Digital Projection of the Learning Self.

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Digital Projection of the Learning Self. by Mind Map: Digital Projection of the Learning Self.

1. Virtual/Digital

2. Multimodal Data Collection

2.1. Longitudinal Input space

2.1.1. Data sources

2.1.1.1. Biosensors

2.1.1.2. Activity Trackers

2.1.1.3. Contextual sensors

2.1.2. Event types

2.1.2.1. Random Events

2.1.2.2. Fixed Events

2.2. Outcome space

2.2.1. Indicator

2.2.1.1. Mastery skills

2.2.1.2. Overall success

2.2.1.3. Competencies

2.2.1.4. Mistakes

2.2.2. Sampling

2.2.2.1. Random sampled

2.2.2.2. Self-report

3. Infrastructure

3.1. Real-Time

4. Learning Pulse

4.1. Challenges

4.1.1. Real-Time processing issues

4.1.2. Poor explanatory power of varaibles

4.1.3. No "Ground Truth"

5. WEKIT WP3

5.1. Sensor Fusion

5.2. Mastery Skills

5.3. Real-Time system

5.4. Object recognition

5.5. Checklists

6. Machine Learning

6.1. Modelling

6.1.1. State-Action

6.1.2. Causal inference

6.1.3. Sequence Mining

6.1.4. Probabilistic modelling

7. Feedback Strategy

7.1. Time

7.1.1. Next states

7.1.2. Current states

7.2. Media

7.2.1. Dashboard

7.2.2. Feedback Cubes

7.2.3. Augmented Reality

7.2.4. Virtual Reality

8. Project third

9. Literature Review