Multimedia Hardware and Software
by Mervin Koh
1. Four basic stage 1. Planning and costing 2. Designing and Producing 3. Testing 4. Delivering
2. Software -Text editing and word processing tools -OCR software -Planning tools *allow to create and modify bitmap images -Drawing tools *allow to crate and modify vector graphics -3-D modeling tools *allow to rendering of objects in a three-dimensional perspective -Image editing tools -Sound editing tools
3. Authoring Systems -Authoring tools *allow developers to organize and edit the multimedia elements of multimedia projects -Types of authoring tools *Card- and pages-based authoring tools *Icon- and object-based authoring tools *Time- based authoring tools -Objects -Choosing an authoring tools *Editing and organizing features *Programming features *interactivity features *Performance tuning and playback features *Delivery, cross-platform and internet play ability features
4. The Intangible - Creativity - Organization - Communication
5. Multimedia Skills -Main roles in the team *Project Manager *Multimedia Designer *Interface Manager *Writer *Audio/Video Specialist *Multimedia Programmer
6. Hardware -Production platforms -Windows vs. Macintosh -Connections -IDE -USB -FireWire -Memory and Storage devices *RAM *ROM *Hard Disks *flash or thumb drives *DVD or Blue-ray discs -Input devices -Output devices