Chapter 2 Multimedia Hardware & Software
by Tan Hong Poh
1. Hardware
1.1. Production Platform
1.2. Connections
1.2.1. Integrated Drive Electronics (IDE)
1.2.2. Universal Serial Bus (USB)
1.2.3. FireWire (IEEE 1394)
1.3. Memory & Storage devices
1.3.1. Random Access Memory (RAM)
1.3.2. Read Only Memory (ROM)
1.3.3. Hard Disks
1.4. Input devices
1.5. Output devices
2. Software
2.1. Text editing and word processing tools
2.2. OCR software
2.3. Painting tools
2.4. Drawing tools
2.5. 3-D modeling tools
2.6. Image editing tools
2.7. Sound editing tools
2.8. Animation, video, and digital movie tools
3. Authoring System
3.1. Types of authoring tools:
3.1.1. Card- and page-based
3.1.2. Icon- and object-based
3.1.3. Time-based
3.2. Choosing an authoring tool:
3.2.1. Editing and organizing features
3.2.2. Programming features
3.2.3. Interactivity features
3.2.4. Performance tuning features
3.2.5. Playback features
3.2.6. Delivery features
3.2.7. Cross-platform features
3.2.8. Internet-playability features
4. Multimedia Development Process
4.1. Planning & Costing
4.2. Designing & Producing
4.3. Testing
4.3.1. Alpha Testing
4.3.2. Beta Testing