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DNA Media/media and communnications by Mind Map: DNA
Media/media and
5.0 stars - 1 reviews range from 0 to 5

DNA Media/media and communnications

DNA Media _Creation of a media media department with focus on strategic partnerships _Integration of within a new DNA media department will preserve independent branding/importance or perception of independedence _Bring partnerships to a partnerships with DNA _DNA will be among the partners _all media will be produced by DNAMedia for_______ _need of media  workstudy _From June to September in 32 hours with same salary. _Flexibility to work remotely/on line _Representing DNA for partnerships abroad in this area   Created by Marlon Barrios Solano          

on-line Presence

Social Media

DNA World, Created by MBS/independent and supported by DNA and other partnerships, Interviews/in partnership with, On-line tools for dancers/Misnomer/Martha Graham Company, Collaborative editing in partnership DFA/, Research about process, creation/Dance and tech: Emio Greco/Middeberry/Wesleyan+DNA Choreolab, interfacing and programming partnerships withwith Lemurplex anrplex and arvestworksHarves

Other social networks: Facebook and My space

Media Sharing site

User generated content strategies


New node

DNA website

integration, support

development, content management, process owners




UK, Bodu>Dta>Space

The Netherlands, Emio Greco/ICKAmsterdam, Dance Unlimited (School of New Dance Development), The Waag Society, Cinedans, STEIM

Brazil, Panorama, Dance Em Foco

Poland, Master Degree in Poland, SEminar and perf in festival





Media Production

previews, reviews, process oriented broadcast

Performance Capture/Partnership with

Dynamic Communication

DNA Media as department/on-line strategy/production

Social networks

Distributed Presence

Viral Marketing

Rich media production

Marketing as community development

Managing multiple platforms and audiences

hybrid approach (User generated, and centralized production)

Qualitative feedback


COllaborations and partnerships

stories creative process

about dance /process and intelligence

as a service to the dance community



Digital technologies for performance, Use of performance Technologies (multi-media design, e.g. wearables, gestural control of media. video dance)

Use of online Technologies, e-marketing, Socisl media, video platforms


Workshops meet-ups

Meet Ups/Brown Bag/Forums/Show&Tell

Festival/Conference and unconferences

Lab/multimedia center

Sustainable media, Open Source software, Portable, Affordable


Video dance cycles

Dance and Multimedia for live performance

Live Video performance



Sound performances