Chapter 2: Multimedia Hardware and software

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Chapter 2: Multimedia Hardware and software by Mind Map: Chapter 2: Multimedia Hardware and software

1. Multimedia Skills

1.1. Project Manager

1.2. Multimedia Designer

1.3. Interface Designer

1.4. Writer

1.5. Audio/Video Specialist

1.6. Multimedia Programmer

2. Hardware

2.1. Production platforms

2.2. Windows vs. Macintosh

2.3. Connections

2.4. IDE

2.5. USB(Universal Serial Bus)

2.6. FireWire

2.7. Memory and storage devices

2.7.1. RAM

2.7.2. ROM

2.7.3. Hard disks

2.7.4. Flash or thumb drives

2.7.5. CD-ROM

2.7.6. DVD

2.7.7. Blu-ray discs

2.8. Input devices

2.9. Output devices

3. Software

3.1. Text editing and word processing tools

3.2. OCR software

3.3. Painting tools allow you to create and modify bitmap images

3.4. Drawing tools allow you to create and modify vector graphics

3.5. Painting and drawing software features

3.6. 3-D modeling tools allow rendering of projects in a three-dimensional perspective

3.7. Image editing tools

3.8. Sound editing tools

3.9. Animation,video,and digital movie tools

4. Authoring Systems

4.1. An authoring tools is a software package

4.2. Types of authoring tools

4.3. Card-and page-based authoring tools

4.4. Icon-and object-based authoring tools

4.5. Time-based authoring tools

4.6. Objects

4.7. Choosing an authoring tool

4.8. Editing and organizing features

4.9. Programming features

4.10. Interactivity features

4.11. Performance-tuning

4.12. playback features

4.13. Delivery features

4.14. Cross-platform

4.15. Internet-playability features

5. Multimedia Development Process

5.1. Planning and costing

5.2. Designing and Producing

5.3. Testing

5.4. Delivering

6. Designing and Producing

6.1. Perform each of the planned tasks to  create a finished product

7. Planning and Costing

7.1. Define the objectives and scope

7.2. Target users

7.3. Set the contents

7.4. Prepare time estimate and a budget

7.5. Prepare a short prototype or proof-of-concept

8. Testing

8.1. Alpha Testing

8.2. Beta Testing

9. Delivering

9.1. Final stage

9.2. Package and deliver the project to the end user

9.3. Be prepared to follow up overtime with tweaks,repairs,and upgrades

10. The Intangibles

10.1. Creativity

10.2. Organization

10.3. Communication