1. User != Device
1.1. Device
1.1.1. Independent Being <device@network>
1.1.1.1. Shared Among Multiple Users
1.2. Applications Virtualized, Running in a Unified Cloud, Supporting Continuous Client Device not a Platform, but only an Execution Environment
1.2.1. Sharing
1.2.1.1. Teamwork
1.2.1.2. Leisure
1.2.2. Wallet
1.2.2.1. Virtualized Credit Cards
1.2.3. Social Interactions
1.2.3.1. Unified Address Book
1.2.4. Entertainment
1.2.4.1. Virtualized Goods
1.2.4.1.1. Tencent
1.2.4.1.2. Zynga
1.2.4.1.3. Facebook
1.2.4.1.4. Jambool
1.2.5. Geolocation
1.2.6. Walls
1.2.6.1. One-To-Any
1.2.6.2. Any-To-One
1.2.7. Advertising
1.2.7.1. Direct Sales
1.2.8. ScamVille
2. MNO's
2.1. Infrastructure Operators
2.1.1. DPI: QoS, prioritization
2.1.2. Data only networks
2.2. VNO's
2.2.1. Facebook Google Voice
2.2.2. Whispernets
2.2.2.1. M2M: Internet of Things
2.2.2.1.1. "M2M Switch"
2.2.2.1.2. Dog tracking / Geo fencing
2.2.2.1.3. Remote sensors / telemetry
2.2.2.1.4. Assets Monitoring
2.2.2.1.5. ...more
2.2.2.2. Service Oriented Networks
2.2.2.2.1. Amazon Kindle
2.2.2.2.2. Yanosik
2.2.2.2.3. ...more
2.2.3. Authentication Services
2.2.4. Enhanced Call Services
2.2.4.1. B Party status before dialing
2.2.4.2. Subject / priority
2.2.4.3. Mutual authentication
3. Problems / Opportunities
3.1. Battery Life
3.1.1. Micro mechanical Chargers
3.1.2. Nanotech LSA Materials
3.1.3. Energy Saving Designs
3.1.3.1. Offload Engines / Conservation Cores
3.1.3.1.1. Blocks
3.1.3.1.2. Companies
3.1.3.2. MEMS Displays
3.1.3.2.1. Mirasol
3.2. Roaming Prices
3.2.1. Whispernets / Regulators
3.3. Security
3.3.1. Integration of functions opens many new opportunities for hackers
3.4. Precise Indoor Location
3.4.1. Universal Remote
3.4.2. Indoor GPS Repeaters
3.4.2.1. Insiteo
3.5. Backhaul
3.5.1. Microwave
3.6. Displays
3.6.1. Color MEMS
3.6.1.1. Qualcomm / Mirasol
3.6.2. On-Retina Lasers
3.6.2.1. Microvision
3.6.2.2. Brother AirScouter
3.6.2.3. Lemoptix
3.6.2.4. Lumus
3.7. Keyboardless Input
3.7.1. Voice recognition
3.7.1.1. Grumby
3.7.2. Context Aware Computing
3.7.2.1. Ambient sensors
3.7.2.1.1. Cameras
3.7.2.1.2. Microphoness
3.7.2.2. Image recognition
3.7.2.3. Voice recognition
3.7.3. Neural Headbands
3.7.3.1. Emotiv
3.7.3.2. OCZ NIA
3.7.3.3. Neurosky
3.7.3.4. PLX XWave
3.8. SDR's
3.8.1. Power Modules / Amplifiers
3.8.1.1. Anadigics?
3.8.2. Universal Antennas
4. Cycles
4.1. Mainframes: 1M Minicomputers: 10M Personal PC's: 100M Desktop Internet: 1B Mobile Internet: 10B
5. Wireless Transmission
5.1. Mobile 2009 = Desktop 2000
5.1.1. Cisco: 66x growth by 2013
5.1.2. LTE-A Rel.10 Cat.8: 1200Mbps downlink / 600Mbps uplink
5.2. Shannon: FemPtto Cells
5.2.1. Antennas Everywhere
5.2.2. Cognitive Radios
5.2.2.1. In Terminals
5.2.2.2. In Base Stations
5.2.3. SDR's Software Defined Radios
5.2.3.1. 2G GSM, 3G UMTS, 3.5G, 4G LTE, 4G WiMax, WiFi, NFC, Bluetooth, BLE, GPS...
5.2.3.2. Power amplifiers?
5.2.3.3. ASOCS
5.2.4. Backhaul Needed
5.3. IPv6
5.3.1. VoLGA / UMA / VoIP
5.3.1.1. Wideband Codecs Mobile HiFi Voice
5.3.1.2. Multimodal sessions Voice / Text / App Sharing
5.3.2. CoA : Care-of-Addresses Implied tunel to home BU : Binding Updates
5.3.3. Local Net = Global Net
5.3.3.1. Firewalls On Devices
6. Terminals Teleputers Hardware
6.1. Cognitive SDR's
6.2. IPv6 + Firewalls
6.3. Crypto + Biometry
6.3.1. Authentication
6.4. Multisensors
6.4.1. eg. Image debluring
6.5. Augmented Reality
6.5.1. On Retina Projection
6.6. Neural Control as Input
6.7. Proximity Interaction
6.7.1. NFC