Odyssey Controls!!!!

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Odyssey Controls!!!! 作者: Mind Map: Odyssey Controls!!!!

1. Sensors

1.1. SCANS

1.1.1. Sensors Array

1.1.1.1. Cursor Over Contact for picture and name [PICTURE & TEXT]

1.1.1.2. Optional 4th & 5th Ring from Core

1.1.1.3. Array view can be adjusted to narrow to fewer to one quadrant for more focused scans

1.1.1.4. Long Range Sensors

1.1.1.4.1. Contact that shows "something" from a specific quadrant. From core, we could have an additional ring (separate from the sensors array) to keep track of these contacts without having to worry about it accidentally entering sensors range. The "something" could be be specified if FD wants & based on probe network.

1.1.1.4.2. Probes show on long range sensors and are on auto spin

1.1.1.5. If we could make a program that made it so they could actually see themselves orbiting, that would be awesome! Maybe there needs to be an option to do different types such as a geosynchronous orbits?

1.1.1.6. Standard Asteroid, Nebula, Satellite Field, Border program

1.1.1.7. Planet, Moon, and Other (thinking of the summer story) program.

1.1.1.8. Inferred

1.1.1.8.1. Only one to none can be activated at a time. If they activate a different view, the current view will deactivate.

1.1.1.9. Motion

1.1.1.9.1. Show a little pingy thingy

1.1.1.10. IonTrail/Tracking

1.1.1.10.1. Happy trails!

1.1.2. Queries Box [TEXT}

1.1.3. Scan Cancel [BUTTON]

1.1.4. Scan [BUTTON]

1.1.5. Scan Answers [TEXT}

1.1.5.1. Before the Scan Answer, Scan type is specified.

1.1.6. Processed Data [TEXT]

1.1.7. Queries Log [HIDE AWAY TAB][TEXT]

1.1.8. INTERNAL

1.1.9. EXTERNAL

1.1.10. PROBE

1.2. Probe Control

1.3. Sensors Protocol

1.4. Antenna Control

1.5. Stellar Catalog

2. Engineering

2.1. Damage Control

2.1.1. List of Damaged Systems

2.1.1.1. Major Systems

2.1.1.1.1. Warp Engines

2.1.1.1.2. Impulse Engines

2.1.1.1.3. Thrusters

2.1.1.1.4. Long Range Communications

2.1.1.1.5. Short Range Communicatons

2.1.1.1.6. Computer Systems

2.1.1.1.7. Sensors

2.1.1.1.8. Shields

2.1.1.1.9. Phasers

2.1.1.1.10. Torpedoes

2.1.1.1.11. Stealth Field

2.1.1.1.12. Transporters

2.1.1.1.13. Life Support

2.1.1.1.14. Tractor Beam

2.1.1.2. Minor Systems

2.1.1.2.1. Streamline Power

2.1.1.2.2. Secondary Bulkhead

2.1.1.2.3. Radiation Leak

2.1.1.2.4. Power Grid

2.1.1.2.5. Port Stabilizer

2.1.1.2.6. Optical Data Network

2.1.1.2.7. Signal Jammer

2.1.1.2.8. Inertial Dampening Field

2.1.1.2.9. Fire Control

2.1.1.2.10. Biofilter

2.1.1.2.11. Coolant Regulator

2.1.1.2.12. Universal Translator

2.1.1.2.13. Ventilation Systems

2.1.2. Repair Procedures

2.1.2.1. Reactivation Codes

2.1.3. Repair Priority from 1st Officer

2.1.4. Repair Success

2.1.5. Repair Failure

2.2. Deuterium Fuel Valves

2.3. Coolant Control

2.4. Systems' Diagnostics

2.4.1. Possible Mini games as described by Jon. (I'll put in soon.

2.5. Cargo

2.5.1. Cargo Bay Doors

2.5.2. Transfer Buttons

2.5.3. Cargo Manifest

3. 1st Officer

3.1. Records Log & Buoy

3.1.1. Automatic Entries

3.1.2. Manual Entry

3.2. Library

3.2.1. Stellar Cartography

3.3. Status Screen

3.3.1. Damage Report Prioritizing

3.3.2. Engine Heat & Speed

3.3.3. Current Speed

3.3.4. Current Destination

3.3.5. Reactor

3.3.6. Radiation

3.3.7. General Shields & Weapons

3.3.8. Tractorbeam

3.3.9. Alert Status

3.3.9.1. Green

3.3.9.2. Yellow

3.3.9.3. Red

3.3.9.3.1. Connected to DMX lights (Toggled whether they can control it or not)

3.4. Objectives

3.4.1. Possible Status Update Tracker????

4. Communications

4.1. Short Range Comm

4.1.1. Connect

4.1.2. Secure Line

4.1.3. Image for Hail Type

4.1.4. Hail Frequency

4.1.5. Ship Name

4.2. Long Range Comm

4.2.1. Decode Messages (NO BUTTONS)

4.2.2. Send Messages

4.3. LRM Relay

4.3.1. Probes help to make it easier to securely send messages. They will also be able to decide between satellites to relay the messages to. Some will be faster but might not be secure.

4.3.1.1. Possible upgrading involved?

4.4. Codes & Cyphers

4.5. Distress Beacon

4.5.1. General

4.5.2. Specific

5. Legend

5.1. Concepts/Ideas

5.2. Complete Modules

5.3. Revision Needed for Odyssey

5.4. Future Features

5.5. Programming Notes

5.6. Fully Developed - Ready to Program

5.7. Button/Field

6. Core

6.1. Sensors

6.2. Communications

6.3. Flight

6.4. Tacticle

6.5. Operations

6.6. Engineering

6.7. Recon

6.8. 1st

6.9. Specials!

6.9.1. Training Mode

6.9.2. Borg

6.9.3. Romulan

6.9.4. Flash

6.9.5. Spark

6.9.6. Freak

6.9.7. Message

6.9.8. Speak

6.9.9. Reset

6.9.10. Blackout

6.9.11. Online

6.9.12. Powerloss

6.9.13. Lockdown

6.9.14. Restart

6.9.15. Shutdown

7. Station Functions

7.1. Captain

7.2. 1st Officer

7.3. Communications

7.4. Helm

7.5. Tactical

7.6. Sensors

7.7. Operations

7.8. Engineer

7.9. Recon

8. Helm

8.1. Engine Control

8.1.1. Vents

8.1.1.1. Slows Heat

8.1.1.1.1. Closed

8.1.1.1.2. 1/2 Opened

8.1.1.1.3. Fully Opened

8.1.2. Warp 1-9.23

8.1.3. Impulse Speeds

8.1.3.1. Orbital Impulse

8.1.3.2. 1/4 Impulse

8.1.3.3. 1/2 Impulse

8.1.3.4. 3/4 Impulse

8.1.3.5. Full Impulse

8.1.3.6. Destructive Impulse

8.1.4. Full Stop

8.1.5. Impulse Coolant. Tabba doesn't like. That's Engineer's job.

8.1.5.1. Request Coolant

8.1.5.2. Flush Coolant

8.1.5.3. [Graph] Impulse Heat Status

8.1.6. Warp Coolant. Tabba doesn't like. That's Engineer's job.

8.1.6.1. Request Coolant

8.1.6.2. Flush Coolant

8.1.6.3. [Warp] Impulse Heat Status

8.1.7. Docking Controls

8.1.7.1. Close Airlock Doors

8.1.7.2. Retract Boarding Ramp

8.1.7.3. Detach Docking Clamps

8.1.7.4. Lower Landing Legs

8.2. Warp Field Monitoring

8.2.1. Possible Speed vs Safe Speed

8.2.2. Inertial Dampeners

8.2.3. Warp

8.3. Thruster Control

8.3.1. Yaw

8.3.2. Pitch

8.3.3. Roll

8.3.4. Up/Down

8.3.5. Port/Starboard/Forward/Reverse

8.4. Course Calculations

8.4.1. [Text] Calculate Course

8.4.2. Cancel Calculation

8.4.3. [Text] Type in Course

9. Tactical

9.1. Weapons Control

9.1.1. Targeting

9.1.1.1. General

9.1.1.2. Engines

9.1.1.3. Shields

9.1.1.4. Tractorbeam

9.1.1.5. Other

9.1.2. Charge Phasers

9.1.3. Configure/Load Torpedoes?

9.2. Shields

9.2.1. Moving Shield Emitters

9.2.1.1. Activate Emitters

9.2.1.2. Port Rotation

9.2.1.3. Starboard Rotation

9.2.1.4. Evenly Distribute all Emitters

9.3. Threat Analysis

9.3.1. Engines (Max Speed)

9.3.2. Torpedoes

9.3.3. Shielding

9.3.4. Sensor Range

9.3.5. Target Status

9.4. Tractorbeam

9.4.1. Display Overwatch

9.4.1.1. Select Target

9.4.2. Activate/Deactivate Tractorbeam

9.4.3. Beam Strength

10. Operations

10.1. Power Distribution

10.1.1. Internal Power

10.1.2. External Power

10.1.3. Battery Power

10.1.4. Major Ship Systems

10.1.4.1. Warp Engines

10.1.4.1.1. Warp 1: 14

10.1.4.1.2. Warp 2: 16

10.1.4.1.3. Warp 3: 18

10.1.4.1.4. Warp 4:20

10.1.4.1.5. Warp 5: 22

10.1.4.1.6. Warp 6: 24

10.1.4.1.7. Warp 7: 26

10.1.4.1.8. Warp 8: 28

10.1.4.1.9. Warp 9: 30

10.1.4.1.10. Emergency Warp: 35

10.1.4.2. Impulse Engines

10.1.4.2.1. Orbital-1/4 Impulse: 8

10.1.4.2.2. 1/2-Destructive Impulse: 12

10.1.4.3. Thrusters

10.1.4.3.1. 5

10.1.4.4. Long Range Communications

10.1.4.4.1. 4

10.1.4.5. Short Range Communications

10.1.4.5.1. 5

10.1.4.6. Computer Systems

10.1.4.6.1. 6

10.1.4.7. Sensors

10.1.4.7.1. Min: 4

10.1.4.7.2. Max: 7

10.1.4.8. Shields

10.1.4.8.1. 10

10.1.4.9. Temporary Shields & Forcefields

10.1.4.9.1. Up to 2 Emitters: 5

10.1.4.9.2. 3-4 Emitters: 8

10.1.4.10. Phasers

10.1.4.10.1. 7

10.1.4.11. Torpedoes

10.1.4.11.1. 4

10.1.4.12. Stealth Field

10.1.4.12.1. 20

10.1.4.13. Transporters

10.1.4.13.1. Min: 7

10.1.4.13.2. Max: 10

10.1.4.14. Lifesupport

10.1.4.14.1. 5

10.1.4.15. Tractor Beam

10.1.4.15.1. 7

10.1.4.16. Battery Charging

10.1.4.16.1. No yellow line - Whatever is left

10.2. Reactor Control

10.2.1. Matter Stream

10.2.2. Antimatter Stream

10.2.3. Plasma Flow

10.3. Transporters

10.3.1. Scan for Target

10.3.1.1. Transporter Pad

10.3.1.2. Request is sent to Core with the Target & Destination [TEXT]

10.3.1.2.1. Accept

10.3.1.2.2. Reject

10.3.1.2.3. Remove Targets

10.3.1.2.4. [TEXT] # of Targets

10.3.1.2.5. [Checkbox] Moving Targets

10.3.2. Lock on Target

10.3.2.1. Crosshairs on Dot

10.3.3. Activate Transporter

10.3.3.1. Sufficient Power Required

10.3.3.1.1. Text indication appears on core during transport. It would be nice to have a percentage for how complete the process is.

10.3.4. [Bars] Power Balance

10.3.4.1. Power Available

10.3.4.1.1. Heisenberg Compensator

10.3.4.1.2. Pattern Buffer

10.3.4.1.3. Annular confinement beam

10.3.4.1.4. Redundant Scanners

10.3.5. Maintain Target

10.3.5.1. [Slider] Matter Stream

10.3.5.2. Biofilter

10.3.5.2.1. Uses up one unit of power.

10.4. Internal Ship Monitoring

10.4.1. Internal Scanner

10.4.1.1. [Text] Queries Box

10.4.1.1.1. Motion?

10.4.1.1.2. Thermal?

10.4.1.1.3. Energy?

10.4.1.2. [TEXT] Scan Answers Box

10.4.2. Ship Schematics

10.5. Temporary Shields & Force Fields (Dampening Fields

10.5.1. Bridge

10.5.2. Cargo Bay

10.5.2.1. Cargo Bay Doors

10.5.2.1.1. Open Cargo Bay Doors

10.5.2.1.2. Close Cargo Bay Doors

10.5.3. Engines

10.5.4. Forward, Aft, Dorsal, Ventral, Port, Starboard

10.5.5. D2 - Engineering

10.5.6. D2 - Other specific locations

11. Recon

11.1. Stealth Field

11.1.1. Monitoring

11.1.2. Is there anything they can do on this screen to improve their stealth or do they simply activate and deactivate?

11.1.3. Dampener

11.1.3.1. Programming: Each system is given a percentage of effectiveness for the dampener. Phasers is a low percent while sound dampening is really effective.

11.2. Systems Server

11.3. Interception/Hacking

11.3.1. Idea

11.4. Data Analysis

11.5. Signal Jammer

11.5.1. Option to Intercept and Pass on Signal or completely cut off

11.6. Remote Access

11.6.1. Manual Code

11.6.2. Idea

11.7. Exocomps