Ibuki Character Map [S3]

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Ibuki Character Map [S3] by Mind Map: Ibuki Character Map [S3]

1. Neutral Game

1.1. V-Skill

1.1.1. Projectile Hitbox. Retracts hurtbox during start up frames.

1.2. f.HK

1.2.1. Crush counters. Airborne and lower body projectile invincible frames 8-26. Can be used like Guile's upside down kick to throw bait and goes over low attacks and hops over fireballs.

1.3. s.HK

1.3.1. Crush counters. Good whiff punishing tool against attacks with a lot of recovery when you're too far. (i.e. Juri fuha charge)

1.4. st.HP

1.4.1. Another whiff punishing tool. Although it is slow, it moves you forward and can be cancelled.

1.5. cr.MP

1.5.1. Very strong normal for counter poking and whiff punishing. With LP Raida, HK Kazekiri, or EX Kunai buffered it becomes a bigger threat.

1.6. st.MP

1.6.1. Also a great counter poking and whiff punishing tool. Faster start up than cr.MP but less range.

1.7. st.MK

1.7.1. Whiff punishing tool. Buffer cr.HK st.HK target combo when whiff punishing.

1.8. cr.MK

1.8.1. This button becomes a threat when you have VT available. When VTC on hit is +6.

1.9. cr.LP/st.LP

1.9.1. Strong counter poke tool in neutral.

1.10. st.LK

1.10.1. Fast and far reaching whiff punishing tool. Learn to buffer HK DP behind it.

1.11. Anti-Air

1.11.1. st.HK, cr.HP, b.MP, DP, jump back jab

2. Match Ups Notes

2.1. Akuma

2.2. Alex

2.2.1. After raw f.MK use st.LP xx HP Kazekiri

2.3. Balrog

2.4. Birdie

2.5. Cammy

2.6. Chun

2.7. Dhalsim

2.7.1. Sim wake up teleport OS

2.8. F.A.N.G

2.9. Guile

2.10. Ibuki

2.11. Juri

2.12. Karin

2.13. Ken

2.14. Laura

2.14.1. After raw f.MK use st.LP xx HP Kazekiri

2.15. M.Bison

2.16. Nash

2.16.1. V-Reversal punishable with uncharged V-Skill, kunai, and kunai release.

2.17. Necalli

2.18. Rashid

2.18.1. V-Reversal is punishable with cr.MP, st.MK, st.HP

2.19. R.Mika

2.20. Ryu

2.21. Urien

2.22. Vega

2.23. Zangief

3. Character guide

4. General V-Trigger Guide

5. Okizeme/Meaties

5.1. f.Throw

5.1.1. QR +5

5.1.1.1. Mid Screen

5.1.1.1.1. cr.HK

5.1.1.1.2. micro walk cr.MP -1 OB / +3 OH / +5 CH

5.1.1.2. Corner

5.1.1.2.1. st.MP +3 OB / +5 OH / +7 CH

5.1.1.2.2. st.MK +2 OB / +5 OH / +7 CH

5.1.1.2.3. cr.MP -1 OB / +3 OH / +5 CH

5.1.2. DWU +64

5.2. b.Throw

5.2.1. QR +19

5.2.1.1. f.dash, cr.MP -1 OB / +3 OH / +5 CH

5.2.1.2. MP kunai, can confirm into CA without cancelling.

5.2.2. DWU +78

5.2.2.1. f.dash, whiff cr.MP, whiff f.HK, st.MK +3 OB / +6 OH / +8 CH

5.3. LP Raida

5.3.1. QR +20

5.3.1.1. f.dash cr.lk +2 OB / +4 OH / +6 CH (links into st.LK if they don't block low)

5.3.1.2. f.dash micro walk, throw

5.3.1.3. f.dash st.MK +2 OB / +5 OH / +7 CH

5.3.1.4. f.dash st.MP +3 OB / +4 OH / +6 CH

5.3.2. DWU +78

5.3.2.1. f.dash, whiff st.MP, whiff st.LP, 1f delay, LP air kunai +4 OB / +8 OH / +10 CH

5.3.2.2. f.dash, whiff st.MP, f.dash, charged v-skill +4 OB

5.4. Kazekiri

5.4.1. QR +22

5.4.1.1. f.dash, st.MP +4 OB / +6 OH / +8 CH

5.4.1.2. f.dash, st.MK +3 OB / +6 OH / +8 CH

5.4.1.3. f.dash, cr.HP -3 OB / +2 OH / +4 CH

5.4.2. BR +27

5.4.2.1. f.dash, cr.HP +0 OB / +5 OH / +7 CH

5.4.2.2. f.dash, st.HK +0 OB / +3 OH / +25 CH

5.4.3. DWU +81

5.4.3.1. f.dash, whiff cr.HP, whif df.MK, meaty throw or st.MP

5.5. EX Kazekiri

5.5.1. QR +26

5.5.1.1. LK Dash +3

5.5.1.2. MK Dash 0

5.5.2. BR +31

5.5.2.1. MK Dash, cr.MP -1 OB / +3 OH / +5 CH

5.5.3. DWU +85

5.6. V-Skill

5.6.1. QR +26

5.6.1.1. LK Dash +3

5.6.1.2. MK Dash 0

5.6.2. BR +31

5.6.2.1. LK Dash +8

5.6.2.2. MK Dash +5

5.6.3. DWU +85

5.6.3.1. LK Dash, whiff st.MK, whiff st.LP, LP air kunai +3 OB / +7 OH / +9 CH

5.7. Charged V-Skill

5.7.1. QR +28

5.7.2. BR +33

5.7.3. DWU +87

5.8. cr.HK

5.8.1. QR +2

5.8.1.1. f.dash, st.MP (3f char) or st.MK (4f char)

5.8.2. BR

5.8.3. DWU +67

5.9. st.MK, cr.HK TC

5.9.1. DWU +68

5.9.1.1. f.dash, st.LK, st.MK, 1f delay, LP air kunai.

5.10. st.MK target combo air reset

5.10.1. MK Dash +6

5.10.2. HK Dash

5.10.2.1. Same side cross up in the corner

5.10.2.2. LP Air kunai +3 OB / +6 OH / +8 CH opponent in range for cr.MP

6. BnB/Confirms/Resets

6.1. Hit

6.1.1. st.HK, st.LP xx Kazekiri or Raida

6.1.2. cr.LK cr.LP xx

6.1.3. cr.LP, LP MP HP target combo xx

6.1.4. st.MK, st.MP xx HK Kazekiri, Kunai, or EX Raida.

6.1.5. st.MK, st.LK xx Kazekiri or Raida

6.1.6. st.MP, st.LK xx Kazekiri or Raida

6.2. Counter Hit

6.2.1. CC st.HK, f.dash, st.MK, st.MP xx HK Kazekiri, Kunai, or EX Raida.

6.2.2. CC st.HK, st.HK, st.LP xx

6.2.3. CC f.HK, HK Kazekiri

6.2.4. CC f.HK, b.MP xx LK Dash, LP Raida

6.2.5. CC f.HK, LP Raida

6.2.6. CC cr.HK

6.2.7. st.LP, st.MP, st.LK xx

6.2.8. cr.LP, st.LK, xx

6.2.9. st.MP, cr.MP xx

6.2.10. st.MP, st.MK (cancel into TC or link into HK Kazekiri)

6.2.11. st.MP, st.MK, st.LK xx

6.2.12. st.MK cr.MP xx

6.2.13. st.MK, st.MK (cancel into TC or link into HK Kazekiri)

6.2.14. cr.MP, st.LK xx

6.2.15. cr.HP, st.LK xx

6.2.16. cr.MK, st.LK xx

6.3. Resets

6.3.1. st.MK target combo xx MK dash (+6) / HK Dash LP Air Kunai +3 OB / +6 OH / +8 CH

6.3.2. (corner only) EX Kunai, HK Dash, Airborne LP MK TC, f.Dash

7. Frametraps

7.1. Standing

7.1.1. st.MP, st.LK 2f gap

7.1.1.1. xx LP MP EX Kunai +14

7.1.2. st.MK, st.LK 2f gap

7.1.2.1. xx LP MP EX Kunai +14

7.1.3. cr.LK, st.LP, st.LK 2f gaps

7.1.3.1. xx LP HP EX Kunai f.dash +6

7.1.4. cr.LK, cr.LP, cr.MP 3f & 4f gap

7.1.4.1. xx LP Kunai +0

7.1.4.2. xx LP HP EX Kunai f.dash +6

7.1.5. cr.LP st.MP 3f gap

7.1.5.1. xx LP HP EX Kunai f.dash +6

7.1.6. cr.LP, st.MP, cr.MP 3f & 4f gap

7.1.6.1. xx LP Kunai +1

7.1.6.1.1. xx LP HP EX Kunai f.dash +6

7.1.7. cr.LP, st.MP, st.LK 3f gaps

7.1.7.1. xx LP Kunai 0

7.1.7.1.1. xx LP HP EX Kunai f.dash +6

7.1.8. st.MK, st.MP 3f gap

7.1.8.1. xx LP Kunai +3 Midscreen, +2 Corner

7.1.8.1.1. xx LP HP EX Kunai f.dash +6

7.1.9. st.MP, st.MP 3f gap

7.1.9.1. xx LP Kunai +1

7.1.9.1.1. xx LP HP EX Kunai f.dash +6

7.1.10. cr.LP, st.MK, st.MP 4f gaps

7.1.10.1. xx LP Kunai +3 Midscreen +2 Corner

7.1.10.1.1. xx LP HP EX Kunai f.dash +6

7.1.11. cr.LP, st.MK, st.MK, cr.MK 4f gaps

7.1.12. st.MK, st.MK 4f gap

7.1.13. st.MK, st.MK, cr.MK 4f gaps

7.1.14. st.MP, st.MK 4f gap

7.1.15. st.MP, st.MK, st.LK 4f gap & 2f gap

7.1.15.1. xx LP Kunai 0

7.1.15.1.1. xx LP HP EX Kunai f.dash +6

7.2. Crouching

7.2.1. cr.LP, st.MK, st.MK, st.LK 4f gaps & 2f gap

7.2.1.1. xx LP Kunai 0

7.2.1.1.1. xx LP HP EX Kunai f.dash +6

7.2.2. cr.LP, st.MK,, st.MK, cr.MP 4f gaps

7.2.2.1. xx LP Kunai +1

7.2.2.1.1. xx LP HP EX Kunai f.dash +6

7.2.3. cr.LK, st.MP, cr.MP 4f gaps

7.2.3.1. xx LP Kunai +1

7.2.3.1.1. xx LP HP EX Kunai f.dash +6

7.2.4. cr.LK st.MP, st.MK 4f gaps

7.2.5. st.MK, st.MK, cr.MP 4f gaps

7.2.5.1. xx LP Kunai +1

7.2.5.1.1. xx LP HP EX Kunai f.dash +6

7.2.6. st.MP, st.MK, st.MK 4f gaps

8. V-Trigger I (Season 3)

9. V-Trigger II (Season 3)

9.1. V-Trigger II Compendium (click on the arrow)

10. EX-Kunai 50/50 (Season 3)