Castlevania Character #2

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Rocket clouds
Castlevania Character #2 by Mind Map: Castlevania Character #2

1. Movement

1.1. Jump var jump:Boolean = true;

1.1.1. Falling var fall:Boolean = true

1.1.1.1. Body going up

1.1.1.2. Body going down

1.1.1.3. Attack points down

1.1.1.4. Shadow appears

1.1.2. Shadow appears

1.2. Running var run:Boolean = true;

1.2.1. Starting

1.2.1.1. Dust appears

1.2.2. Braking to a stop

1.2.2.1. Dust appears

1.2.3. Run opposite direction of where character is facing

1.2.3.1. Character turns around with an animation to run

1.2.4. Shadow appears

1.3. Crouching var crouch:Boolean = true;

1.3.1. Shadow appears

1.3.2. Animation of crouching down

1.3.3. Cape floats down

1.3.4. Hair floats down

1.4. Special Move var special:Boolean = true;

1.4.1. Backstep

1.4.1.1. Animation of backstep

1.4.1.2. Shadow appears

1.4.1.3. Dust appears

1.5. Idle var idle:Boolean = true;

1.5.1. Moving up and down animation

1.5.2. Only temporary

1.5.3. Remains completely still after short animation

2. Attacks

2.1. One Handed Weapon var oneattack:Boolean = true;

2.1.1. Fast

2.1.2. Can be pointed down and directed

2.1.3. Medium damage

2.2. Two Handed Weapon var twoattack:Boolean = true;

2.2.1. Slower

2.2.2. Only directed at where player is facing.

2.2.3. Large damage

2.3. None (Fists) var punch:Boolean = true;

2.3.1. Shorter range

2.3.2. Less damage

3. Castlevania Character #1 (Richter)

3.1. Movement

3.1.1. Jump var jump:Boolean = true;

3.1.1.1. Falling

3.1.1.1.1. Body going up

3.1.1.1.2. Body going down

3.1.1.1.3. Attack remains forward

3.1.1.1.4. Shadow appears

3.1.1.2. Shadow appears

3.1.2. Running var run:Boolean = true;

3.1.2.1. Starting

3.1.2.1.1. Dust appears

3.1.2.1.2. Braking

3.1.2.1.3. Shadow appears

3.1.3. Crouching var crouch:Boolean = true;

3.1.3.1. Shadow appears

3.1.3.2. Animation

3.1.4. Special Move

3.1.4.1. Slide var slide:Boolean = true;

3.1.4.1.1. Shadow appears

3.1.4.1.2. Dust

3.1.4.2. Slide + Jump var slidejump:Boolean = true;

3.1.4.2.1. Dust

3.1.4.2.2. Shadow appears

3.1.4.3. When stopping

3.1.4.3.1. Crouches down

3.1.4.3.2. Dust

3.1.5. Idle var idle:Boolean = true;

3.1.5.1. When playable

3.1.5.1.1. Moving up and down animation

3.1.5.2. When in cutscene or at start

3.1.5.2.1. Back facing camera, still

3.2. Attacks

3.2.1. Chain

3.2.1.1. Normal attack var nattack:Boolean = true;

3.2.1.1.1. Straightens out from player

3.2.1.1.2. Flashes multiple colours when completely straight to indicate damaging

3.2.1.2. Special attack var spattack:Boolean = true;

3.2.1.2.1. Player remains completely still

3.2.1.2.2. Chain just spins around player's hand

3.2.2. Uppercut var uppercut:Boolean = true;

3.2.2.1. Player jumps up

3.2.2.1.1. Dust

3.2.2.1.2. Shadow

3.2.2.2. Falling animation

3.2.2.3. Crouches down after landing

3.2.2.4. Can be used multiple times

3.2.3. Dash Forward var dash:Boolean = true;

3.2.3.1. Spinning "Shuriken" around fist

3.2.3.2. Shadow

3.2.3.3. Fall

3.2.3.3.1. crouches

3.2.4. Throwing Glowing Cross var throwcross:Boolean = true

3.2.4.1. Cross spins

3.2.4.2. Glows Blue

3.2.4.3. Returns back

3.2.4.3.1. Caught back by player

3.3. Appearance

3.3.1. Blue top

3.3.2. Brown pants

4. Appearance

4.1. Dark clothes

4.2. Longer hair

4.2.1. White