Pinney: it's not just how images look, what can they do?
Symmetrical Archaeology: entanglement of people-things, humans are not detached - they are implicated
Interpretive Archaeology - learning experiences and interpretation that 'make sense'
Synaethesia: fusion of the senses, participation
Paprikaas Animation Studio, Bangalore, computer/ real time animations
Field Capture, VR Roundshot camera - hi res, stereographic panoramas, images of priests and pilgrims at site, help with 'magical realism', includes birds eye view, Ambisonic Microphone, Indian classical music, natural sounds
Platforms, PLACE, Demonstrator One, Premiere: Lille Opera House, 2006, On tour until 2009, rotating central platform, user controls forward, backward, rotational movements, zoom, explore, 360 degree screen, cylinders overlain with 3D model of archaeological landscape positioned on 1880s map, use of animations of Hindu deities, AVIE, Demonstrator Two, Premiere: Museum Victoria, 2008, 24-channel surround sound, 10-meter diameter cylindrical screen, use of animations of Hindu deities, Accomodates 30 people; can interact with each other as well as the VR environment, Multiuser Interaction, High level cognitive programing based on symbolic logic, Co-evolution, Kishkinda: kingdom of the monkeys, VR monkeys will react to visitors with fear, paranoia, curiosity, etc., use of AI; based on CG and motion capture scripts, Hanuman: monkey deity with improvised responses; provide insight into Ramayana, Co-presence, Overhead infrared cameras track, detect and interpret visitors' movements, audience influences / is influenced by virtual inhabitants of panorama
'folkloric imagination' -pilgrims 'interact' with deities; 'Place' project is based on this
'darshan' - seeing and being seen by a deity