Education Technology Standards

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Education Technology Standards by Mind Map: Education Technology Standards

1. Students will demonstrate a basic understanding of the operating skills required in a variety of technologies.

2. Students will practise the concepts of ergonomics and safety when using technology.

3. Students will understand the role of technology as it applies to self, work and society.

4. Students will use technology to aid collaboration during inquiry

5. Students will critically assess information accessed through the use of a variety of technologies

6. Model Digital Age Work and Learning

7. ISTE Standards for Teachers! (2008)

8. ISTE Standards for Students! (2016)

9. Learning and Technology Policy Framework

10. ICT Program of Studies

11. Promote and model digital etiquette and responsible social interactions related to the use of technology and information.

12. Address the diverse needs of all learners by using learner-centered strategies and providing equitable access to appropriate digital tools and resources

13. Advocate, model, and teach safe, legal and ethical use of digital information and technology, including respect for copyright, intellectual property and the appropriate documentation of sources.

14. Develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital age communication and collaboration tools.

15. Promote and Model Digital Citizenship and Responsibility

16. Design and Develop Digital Age Learning Experiences and Assessments

17. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning and assessing their own progress.

18. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.

19. Customize and personalize learning activities to address students’ diverse learning styles, working strategies and abilities using digital tools and resources.

20. Provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.

21. Facilitate and Inspire Student Learning and Creativity

22. Promote, support, and model creative and innovative thinking and inventiveness.

23. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning and creative processes.

24. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments.

25. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources.

26. Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations.

27. Collaborate with students, peers, parents and community members using digital tools and resources to support student success and innovation

28. Communicate relevant information and ideas effectively to students, parents and peers using a variety of digital age media and formats.

29. Model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate and use information resources to support research and learning

30. Engage in Professional Growth and Leadership

31. Participate in local and global learning communities to explore creative applications of technology to improve student learning.

32. Contribute to the effectiveness, vitality and self-renewal of the teaching profession and of their school and community.

33. Evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning.

34. Exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community building, and developing the leadership and technology skills of others.

35. Global Collaborator

36. use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.

37. use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.

38. contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

39. explore local and global issues and use collaborative technologies to work with others to investigate solutions.

40. Creative Communicator

41. choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.

42. create original works or responsibly repurpose or remix digital resources into new creations.

43. publish or present content that customizes the message and medium for their intended audiences.

44. communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

45. Computational Thinker

46. formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.

47. break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.

48. understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

49. collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.

50. Innovative Designer

51. select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

52. exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.

53. develop, test and refine prototypes as part of a cyclical design process.

54. exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.

55. Knowledge Constructor

56. build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.

57. evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.

58. plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.

59. curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.

60. Digital Citizen

61. manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.

62. demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property

63. engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.

64. cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.

65. Empowered Learner

66. understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.

67. build networks and customize their learning environments in ways that support the learning process.

68. use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

69. articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.

70. Access, Infrastructure, and Digital Learning Environments

71. Access to devices and peripherals, digital learning environments, facilities designed to maximize learning with technology

72. Research and Innovation

73. Participate in and apply research to learning and teaching

74. Stay current with educational technology research

75. Use data systems and evidence based reasoning to monitor and support personalized, student centred learnign

76. Professional Learning

77. Well prepared to use technology and digital resources innovatively and effectively for learning, and administration

78. Engagae in professionall growth opportunities that are broadened and diversified through technology, social media and communitites of practice

79. Use technology and research to design personalized, authentic, and student- centred learning opportunities to meet the diverse needs and interests of all students

80. Leadership

81. Teachers, administrators, and other education professionals use technology innovatively, effectively and efficiently

82. Government and school authorities have clarity and coherence in the policies and procedures that govern educational and administrative uses of technology in all schools

83. Economies of scale that achieve cost effectiveness and efficiencies in educational technology

84. Up-to-date guidelines and standards on uses of technology inform school authority education plans

85. Student Centred Learning

86. Establish and support student csentered, personalized, authentic learning for all students

87. Develop and apply Digital Citizenship

88. Demonstrate what they know

89. Analyze, Access, Share, Create, Discover, Develop, Identify Knowledge, Technology, and Digital Ideas

90. Div 1: Processes for Productivity

91. Div 1: Foundational Operations, Knowledge and Concepts

92. Div 1: Communicating, Inquiring, Decision Making, and Problem Solving

93. Students will access, use and communicate information from a variety of technologies.

94. Students will seek alternative viewpoints, using information technologies.

95. Students will use organizational processes and tools to manage inquiry.

96. Students will use technology to investigate and/or solve problems

97. Students will use electronic research techniques to construct personal knowledge and meaning.

98. Students will demonstrate an understanding of the nature of technology

99. Students will demonstrate a moral and ethical approach to the use of technology.

100. Students will become discerning consumers of mass media and electronic information.

101. Students will compose, revise and edit text.

102. Students will organize and manipulate data.

103. Students will communicate through multimedia.

104. Students will integrate various applications

105. Students will navigate and create hyperlinked resources

106. Students will use communication technology to interact with others.