Empowerment Technologies

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Empowerment Technologies by Mind Map: Empowerment Technologies

1. GIMP

1.1. cross-platform image editor

1.2. free, open source image manipulation program

1.3. for photo retouching, image composition and image authoring

1.4. for GNU/Linux, OS X, Windows and more operating systems

2. MS Word

2.1. word processing program

2.2. to create documents and reports

3. MS Excel

3.1. computer program used to create electronic spreadsheets

3.2. can organize data ,create chart and perform calculations

3.3. allow user to create large spreadsheets, reference information, and it allows for better storage of information

4. MS PowerPoint

4.1. Rules

4.1.1. fonts

4.1.2. bullets

4.1.3. colors

4.1.4. balance

4.1.5. graphics

4.1.6. 10-20-30

5. Canvas

5.1. Account

5.2. Activity Stream

5.3. Announcements

5.4. Assignments

5.5. Beta

5.6. Breadcrumbs

5.7. Calendar

5.8. Canvas Community

5.9. Chat

5.10. Collaborations

5.11. Conferences

5.12. Conversations

5.13. Courses

5.14. Course Home Page

5.15. Course Import Tool

5.16. Course Navigation

5.17. Course Setup Checklist

5.18. Course Statistics

5.19. Course Status

5.20. CSV File

5.21. Dashboard

5.22. Discussions

5.23. ePortfolios

5.24. Files

5.25. Global Navigation

5.26. Gradebook

5.27. Grades

5.28. Groups

5.29. Help

5.30. Masquerade

5.31. Math Editor

5.32. Modules

5.33. Notifications

5.34. Outcomes

5.35. Pages

5.36. People

5.37. Production

5.38. Profile

5.39. Quizzes

5.40. Rich Content Editor

5.41. RSS Feed

5.42. Rubrics

5.43. Sections

5.44. Settings

5.45. SIS Imports

5.46. SpeedGrader

5.47. Student View

5.48. Service Cloud

5.49. Syllabus

5.50. Term

5.51. Test

5.52. Web Services

6. Current State of ICT

6.1. Information Communication Technology (ICT)

6.2. ICT and Society

6.2.1. Impact of ICT to Society

6.2.2. Impact of ICT in Education

6.2.3. Impact of ICT in Communication

6.2.4. Impact of ICT in Scientific Exploration

6.2.5. Impact of ICT in the Military

6.2.6. Impact of ICT in Economy

6.2.7. Impact of ICT in Recreation

6.2.8. Impact of ICT in Transportation

6.2.9. Impact of ICT in Knowledge Management

6.2.10. Impact of ICT in Information Institution

6.2.11. Impact of ICT on User Communities

6.3. Current Trends in ICT

6.3.1. Renewable Energy

6.3.2. Artificial Intelligence

6.3.3. Modular or Wearable Devices and Gadgets

6.3.4. 3D Printing

6.3.5. Wireless Connectivity, Wireless Networks and the Cloud

6.3.6. Virtual Reality and Immersion

6.3.7. Environmental Technology

6.3.8. Medical Technology

6.3.9. Security

6.3.10. Transportation

6.3.11. Drones

6.3.12. Video Games

6.3.13. Big Data

6.3.14. Holograms

7. Gartner's ICT Trends

7.1. world's leading information technology research and advisory company

8. Cybercitezenship

8.1. Social Networking

8.1.1. Social Network

8.1.1.1. online community of people with a common interest who use a website to communicate with each other and share information, resources

8.1.2. Social Networking Site

8.1.2.1. website that facilitates a social network

9. Internet and Research

9.1. research

9.1.1. studious inquiry

9.1.2. examination

9.1.3. expanding the current state of knowledge

9.1.4. Systematic

9.1.4.1. Steps

9.1.4.1.1. Identify a Problem

9.1.4.1.2. Review related literature

9.1.4.1.3. Formulate a Hypothesis

9.1.4.1.4. Design methodologies or experiments

9.1.4.1.5. Implement the experiments

9.1.4.1.6. Gather results, draw conclusions, and create new knowledge

9.2. internet

9.2.1. end with .org/ .edu/ .gov

9.2.2. blogs or opinion editorials are not credible

10. Mind Mapping

10.1. MindMeister

10.2. mind map

10.2.1. type of spider diagramor concept map

10.2.2. consists of a centralized subject and related topics or ideas branching off

10.2.3. radiant structure

10.2.4. Benefits

10.2.4.1. Helps you focus

10.2.4.2. Enhances memory

10.2.4.3. Fun

10.2.4.4. Lets you structure your thoughts

10.2.4.5. Efficient

10.2.4.6. Easy

10.2.4.7. Provides a great overview of a topic

10.2.5. Uses

10.2.5.1. Brainstorming

10.2.5.2. Note Taking

10.2.5.3. Collecting and Structuring Information

10.2.5.4. Summarizing

10.2.5.5. Memorizing

10.2.5.6. Collaboration

10.2.5.7. Planning and Strategizing

10.2.5.8. Presentations

10.2.5.9. Decision Making

10.2.5.10. Problem Solving

11. Computer Troubleshooting and Security

12. Netiqette

12.1. Rule 1: Remember the human

12.2. Rule 2: Adhere to the same standards of behavior online that you follow in real life

12.3. Rule 3: Know where you are in cyberspace

12.4. Rule 4: Respect other people's time and bandwidth

12.5. Rule 5: Make yourself look good online

12.6. Rule 6: Share expert knowledge

12.7. Rule 7: Help keep flame wars under control

12.8. Rule 8: Respect other people's privacy

12.9. Rule 9: Don't abuse your power

12.10. Rule 10: Be forgiving of other people's mistakes