Technology in Education

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Technology in Education by Mind Map: Technology in Education

1. High School

1.1. Students

1.1.1. Advantages

1.1.1.1. Important for future careers and schooling

1.1.1.2. Appeals to various learning styles

1.1.1.3. Opens the door to other people, places, etc.

1.1.1.4. Can allow the student to work at their own pace

1.1.1.5. Provides another outlet for fun learning

1.1.1.6. Appeals to the younger "digital" generation

1.1.1.7. Serves as an important tool for research and understanding

1.1.1.8. Allows students to keep track of grades, assignments, etc.

1.1.2. Challenges

1.1.2.1. Accessibility and availability for students

1.1.2.2. Lack of integration with other sujects

1.1.2.3. Relying on technology for entertainment purposes only

1.1.2.4. Understanding how to use the technology for education

1.1.2.5. Staying on task

1.1.2.6. Practicing safe internet usage

1.1.2.7. If mobile devices are allowed using them properly

1.1.2.8. May not be appealing to all students

1.1.2.9. Using technology to replace other methods of learning

1.1.2.10. Sorting through databases and information to find reliable research

1.2. Teachers

1.2.1. Advantages

1.2.1.1. Allows teachers to have access to ideas for lesson plans, activities, teaching methods, etc.

1.2.1.2. Appeals to various learning styles

1.2.1.3. Opens the door to other people, places, etc.

1.2.1.4. Can make learning more personalized

1.2.1.5. Provides another outlet for  learning

1.2.1.6. Appeals to the younger "digital" generation

1.2.1.7. Allows teachers to maintain more consistent communication with parents

1.2.2. Challenges

1.2.2.1. Allowing equal access and availability to students

1.2.2.2. Properly integrating technology with other subjects

1.2.2.3. Understanding how to use technology and teaching it to the students

1.2.2.4. Keeping up to date with technology

1.2.2.5. Consistency within the school on technology usage

1.2.2.6. Making sure students are on task

1.2.2.7. Making sure students are practicing safe internet usage

1.2.2.8. Considering when or if mobile devices are appropriate to use

1.2.2.9. May not be appealing to all students

1.2.2.10. Teaching to students who may have different levels of using and understanding technology

2. College

2.1. Students

2.1.1. Advantages

2.1.1.1. Important for future careers and schooling

2.1.1.2. Appeals to various learning styles

2.1.1.3. Opens the door to other people, places, etc.

2.1.1.4. Can allow the student to work at their own pace

2.1.1.5. Allows for distance education

2.1.1.6. Appeals to the younger "digital" generation

2.1.1.7. Allows students to communicate with each other and their professors

2.1.1.8. Allows students to keep track of grades, assignments, etc.

2.1.1.9. Provides Another outlet for funlearning

2.1.1.10. Serves as an important tool for research and understanding

2.1.2. Challenges

2.1.2.1. Accessibility and availability for students

2.1.2.2. Relying on technology for entertainment purposes only

2.1.2.3. Understanding how to use the technology

2.1.2.4. Keeping up to date with technology

2.1.2.5. Sorting through databases and information to find reliable research

2.1.2.6. May not be appealing to all students

2.1.2.7. Staying on task

2.2. Teachers

2.2.1. Advantages

2.2.1.1. Allows teachers to have access to ideas for lesson plans, activities, teaching methods, etc.

2.2.1.2. Appeals to various learning styles

2.2.1.3. Opens the door to other people, places, etc.

2.2.1.4. Can make learning more personalized

2.2.1.5. Provides another outlet for learning

2.2.1.6. Appeals to the younger "digital" generation

2.2.1.7. Maintaining communication with students and colleagues

2.2.2. Challenges

2.2.2.1. Allowing equal access and availability to students

2.2.2.2. Teaching to students who may have different levels of using and understanding technology

2.2.2.3. Understanding how to use technology and teaching it to the students

2.2.2.4. Keeping up to date with technology

2.2.2.5. May not be appealing to all students

3. Elementary School

3.1. Students

3.1.1. Advantages

3.1.1.1. Important for future careers and schooling

3.1.1.2. Appeals to various learning styles

3.1.1.3. Opens the door to other people, places, etc.

3.1.1.4. Can allow the student to work at their own pace

3.1.1.5. Provides another outlet for fun learning

3.1.1.6. Appeals to the younger "digital" generation

3.1.1.7. Serves as an important tool for research and understanding

3.1.2. Challenges

3.1.2.1. Accessibility and availability for students

3.1.2.2. Lack of integration with other sujects

3.1.2.3. Relying on technology for entertainment purposes only

3.1.2.4. Understanding how to use the technology

3.1.2.5. May not be appealing to all students

3.1.2.6. Staying on task

3.1.2.7. If mobile devices are allowed using them properly

3.2. Teachers

3.2.1. Advantages

3.2.1.1. Allows teachers to have access to ideas for lesson plans, activities, teaching methods, etc.

3.2.1.2. Appeals to various learning styles

3.2.1.3. Opens the door to other people, places, etc.

3.2.1.4. Can make learning more personalized

3.2.1.5. Provides another outlet for learning

3.2.1.6. Appeals to the younger "digital" generation

3.2.1.7. Allows teachers to maintain more consistent communication with parents

3.2.2. Challenges

3.2.2.1. Allowing equal access and availability to students

3.2.2.2. Properly integrating technology with other subjects

3.2.2.3. Using the technology as a reward more than an important tool

3.2.2.4. Understanding how to use technology and teaching it to the students

3.2.2.5. Keeping up to date with technology

3.2.2.6. Consistency within the school on technology usage

3.2.2.7. May not be appealing to all students

3.2.2.8. Making sure students are on task

3.2.2.9. Making sure students are practicing safe internet usage

3.2.2.10. Teaching to students who may have different levels of using and understanding technology

4. Middle School

4.1. Students

4.1.1. Advantages

4.1.1.1. Important for future careers and schooling

4.1.1.2. Appeals to various learning styles

4.1.1.3. Opens the door to other people, places, etc.

4.1.1.4. Can allow the student to work at their own pace

4.1.1.5. Provides another outlet for fun learning

4.1.1.6. Appeals to the younger "digital" generation

4.1.1.7. Serves as an important tool for research and understanding

4.1.1.8. Allows students to keep track of grades, assignments, etc.

4.1.2. Challenges

4.1.2.1. Accessibility and availability for students

4.1.2.2. Lack of integration with other sujects

4.1.2.3. Relying on technology for entertainment purposes only

4.1.2.4. Understanding how to use the technology

4.1.2.5. Staying on task

4.1.2.6. Using technology to replace other methods of learning

4.1.2.7. May not be appealing to all students

4.1.2.8. Practicing safe internet usage

4.1.2.9. If mobile devices are allowed using them properly

4.2. Teachers

4.2.1. Advantages

4.2.1.1. Allows teachers to have access to ideas for lesson plans, activities, teaching methods, etc.

4.2.1.2. Appeals to various learning styles

4.2.1.3. Opens the door to other people, places, etc.

4.2.1.4. Can make learning more personalized

4.2.1.5. Provides another outlet for learning

4.2.1.6. Appeals to the younger "digital" generation

4.2.1.7. Allows teachers to maintain more consistent communication with parents

4.2.2. Challenges

4.2.2.1. Allowing equal access and availability to students

4.2.2.2. Properly integrating technology with other subjects

4.2.2.3. Using the technology as a reward more than an important tool

4.2.2.4. Understanding how to use technology and teaching it to the students

4.2.2.5. Keeping up to date with technology

4.2.2.6. Consistency within the school on technology usage

4.2.2.7. Making sure students are on task

4.2.2.8. Making sure students are practicing safe internet usage

4.2.2.9. Considering when or if mobile devices are appropriate to use

4.2.2.10. May not be appealing to all students

4.2.2.11. Teaching to students who may have different levels of using and understanding technology