Chapter 2: Multimedia Hardware and software

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Chapter 2: Multimedia Hardware and software by Mind Map: Chapter 2: Multimedia Hardware and software

1. Multimedia Development Process

1.1. Planning and costing

1.2. Designing and Producing

1.3. Testing

1.4. Delivering

2. Designing and Producing

2.1. Perform each of the planned tasks to  create a finished product

3. Testing

3.1. Alpha Testing

3.2. Beta Testing

4. Planning and Costing

4.1. Define the objectives and scope

4.2. Target users

4.3. Set the contents

4.4. Prepare time estimate and a budget

4.5. Prepare a short prototype or proof-of-concept

5. Delivering

5.1. Final stage

5.2. Package and deliver the project to the end user

5.3. Be prepared to follow up overtime with tweaks,repairs,and upgrades

6. The Intangibles

6.1. Creativity

6.2. Organization

6.3. Communication

7. Multimedia Skills

7.1. Project Manager

7.2. Multimedia Designer

7.3. Interface Designer

7.4. Writer

7.5. Audio/Video Specialist

7.6. Multimedia Programmer

8. Hardware

8.1. Production platforms

8.2. Windows vs. Macintosh

8.3. Connections

8.4. IDE

8.5. USB(Universal Serial Bus)

8.6. FireWire

8.7. Memory and storage devices

8.7.1. RAM

8.7.2. ROM

8.7.3. Hard disks

8.7.4. Flash or thumb drives

8.7.5. CD-ROM

8.7.6. DVD

8.7.7. Blu-ray discs

8.8. Input devices

8.9. Output devices

9. Software

9.1. Text editing and word processing tools

9.2. OCR software

9.3. Painting tools allow you to create and modify bitmap images

9.4. Drawing tools allow you to create and modify vector graphics

9.5. Painting and drawing software features

9.6. 3-D modeling tools allow rendering of projects in a three-dimensional perspective

9.7. Image editing tools

9.8. Sound editing tools

9.9. Animation,video,and digital movie tools

10. Authoring Systems

10.1. An authoring tools is a software package

10.2. Types of authoring tools

10.3. Card-and page-based authoring tools

10.4. Icon-and object-based authoring tools

10.5. Time-based authoring tools

10.6. Objects

10.7. Choosing an authoring tool

10.8. Editing and organizing features

10.9. Programming features

10.10. Interactivity features

10.11. Performance-tuning

10.12. playback features

10.13. Delivery features

10.14. Cross-platform

10.15. Internet-playability features