1. Sensors
1.1. SCANS
1.1.1. Sensors Array
1.1.1.1. Cursor Over Contact for picture and name [PICTURE & TEXT]
1.1.1.2. Optional 4th & 5th Ring from Core
1.1.1.3. Array view can be adjusted to narrow to fewer to one quadrant for more focused scans
1.1.1.4. Long Range Sensors
1.1.1.4.1. Contact that shows "something" from a specific quadrant. From core, we could have an additional ring (separate from the sensors array) to keep track of these contacts without having to worry about it accidentally entering sensors range. The "something" could be be specified if FD wants & based on probe network.
1.1.1.4.2. Probes show on long range sensors and are on auto spin
1.1.1.5. If we could make a program that made it so they could actually see themselves orbiting, that would be awesome! Maybe there needs to be an option to do different types such as a geosynchronous orbits?
1.1.1.6. Standard Asteroid, Nebula, Satellite Field, Border program
1.1.1.7. Planet, Moon, and Other (thinking of the summer story) program.
1.1.1.8. Inferred
1.1.1.8.1. Only one to none can be activated at a time. If they activate a different view, the current view will deactivate.
1.1.1.9. Motion
1.1.1.9.1. Show a little pingy thingy
1.1.1.10. IonTrail/Tracking
1.1.1.10.1. Happy trails!
1.1.2. Queries Box [TEXT}
1.1.3. Scan Cancel [BUTTON]
1.1.4. Scan [BUTTON]
1.1.5. Scan Answers [TEXT}
1.1.5.1. Before the Scan Answer, Scan type is specified.
1.1.6. Processed Data [TEXT]
1.1.7. Queries Log [HIDE AWAY TAB][TEXT]
1.1.8. INTERNAL
1.1.9. EXTERNAL
1.1.10. PROBE
1.2. Probe Control
1.3. Sensors Protocol
1.4. Antenna Control
1.5. Stellar Catalog
2. Engineering
2.1. Damage Control
2.1.1. List of Damaged Systems
2.1.1.1. Major Systems
2.1.1.1.1. Warp Engines
2.1.1.1.2. Impulse Engines
2.1.1.1.3. Thrusters
2.1.1.1.4. Long Range Communications
2.1.1.1.5. Short Range Communicatons
2.1.1.1.6. Computer Systems
2.1.1.1.7. Sensors
2.1.1.1.8. Shields
2.1.1.1.9. Phasers
2.1.1.1.10. Torpedoes
2.1.1.1.11. Stealth Field
2.1.1.1.12. Transporters
2.1.1.1.13. Life Support
2.1.1.1.14. Tractor Beam
2.1.1.2. Minor Systems
2.1.1.2.1. Streamline Power
2.1.1.2.2. Secondary Bulkhead
2.1.1.2.3. Radiation Leak
2.1.1.2.4. Power Grid
2.1.1.2.5. Port Stabilizer
2.1.1.2.6. Optical Data Network
2.1.1.2.7. Signal Jammer
2.1.1.2.8. Inertial Dampening Field
2.1.1.2.9. Fire Control
2.1.1.2.10. Biofilter
2.1.1.2.11. Coolant Regulator
2.1.1.2.12. Universal Translator
2.1.1.2.13. Ventilation Systems
2.1.2. Repair Procedures
2.1.2.1. Reactivation Codes
2.1.3. Repair Priority from 1st Officer
2.1.4. Repair Success
2.1.5. Repair Failure
2.2. Deuterium Fuel Valves
2.3. Coolant Control
2.4. Systems' Diagnostics
2.4.1. Possible Mini games as described by Jon. (I'll put in soon.
2.5. Cargo
2.5.1. Cargo Bay Doors
2.5.2. Transfer Buttons
2.5.3. Cargo Manifest
3. 1st Officer
3.1. Records Log & Buoy
3.1.1. Automatic Entries
3.1.2. Manual Entry
3.2. Library
3.2.1. Stellar Cartography
3.3. Status Screen
3.3.1. Damage Report Prioritizing
3.3.2. Engine Heat & Speed
3.3.3. Current Speed
3.3.4. Current Destination
3.3.5. Reactor
3.3.6. Radiation
3.3.7. General Shields & Weapons
3.3.8. Tractorbeam
3.3.9. Alert Status
3.3.9.1. Green
3.3.9.2. Yellow
3.3.9.3. Red
3.3.9.3.1. Connected to DMX lights (Toggled whether they can control it or not)
3.4. Objectives
3.4.1. Possible Status Update Tracker????
4. Communications
4.1. Short Range Comm
4.1.1. Connect
4.1.2. Secure Line
4.1.3. Image for Hail Type
4.1.4. Hail Frequency
4.1.5. Ship Name
4.2. Long Range Comm
4.2.1. Decode Messages (NO BUTTONS)
4.2.2. Send Messages
4.3. LRM Relay
4.3.1. Probes help to make it easier to securely send messages. They will also be able to decide between satellites to relay the messages to. Some will be faster but might not be secure.
4.3.1.1. Possible upgrading involved?
4.4. Codes & Cyphers
4.5. Distress Beacon
4.5.1. General
4.5.2. Specific
5. Legend
5.1. Concepts/Ideas
5.2. Complete Modules
5.3. Revision Needed for Odyssey
5.4. Future Features
5.5. Programming Notes
5.6. Fully Developed - Ready to Program
5.7. Button/Field
6. Core
6.1. Sensors
6.2. Communications
6.3. Flight
6.4. Tacticle
6.5. Operations
6.6. Engineering
6.7. Recon
6.8. 1st
6.9. Specials!
6.9.1. Training Mode
6.9.2. Borg
6.9.3. Romulan
6.9.4. Flash
6.9.5. Spark
6.9.6. Freak
6.9.7. Message
6.9.8. Speak
6.9.9. Reset
6.9.10. Blackout
6.9.11. Online
6.9.12. Powerloss
6.9.13. Lockdown
6.9.14. Restart
6.9.15. Shutdown
7. Station Functions
7.1. Captain
7.2. 1st Officer
7.3. Communications
7.4. Helm
7.5. Tactical
7.6. Sensors
7.7. Operations
7.8. Engineer
7.9. Recon
8. Helm
8.1. Engine Control
8.1.1. Vents
8.1.1.1. Slows Heat
8.1.1.1.1. Closed
8.1.1.1.2. 1/2 Opened
8.1.1.1.3. Fully Opened
8.1.2. Warp 1-9.23
8.1.3. Impulse Speeds
8.1.3.1. Orbital Impulse
8.1.3.2. 1/4 Impulse
8.1.3.3. 1/2 Impulse
8.1.3.4. 3/4 Impulse
8.1.3.5. Full Impulse
8.1.3.6. Destructive Impulse
8.1.4. Full Stop
8.1.5. Impulse Coolant. Tabba doesn't like. That's Engineer's job.
8.1.5.1. Request Coolant
8.1.5.2. Flush Coolant
8.1.5.3. [Graph] Impulse Heat Status
8.1.6. Warp Coolant. Tabba doesn't like. That's Engineer's job.
8.1.6.1. Request Coolant
8.1.6.2. Flush Coolant
8.1.6.3. [Warp] Impulse Heat Status
8.1.7. Docking Controls
8.1.7.1. Close Airlock Doors
8.1.7.2. Retract Boarding Ramp
8.1.7.3. Detach Docking Clamps
8.1.7.4. Lower Landing Legs
8.2. Warp Field Monitoring
8.2.1. Possible Speed vs Safe Speed
8.2.2. Inertial Dampeners
8.2.3. Warp
8.3. Thruster Control
8.3.1. Yaw
8.3.2. Pitch
8.3.3. Roll
8.3.4. Up/Down
8.3.5. Port/Starboard/Forward/Reverse
8.4. Course Calculations
8.4.1. [Text] Calculate Course
8.4.2. Cancel Calculation
8.4.3. [Text] Type in Course
9. Tactical
9.1. Weapons Control
9.1.1. Targeting
9.1.1.1. General
9.1.1.2. Engines
9.1.1.3. Shields
9.1.1.4. Tractorbeam
9.1.1.5. Other
9.1.2. Charge Phasers
9.1.3. Configure/Load Torpedoes?
9.2. Shields
9.2.1. Moving Shield Emitters
9.2.1.1. Activate Emitters
9.2.1.2. Port Rotation
9.2.1.3. Starboard Rotation
9.2.1.4. Evenly Distribute all Emitters
9.3. Threat Analysis
9.3.1. Engines (Max Speed)
9.3.2. Torpedoes
9.3.3. Shielding
9.3.4. Sensor Range
9.3.5. Target Status
9.4. Tractorbeam
9.4.1. Display Overwatch
9.4.1.1. Select Target
9.4.2. Activate/Deactivate Tractorbeam
9.4.3. Beam Strength
10. Operations
10.1. Power Distribution
10.1.1. Internal Power
10.1.2. External Power
10.1.3. Battery Power
10.1.4. Major Ship Systems
10.1.4.1. Warp Engines
10.1.4.1.1. Warp 1: 14
10.1.4.1.2. Warp 2: 16
10.1.4.1.3. Warp 3: 18
10.1.4.1.4. Warp 4:20
10.1.4.1.5. Warp 5: 22
10.1.4.1.6. Warp 6: 24
10.1.4.1.7. Warp 7: 26
10.1.4.1.8. Warp 8: 28
10.1.4.1.9. Warp 9: 30
10.1.4.1.10. Emergency Warp: 35
10.1.4.2. Impulse Engines
10.1.4.2.1. Orbital-1/4 Impulse: 8
10.1.4.2.2. 1/2-Destructive Impulse: 12
10.1.4.3. Thrusters
10.1.4.3.1. 5
10.1.4.4. Long Range Communications
10.1.4.4.1. 4
10.1.4.5. Short Range Communications
10.1.4.5.1. 5
10.1.4.6. Computer Systems
10.1.4.6.1. 6
10.1.4.7. Sensors
10.1.4.7.1. Min: 4
10.1.4.7.2. Max: 7
10.1.4.8. Shields
10.1.4.8.1. 10
10.1.4.9. Temporary Shields & Forcefields
10.1.4.9.1. Up to 2 Emitters: 5
10.1.4.9.2. 3-4 Emitters: 8
10.1.4.10. Phasers
10.1.4.10.1. 7
10.1.4.11. Torpedoes
10.1.4.11.1. 4
10.1.4.12. Stealth Field
10.1.4.12.1. 20
10.1.4.13. Transporters
10.1.4.13.1. Min: 7
10.1.4.13.2. Max: 10
10.1.4.14. Lifesupport
10.1.4.14.1. 5
10.1.4.15. Tractor Beam
10.1.4.15.1. 7
10.1.4.16. Battery Charging
10.1.4.16.1. No yellow line - Whatever is left
10.2. Reactor Control
10.2.1. Matter Stream
10.2.2. Antimatter Stream
10.2.3. Plasma Flow
10.3. Transporters
10.3.1. Scan for Target
10.3.1.1. Transporter Pad
10.3.1.2. Request is sent to Core with the Target & Destination [TEXT]
10.3.1.2.1. Accept
10.3.1.2.2. Reject
10.3.1.2.3. Remove Targets
10.3.1.2.4. [TEXT] # of Targets
10.3.1.2.5. [Checkbox] Moving Targets
10.3.2. Lock on Target
10.3.2.1. Crosshairs on Dot
10.3.3. Activate Transporter
10.3.3.1. Sufficient Power Required
10.3.3.1.1. Text indication appears on core during transport. It would be nice to have a percentage for how complete the process is.
10.3.4. [Bars] Power Balance
10.3.4.1. Power Available
10.3.4.1.1. Heisenberg Compensator
10.3.4.1.2. Pattern Buffer
10.3.4.1.3. Annular confinement beam
10.3.4.1.4. Redundant Scanners
10.3.5. Maintain Target
10.3.5.1. [Slider] Matter Stream
10.3.5.2. Biofilter
10.3.5.2.1. Uses up one unit of power.
10.4. Internal Ship Monitoring
10.4.1. Internal Scanner
10.4.1.1. [Text] Queries Box
10.4.1.1.1. Motion?
10.4.1.1.2. Thermal?
10.4.1.1.3. Energy?
10.4.1.2. [TEXT] Scan Answers Box
10.4.2. Ship Schematics
10.5. Temporary Shields & Force Fields (Dampening Fields
10.5.1. Bridge
10.5.2. Cargo Bay
10.5.2.1. Cargo Bay Doors
10.5.2.1.1. Open Cargo Bay Doors
10.5.2.1.2. Close Cargo Bay Doors
10.5.3. Engines
10.5.4. Forward, Aft, Dorsal, Ventral, Port, Starboard
10.5.5. D2 - Engineering
10.5.6. D2 - Other specific locations
11. Recon
11.1. Stealth Field
11.1.1. Monitoring
11.1.2. Is there anything they can do on this screen to improve their stealth or do they simply activate and deactivate?
11.1.3. Dampener
11.1.3.1. Programming: Each system is given a percentage of effectiveness for the dampener. Phasers is a low percent while sound dampening is really effective.
11.2. Systems Server
11.3. Interception/Hacking
11.3.1. Idea
11.4. Data Analysis
11.5. Signal Jammer
11.5.1. Option to Intercept and Pass on Signal or completely cut off
11.6. Remote Access
11.6.1. Manual Code
11.6.2. Idea