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Place-Hampi Project by Mind Map: Place-Hampi Project
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Place-Hampi Project

Narrative

Deleuze & De Landa: reciprocal process between agents and viewers

Sturken: menu of images recoverable from the past

Baudrillard: self-reflective perpetual present

Result: events are co-produced by machine and human

Magical Realism

Roh: re-emergence of real worlds in paintings, bathed in light of new day

Carpentier: hybridized baroque - reaction against spatial rationality

Corpothetics: the sensory embrace of images

Somatic Solidarity: bodily relationship with images, space where intensities are felt

sensorium

Hindu epic deities

Pinney: it's not just how images look, what can they do?

New Mythology

Indian Comic Gods: ambitious project between Indian scholars and Gotham Comics to tell new stories that re-define Indian culture

Theory

Archaeological

Symmetrical Archaeology: entanglement of people-things, humans are not detached - they are implicated

Interpretive Archaeology - learning experiences and interpretation that 'make sense'

Phenomenology - synthesis of subjective and objective aspects (Ponty)

Synaethesia: fusion of the senses, participation

Technologies

Mediation: richer and fuller translations of bodily experience - multisensory, use of audio and video

Paprikaas Animation Studio, Bangalore, computer/ real time animations

Field Capture, VR Roundshot camera - hi res, stereographic panoramas, images of priests and pilgrims at site, help with 'magical realism', includes birds eye view, Ambisonic Microphone, Indian classical music, natural sounds

Platforms, PLACE, Demonstrator One, Premiere: Lille Opera House, 2006, On tour until 2009, rotating central platform, user controls forward, backward, rotational movements, zoom, explore, 360 degree screen, cylinders overlain with 3D model of archaeological landscape positioned on 1880s map, use of animations of Hindu deities, AVIE, Demonstrator Two, Premiere: Museum Victoria, 2008, 24-channel surround sound, 10-meter diameter cylindrical screen, use of animations of Hindu deities, Accomodates 30 people; can interact with each other as well as the VR environment, Multiuser Interaction, High level cognitive programing based on symbolic logic, Co-evolution, Kishkinda: kingdom of the monkeys, VR monkeys will react to visitors with fear, paranoia, curiosity, etc., use of AI; based on CG and motion capture scripts, Hanuman: monkey deity with improvised responses; provide insight into Ramayana, Co-presence, Overhead infrared cameras track, detect and interpret visitors' movements, audience influences / is influenced by virtual inhabitants of panorama

Combined technologies create a sense of 'being there'

Hampi

World Heritage site at Vijayanagara, South india

temple complex

much archaeological, historical, sacred significance

pilgrim site today

'folkloric imagination' -pilgrims 'interact' with deities; 'Place' project is based on this

'darshan' - seeing and being seen by a deity

Project Purpose

France India Year 2006

IVH - Interactive Virtual Heritage experiment

immersive environments

mythological landscape