Chapter 3 - Text
by KELLY SIM KAI LI
1. Computers & Text
1.1. Bitmap Fonts & Vector Fonts
1.2. Raterization
1.3. Anti-aliasing
1.4. Character Sets
1.4.1. Extended Character Set
1.4.2. Unicode
2. Font Mapping
2.1. Default fonts as substitution
3. Font Editing & Design Tools
3.1. FontLab, Ltd
3.2. Creating Attractive texts
3.3. Fontographer
4. Hypertext vs. Hypermedia
4.1. Hypertext Systems used for
4.1.1. Electronic publishing and reference works
4.1.2. Technical documentation
4.1.3. Educational courseware
4.1.4. Interactive kiosks
4.1.5. Electronic catalogs
4.2. Hypermedia Structure
4.2.1. Links
4.2.2. Nodes
4.2.3. Anchors
5. Importance
5.1. Simplest of data types
5.2. Least amount of storage
5.3. In form of symbols , words, sentences & paragraphs
5.4. Vital element of Multimedia menus, navigation systems & contents
6. Understand
6.1. Fonts
6.2. Typerface
6.3. Font Styles
6.3.1. Boldface
6.3.2. Italic
6.3.3. Underlining
6.3.4. Outlining
6.4. Font Terminology
6.4.1. Baseline
6.4.2. Cap height
6.4.3. X-height
6.4.4. Ascenders / Desenders
6.4.5. Kerning
6.4.6. Tracking
6.4.7. Serif vs. Sans Serif