

Inventory

Gambling

Player Objectives

Legitimate Earning

Economy

Backstory

Well basically, robots are developed that can tackle the work of hundreds of men with 5 times the efficiency. That makes a workforce of humans unnecessary. The lower-classes are then left under-qualified for most jobs and thus end up neglected by the richer or better-educated citizens. Ww - Deadchicken: ok, and are we gonna go the "evil corperation" direction? or... dunno....who's in charge? Ww - Deadchicken: perhaps players can become elected, O.o Ww - Deadchicken: ok stop it, haha, keep it realistic.. Selbs: and because disease is a terrible issue due to all the new races of creatures and people who exist in the city the poorer folk who can't afford to keep totally clean and such are confined to the undercity. Ww - Deadchicken: cool, and we can have the spaceport in the undercity too... to explain all the creatures? Selbs: The person in charge is probably some sort of Government body in a larger city and are totally ignorant of the problems of this one because they are too busy keeping inter-race relations and space-colonies happy. Selbs: I think there should be two space-ports. One acting as the main hub above the ground and then a sort of prison-port underneath. Ww - Deadchicken: yeah cool... perhaps we could make the upper citry ridiculously under surveillance... and we can try and emulate the outbreaks of violence in the lower city too.... Ww - Deadchicken: i mean, under lots of surveillance Ww - Deadchicken: lots of cameras and security bots etc.. Selbs: Yeah. Or at least give the impression that these security measures are ready to be deployed at any moment Ww - Deadchicken: yeah Ww - Deadchicken: I quite like the idea of the upper city being pedestrianised? with sort of lifts and bridges connecting the areas... the lower city is dangerous with cars and hoverstuff flying overhead, and on ground level Selbs: If we could do some clever stuff with "Bounties" or "Criminal Status" we could let NPC security bots and police automatically attempt to take the criminal player down Selbs: Like, 3 levels or something. Level 1 and foot-units will attempt to stun the player. Level 2 and they'll attempt to KILL the player. Level 3 and the security bots will be deployed from stations built into the walls and ceilings to take them down. Selbs: and by Stun I literally mean, make the player ragdoll over and then teleport them to the closest prison. Which could be marked with a blank entity like "target_prison" or something.

A Few New Concepts

All the players start off as travellers from another part of the world (or thinking Sci-Fi, galaxy). They'll be introduced to the city without any prior knowledge of it and how functions. They get a little bit of money to start them off and depending on how they decide to go about playing they'll end up either wildly rich or drunk by the side of the road.

New node

the poorer parts of town are used as a sort of offloading centre for criminals. So if they get into trouble in the posher side of town they'll wind up thrown into the slums