Copy of Ibuki Character Map

Get Started. It's Free
or sign up with your email address
Rocket clouds
Copy of Ibuki Character Map by Mind Map: Copy of Ibuki Character Map

1. _____COMBO ENDER CORNER_____

2. ______RESET COMBO_________

3. Low Guard

4. Close Distance

5. Far Distance

6. V Trigger on Hit 1st Activation - 3sec bomb

7. Neutral Game

7.1. V-Skill

7.1.1. Projectile Hitbox. Retracts hurtbox during start up frames.

7.2. f.HK

7.2.1. Crush counters. Airborne and lower body projectile invincible frames 8-26. Can be used like Guile's upside down kick to throw bait and goes over low attacks.

7.3. s.HK

7.3.1. Crush counters. Good whiff punishing tool against attacks with a lot of recovery and when you're too far. (i.e. Juri fuha charge)

7.4. st.HP

7.4.1. Another whiff punishing tool. Although it is slow, it moves you forward and can be cancelled.

7.5. cr.MP

7.5.1. Very strong normal for counter poking and whiff punishing. With LP Raida, HK Kazekiri, or EX Kunai buffered it becomes a bigger threat.

7.6. st.MP

7.6.1. Also a great counter poking and whiff punishing tool. Faster start up than cr.MP but less range.

7.7. st.MK

7.7.1. Whiff punishing tool. Buffer cr.HK st.HK target combo when whiff punishing.

7.8. cr.MK

7.8.1. This button becomes a threat when you have VT available. When VTC on hit is +6.

7.9. cr.LP/st.LP

7.9.1. Strong counter poke tool in neutral.

7.10. st.LK

7.10.1. Fastest counter poke and whiff punish tool. Great for stuffing dashes.

8. Okizeme/Setplay

8.1. f.Throw

8.1.1. QR +5

8.1.1.1. Mid Screen

8.1.1.1.1. cr.HK

8.1.1.1.2. micro walk cr.MP -1 OB / +3 OH / +5 CH

8.1.1.2. Corner

8.1.1.2.1. st.MP +3 OB / +5 OH / +7 CH

8.1.1.2.2. st.MK +2 OB / +5 OH / +7 CH

8.1.1.2.3. cr.MP -1 OB / +3 OH / +5 CH

8.1.2. DWU +64

8.2. b.Throw

8.2.1. QR +19

8.2.1.1. f.dash, cr.MP -1 OB / +3 OH / +5 CH

8.2.1.2. MP kunai, can confirm into CA without cancelling.

8.2.2. DWU +78

8.2.2.1. f.dash, whiff cr.MP, whiff f.HK, st.MK +3 OB / +6 OH / +8 CH

8.3. LP Raida

8.3.1. QR +20

8.3.1.1. f.dash cr.lk +2 OB / +4 OH / +6 CH (links into st.LK if they don't block low)

8.3.1.2. f.dash micro walk, throw

8.3.1.3. f.dash st.MK +2 OB / +5 OH / +7 CH

8.3.1.4. f.dash st.MP +2 OB / +5 OH / +7 CH

8.3.2. DWU +78

8.3.2.1. f.dash, whiff st.MP, whiff st.LP, 1f delay, LP air kunai +4 OB / +8 OH / +10 CH

8.4. Kazekiri

8.4.1. QR +22

8.4.1.1. f.dash, st.MP +4 OB / +6 OH / +8 CH

8.4.1.2. f.dash, st.MK +3 OB / +6 OH / +8 CH

8.4.1.3. f.dash, cr.HP -3 OB / +2 OH / +4 CH

8.4.2. BR +27

8.4.2.1. f.dash, cr.HP +0 OB / +5 OH / +7 CH

8.4.2.2. f.dash, st.HP -5 OB / 0 OH / +2 CH

8.4.3. DWU +81

8.4.3.1. f.dash, whiff st.MP, f.dash, whiff st.HK +4

8.5. EX Kazekiri

8.5.1. QR +26

8.5.1.1. f.dash, st.HK -1 OB / +2 OH / +23 CH

8.5.1.2. LK Dash +3

8.5.1.3. MK Dash 0

8.5.2. BR +31

8.5.2.1. MK Dash, cr.MP -1 OB / +3 OH / +5 CH

8.5.3. DWU +85

8.6. V-Skill

8.6.1. QR +26

8.6.1.1. LK Dash +3

8.6.1.2. MK Dash 0

8.6.2. BR +31

8.6.2.1. LK Dash +8

8.6.2.2. MK Dash +5

8.6.3. DWU +85

8.6.3.1. LK Dash, whiff st.MK, whiff st.LP, LP air kunai +3 OB / +7 OH / +9 CH

8.7. Charged V-Skill

8.7.1. QR +28

8.7.2. BR +33

8.7.3. DWU +87

8.8. cr.HK

8.8.1. CC/DWU +67

8.8.1.1. f.dash, st.mk, air kunai +5 OB / +8 OH / +10 CH

8.9. st.MK, cr.HK TC

8.9.1. DWU +68

8.9.1.1. f.dash, st.LK, st.MK, 1f delay, LP air kunai.

8.10. st.MK target combo air reset

8.10.1. MK Dash +6

8.10.2. HK Dash

8.10.2.1. Same side cross up in the corner

8.10.2.2. LP Air kunai +3 OB / +6 OH / +8 CH opponent in range for cr.MP

9. Mix Ups

9.1. 1st Bomb Setups

9.2. 2nd Bomb Setups

9.2.1. Mid Screen

9.2.2. Corner

9.2.2.1. Instant Overhead st.MK, st.MP, xx LP MP EX Kunai xx n.VTC, micro walk, b.MP xx LK Command Dash, f.jump LK, b.MP, xx LK Command Dash, LK Kazekiri.

9.3. EX Kunai Mix Ups

10. BnB/Confirms/Resets

10.1. Hit

10.1.1. cr.LK cr.LP xx

10.1.2. cr.LP, LP MP HP target combo xx

10.1.3. st.MK, st.MP xx HK Kazekiri, Kunai, or EX Raida.

10.1.4. st.MK, st.LK xx

10.1.5. st.MP, st.LK xx

10.2. Counter Hit

10.2.1. CC st.HK, f.dash, st.MK, st.MP xx HK Kazekiri, Kunai, or EX Raida.

10.2.2. CC f.HK, HK Kazekiri

10.2.3. CC f.HK, b.MP xx LK Dash, LP Raida

10.2.4. CC f.HK, LP Raida

10.2.5. CC cr.HK

10.2.6. st.MP, cr.MP xx

10.2.7. st.MP, st.MK target combo reset

10.2.8. st.MK cr.MP xx

10.2.9. st.MK, st.MK target combo reset

10.2.10. cr.MP, st.LK xx

10.2.11. cr.HP, st.LK xx

10.3. Resets

10.3.1. st.MK target combo xx MK dash (+6) / HK Dash LP Air Kunai +3 OB / +6 OH / +8 CH

10.3.2. EX Kunai, HK Dash, Airborne LP MK TC, f.Dash

11. Match Ups Notes

11.1. Akuma

11.2. Alex

11.3. Balrog

11.4. Birdie

11.5. Cammy

11.6. Chun

11.7. Dhalsim

11.7.1. Sim wake up teleport OS

11.8. F.A.N.G

11.9. Guile

11.10. Ibuki

11.11. Juri

11.12. Karin

11.13. Ken

11.14. Laura

11.15. M.Bison

11.16. Nash

11.16.1. V-Reversal punishable with uncharged V-Skill, kunai, and kunai release.

11.17. Necalli

11.18. Rashid

11.18.1. V-Reversal is punishable with cr.MP, st.MK, st.HP

11.19. R.Mika

11.20. Ryu

11.21. Urien

11.22. Vega

11.23. Zangief

12. Frametraps

12.1. Standing

12.1.1. st.MP, st.LK 2f gap

12.1.1.1. xx LP MP EX Kunai f.dash +2

12.1.2. st.MK, st.LK 2f gap

12.1.2.1. xx LP MP EX Kunai f.dash +2

12.1.3. cr.LK, st.LP, st.LK 2f gaps

12.1.3.1. xx LP HP EX Kunai f.dash +6

12.1.4. cr.LK, cr.LP, cr.MP 3f & 4f gap

12.1.4.1. xx LP Kunai +1

12.1.4.1.1. xx LP HP EX Kunai f.dash +6

12.1.5. cr.LP st.MP 3f gap

12.1.5.1. xx LP HP EX Kunai f.dash +6

12.1.6. cr.LP, st.MP, cr.MP 3f & 4f gap

12.1.6.1. xx LP Kunai +1

12.1.6.1.1. xx LP HP EX Kunai f.dash +6

12.1.7. cr.LP, st.MP, st.LK 3f gaps

12.1.7.1. xx LP Kunai 0

12.1.7.1.1. xx LP HP EX Kunai f.dash +6

12.1.8. st.LP, st.MP 3f gap

12.1.8.1. xx LP Kunai 0

12.1.8.1.1. xx LP HP EX Kunai f.dash +6

12.1.9. st.MK, st.MP 3f gap

12.1.9.1. xx LP Kunai +3 Midscreen, +2 Corner

12.1.9.1.1. xx LP HP EX Kunai f.dash +6

12.1.10. st.MP, st.MP 3f gap

12.1.10.1. xx LP Kunai +1

12.1.10.1.1. xx LP HP EX Kunai f.dash +6

12.1.11. cr.LP, st.MK, st.MP 4f gaps

12.1.11.1. xx LP Kunai +3 Midscreen +2 Corner

12.1.11.1.1. xx LP HP EX Kunai f.dash +6

12.1.12. cr.LP, st.MK, st.MK, cr.MK 4f gaps

12.1.13. st.MK, st.MK 4f gap

12.1.14. st.MK, st.MK, cr.MK 4f gaps

12.1.15. st.MP, st.MK 4f gap

12.1.16. st.MP, st.MK, st.LK 4f gap & 2f gap

12.1.16.1. xx LP Kunai 0

12.1.16.1.1. xx LP HP EX Kunai f.dash +6

12.2. Crouching

12.2.1. cr.LP, st.MK, st.MK, st.LK 4f gaps & 2f gap

12.2.1.1. xx LP Kunai 0

12.2.1.1.1. xx LP HP EX Kunai f.dash +6

12.2.2. cr.LP, st.MK,, st.MK, cr.MP 4f gaps

12.2.2.1. xx LP Kunai +1

12.2.2.1.1. xx LP HP EX Kunai f.dash +6

12.2.3. cr.LK, st.MP, cr.MP 4f gaps

12.2.3.1. xx LP Kunai +1

12.2.3.1.1. xx LP HP EX Kunai f.dash +6

12.2.4. cr.LK st.MP, st.MK 4f gaps

12.2.5. st.MK, st.MK, cr.MP 4f gaps

12.2.5.1. xx LP Kunai +1

12.2.5.1.1. xx LP HP EX Kunai f.dash +6

12.2.6. st.MP, st.MK, st.MK 4f gaps

13. Character guide

14. VTrigger Activation

15. MP Kunai Ex, VT2 3s bomb

16. LK Dash > 1f delay

17. HK Dash > HP Kunai

18. MK Dash, b.MP

19. f.Throw into Explosion

20. Throw Whiff, BackDash,

21. st.MP, st.LK

22. MK Dash(cross), Explosion RESET

23. f.Dash, Raida Ex

24. Release Kunai HP, DP or Raida Ex

25. b.MP, LK Dash, Raida

26. b.MP, HK Dash, HP Kunai, DP

27. Release Kunai LP

28. b.MP, HK Dash, HP Kunai, DP Ex, Kunai Ex

29. Dash, LK Whiff, MK Dash

30. f.Dash, f.HK

31. walf, f.HK

32. f.Dash, Raida

33. f.Dash, b.MP, LK Dash

34. LK or MK or f.Dash or walk positoning

35. st.MP > Overhead

36. cr.HP, LDash

37. cr.MP, LK or MK Dash

38. st.HP, LK or MK Dash

39. MP Kunai Ex Reset

40. ________JUGGLE FAMILY________

41. LP Kunai Ex, VT2 3sec bomb

42. st.MP, LDash

43. st. LP, LDash

44. st.MK, st.MP

45. [st.LP], Target Punch

46. cr.LK, cr.MP

47. cr.LK, st.LP

48. _____ SECOND BOMB FOLLOWUP RESET _____

49. ______ SECOND BOMB FOLLOW UP ______

50. _____COMBO ENDER POST CROSS_____

51. _____ REGULAR COMBO ENDER _____

52. MK Dash, Raida

53. _____LIMITED JUGGLE FAMILY_____

54. walk 1f, st.LP, st.MP, st.HP Target

55. st.LP, st.MP, st.HP (Target), MK Dash

56. st.LK, LP Raida

57. st.MK, HK DP

58. st.HP, HK/LK DP

59. cr.MP, f.HK

60. cr.MK

61. st.HP, Kunai

62. cr.MP, Kunai

63. st.LP, st.MP, st.HP Target

64. cr.MP, LP Raida

65. VT2 3sec bomb, f.dash

66. Corner Specific

67. Anything, HK DP

68. Anything, HP Raida

69. VSkill Charged - VT2

70. Throw

71. Throw Whiff, MK slide Instant Overhead

72. VTrigger Activation on Guard

73. Post Kunai Guarded

74. 1st VT Activation - 3 Sec Bomb

75. cr.MK Guarded

76. st.HP, Kunai, MK Dash

77. cr.MP, HK Dash, Air Kunai

78. MK Slide, Instant Overhead

79. MK Slide, Throw ?

80. MK Target

81. https://www.youtube.com/watch?v=zjaSuXLK750

82. MK > Sweep

83. Explosion Opening Guard

84. walk 1f, st.MK,st.MP

85. Jump MP, f.Dash

86. Anythinhg else worth it ?.

87. st.MP or st.MK, st.LK, Raida

88. MK Slide, Instant over head

89. Ex DP, Kunai Release, Ex Raida

90. Kunai Release juggle, [Ex] Raida

91. Meaty at Wake up

92. Explosion - followup

93. raw Overhead

94. b.MP, VT2, Dash

95. Jump cross up

96. Throw bait, st.MK

97. Timed MK Dash

98. walk 1f, st.MK, st.MP, HK Dash

99. MK Dash, Overhead Crossup

100. st.HP, HK Dash, Kunai

101. cr.MP, f.HK, MK Dash or LK Dash

102. cr.MP, LK Dash, st.LP, MK Dash

103. st.MK, st.LK, MK Dash

104. Anything, Kunai Ex

105. Jump MK, Instant Overhead

106. cr.MP, f.HK Delayed

107. _____JUMP AIR HIT FAMILY _____

108. Jump HK/HP, f.Dash

109. MK Dash, MP Kunai Ex, Air Target