1. Constructivist - Instructional Method Characteristics
1.1. Universal goals such as problem solving and critical thinking
1.2. Students generate knowledge through collaborative group work
1.3. Learning is not linear, often exploratory in nature
1.4. Prerequisite knowledge not always required or considered
1.5. Instruction emphasizes learning in experiential contexts
1.6. Learning is social
1.7. Assessment varies
2. Reigeluth's Theory
2.1. 7 Steps in Elaboration
2.1.1. Sequence
2.1.2. Organise
2.1.3. Summarization
2.1.4. Synthesize
2.1.5. Analogy
2.1.6. Cognitive Strategy Activator
2.1.7. Learner Control
3. Constructivist - "Why" (Higher order thinking, personalised meaning and situated/ contextual learning)
3.1. Learner Centered
3.1.1. Individual knowledge construction
3.1.2. Problem solving, experiential and/or social learning experiences
3.1.3. Interpret information
3.1.4. Activate prior knowledge and personal experiences
3.1.5. Observe, process and interpret learning to new experiences and knowledge
3.1.6. Personalized learning
3.1.7. John Dewy, Maria Montessori, Jean Piaget, Jerome Bruner, Cooper (1993), Wlilson (1997)
4. Gagne's Theory
4.1. 9 Events of Instruction
4.1.1. Gain Attention
4.1.2. Inform Learner of Objective
4.1.3. Recall of Prior Information
4.1.4. Present Information
4.1.5. Provide Guidance
4.1.6. Elicit Performance
4.1.7. Provide Feedback
4.1.8. Access Performance
4.1.9. Enhance Retention and Transfer
5. Connectivism
5.1. Society’s connectedness within a network of digital infrastructure
5.1.1. Learner drives the learning
5.1.2. Making connections (nodes) and building knowledge with a network
5.1.3. Nodes can be resources or people
5.1.4. Stephen Downes and George Siemens
6. Connectivism Instructional Method Characteristics
6.1. Learning is primarily online, open, learners engage within network
6.2. Learning objectives are not pre-determined, emerge throughout the course, determined by learners’ needs
6.3. Variety of content sources on web, extensive, accessible
6.4. Learners are self-directed, independent, know how-to-learn
6.5. Prerequisites not required
6.6. Learning is often disorganized, chaotic
7. Constructivist Implications for Online Learning
7.1. Active Learning
7.1.1. Meaning full activity
7.1.2. Personalized learning
7.1.3. Application to practical situations
7.2. Knowledge construction
7.2.1. Self lead
7.2.2. Instructor facilitation
7.2.3. Student interaction and instructor
7.2.4. Student controls learning agenda
7.2.5. Student information at first hand
7.2.6. Student opportunity to contextualize information
7.2.7. Student oppertunity to personal information
7.3. Collaborative & cooperative learning
7.3.1. Group work
7.3.2. Learn from others
7.3.3. Use strength of other learners
7.3.4. Assign roles in group work based on expertise
7.4. Learner Control
7.4.1. Student control process
7.4.2. Journey of discovery
7.4.3. Instructor guidance
7.5. Opportunities for reflection
7.5.1. Time
7.5.1.1. Reflect Information
7.5.1.2. Internalize information
7.5.2. Learning Journal
7.6. Meaningful learning
7.6.1. Activities to help apply information
7.6.2. Activities to help personalize information
7.7. Interaction
7.7.1. Information
7.7.1.1. Promote higher order thinking
7.7.1.1.1. New skills
7.7.1.1.2. New knowledge
7.7.1.1.3. New attitudes
7.7.2. Environment
7.7.2.1. Social interaction
7.7.2.1.1. Sense of presence
7.7.2.1.2. Sense of community
7.7.2.2. Technology
8. Implications for Online Learning
8.1. Learning and knowledge rests in diversity of opinions
8.1.1. Diverse opinions must be sought and reflected upon
8.2. Learning is a process of connecting specialized nodes or information sources.
8.2.1. Facilitation research and connections
8.2.2. Application of that knowledge in a course
8.3. Learning may reside in non-human appliances.
8.3.1. Learning does not have be instructor led
8.3.2. Online research
8.3.3. Online social networks e.g. Twitter
8.4. Capacity to know more is more critical than what is currently known
8.4.1. Allow opportunity to debate
8.4.2. Supported referencing by students
8.4.3. Asking questions to peers
8.5. Nurturing and maintaining connections is needed to facilitate continual learning.
8.5.1. Structure activities to support interactions
8.5.2. Weekly plans of interactions
8.6. Ability to see connections between fields, ideas, and concepts is a core skill.
8.6.1. Support "big picture" thinking
8.6.2. Mind Mapping
8.7. Currency (accurate, up-to-date knowledge) is the intent of all connectivist learning activities.
8.7.1. Latest new current research
8.7.2. Relevant databases
8.7.3. Networks
8.8. Decision-making is itself a learning process. Choosing what to learn and the meaning of incoming information is seen through the lens of a shifting reality.
8.8.1. Personalized learning oppertunities
8.8.2. Relevant context to that cohort
9. DEEP LEARNING
9.1. INTRINSIC MOTIVATION
9.1.1. 6. Developing as a person
9.1.2. 5. Understanding reality in different ways
9.1.3. 4. The abstraction of meaning - (Making sense)
9.2. STUDENT CENTERED
9.2.1. Learner orientated
9.2.2. Facilitating understanding
9.2.3. More knowledge gained
9.2.4. Conceptual change
9.2.5. Intellectual development
9.2.6. Relates topic and ideas to past knowledge and experiences
9.2.7. Thinks critically about newly learned material
9.2.8. Ties in information from other sources
9.2.9. Creates new arguments and understands logic based on new information
9.2.10. Recognises a structure in the content
9.2.11. Motivation from within, wants to learn
9.2.12. Aims to understand the meaning behind the material
10. Learning theories
10.1. 1. Source of strategies
10.2. 2. Selection is the basis of strategy
10.3. 3. Integration blends relationships of Instructional components and design instruction
10.4. 4. Prediction of sucess
11. COGNITIVE - Memory
11.1. Preception and attention strategies
11.1.1. Sensory Systems
11.1.1.1. Pace information
11.1.1.2. Mode of delivery
11.1.1.2.1. Audio
11.1.1.2.2. Visuals
11.1.1.2.3. Animations
11.1.1.2.4. Video
11.1.1.3. Avoid
11.1.1.3.1. Sensory overload
11.1.1.3.2. Non essential information
11.1.2. Advance organisers
11.1.2.1. Place important information in the centre of the screen
11.1.2.2. Learners must be able to read left to right
11.1.2.3. Highlight critical information to focus attention
11.1.2.3.1. Headings to organise details
11.1.2.3.2. Formatted information to allow learners to attend and process it
11.1.2.4. Explain why learners should take the lesson to keep them focused
11.1.2.5. Location of information on screen
11.1.2.5.1. Colours
11.1.2.5.2. Graphics
11.1.2.5.3. Text type
11.1.2.5.4. Text Size
11.1.2.6. Material difficululty must match the cognitive level of the learner
11.1.2.6.1. Give link to complicated and simpler information to accommodate different knowledge levels
11.2. Memory Overload Prevention Strategies
11.2.1. Chunking
11.2.1.1. 5-9 items on screen
11.2.1.2. Information Maps = explain the relationships for lot of content
11.2.1.2.1. Linear
11.2.1.2.2. Hierarchical
11.2.1.2.3. Spider shaped etc.
11.2.1.3. Generalized maps can be broken into sub items as the lesson progresses
11.2.1.4. Present generalized map at the end again
11.2.1.5. Deep learning is facilitated when you ask the students to generate the information map themselves = "bigger picture"
11.3. Memory Link Strategies
11.3.1. Framework for Learning
11.3.1.1. Comparative advance organiser
11.3.1.1.1. Recall prior knowledge
11.3.1.2. Expository advanced organiser
11.3.1.2.1. Lesson Details
11.4. Long Term Information Strategies
11.4.1. Learners need to
11.4.1.1. Apply
11.4.1.2. Analyse
11.4.1.3. Synthesize
11.4.1.4. Evaluate
11.5. Implications for Online Learning
11.5.1. Multimedia Learning Theory
11.5.1.1. Any a combination of 2 to promote deeper thinking: Audio, Visuals or Text
11.5.1.1.1. Visuals accompanied by audio narration versus onscreen text.
11.5.1.1.2. Minimise cognitive overload
11.5.1.1.3. Text close to graphics
11.5.1.1.4. Arrows/ circles/ highlighting & pauses in speech
11.5.1.1.5. Learner control
11.5.1.1.6. Segment into small chunks
11.5.1.1.7. No distracting music or irrelevant videos
11.5.1.1.8. Personalisation - informal tone
12. Behaviourists
12.1. Explicit Outcomes
12.2. Self assess outcomes have been achieved
12.3. Online self assessment facility
12.4. Assessment sequenced into learning
12.5. Grades and corrective feedback
13. Objectivist - Instructional Method Characteristics
13.1. Instruction is directive
13.2. New node
13.3. Instructors transmit body of knowledge/skills to learners
13.4. Assessments: multiple choice, short answer tests, or essays and projects graded by rubrics or checklists
13.5. Students require prerequisite skills for advancing through curriculum
13.6. Instruction is sequential, linear, standardized
13.7. Efficient
14. Merrill's Principles of Instruction
14.1. Problem
14.1.1. Demonstration
14.1.2. Intergration
14.1.3. Activation
14.1.4. Application
15. Objectivist
15.1. Behaviorist "What" (Facts)
15.1.1. Knowledge transmitted to learner
15.1.2. No interpretation by learner
15.1.3. No contextualization by learner
15.1.4. Reinforce learner behaviour
15.1.5. Behavioral change shows learning
15.1.6. Possible to observe and measure behaviour
15.1.7. Thorndike (1913), Pavlov (1927), Skinner (1974), Good & Brophy (1990)
15.2. Cognitivist "Why" (Processes & principles)
15.2.1. Uses memory, motivation, thinking and refelction
15.2.2. Structures and processes of the learner
15.2.3. Application of learning
15.2.4. Depends on the processing capacity of the learner, their effort/ depth of the processing and existing knowledge structure
15.2.5. Gange, Craik & Lockhart (1972), Craik & Tulving 1975), Ausubel, (1974)
16. COGNITIVE - Individual Differences
16.1. Learner Types
16.1.1. Concrete experience learners
16.1.1.1. Group Work
16.1.1.2. Peer Feedback
16.1.1.3. Instructor = Guide
16.1.2. Reclective observation learners
16.1.2.1. Like to see all the content immediately
16.1.2.2. Observe before taking action
16.1.2.3. Instructor = Expert
16.1.3. Abstract conceptualization learners
16.1.3.1. Like to work with things and symbols
16.1.3.2. No person centred
16.1.3.3. Like theory
16.1.3.4. Ability to analyse systematically
16.1.4. Active experimentation learners
16.1.4.1. Lean by doing
16.1.4.2. Practical projects
16.1.4.3. Group discussions
16.1.4.4. Learn actively
16.1.4.5. Peers provide information and feedback
16.1.4.6. Self evaluation criteria
16.2. Instructor support
16.2.1. Assimilators
16.2.1.1. High instructor presence
16.2.2. Accommodators
16.2.2.1. Low instructor presence
16.3. Presenting Content
16.3.1. Text Information
16.3.2. Verbal Information
16.3.3. Visual Information
16.4. Motivation
16.4.1. Intrinsic
16.4.1.1. Learner driven
16.4.1.1.1. ARCS
16.4.1.1.2. Deci & Ryan
16.4.1.1.3. Csíkszentmihályi - Flow
16.4.2. Extrinsic
16.4.2.1. Instructor and performance driven
16.5. Metacognition
16.5.1. Reflection opportunity
16.5.2. Collaboration opportunity
16.5.3. Self access overall progress
16.5.4. Feedback opportunities to check knowledge progress
16.6. Transfer of Learning
16.6.1. Real life simulation
16.6.2. Real life case studies
16.6.3. Real life application in assignments and/or projects
17. Cognitive - Implications for Online Learning
17.1. Memory
17.2. Individual Differences
18. SURFACE LEARNING
18.1. EXTRINSIC MOTIVATION
18.1.1. 1. A qualitative increase in knowledge
18.1.2. 2. For memorization and storing
18.1.3. 3. The acquisition of facts for subsequent use
18.2. TEACHER CENTERED
18.2.1. Content orientated
18.2.2. Impart information
18.2.3. Transmitting structured knowledge
18.2.4. Less knowledge gained
18.2.5. Unreflective approach, facts no elaborated
18.2.6. No interaction with content or ideas
18.2.7. Concentrates only on memorisation
18.2.8. Underlying argument not comprehended
18.2.9. Treats the task as like a monotonous chore
18.2.10. External incentive, based on demands of a test
18.2.11. Aims to recite and regurgitate material inactively
19. COLLABORATIVE LEARNING
19.1. Online Collaborative Learning (OCL)
19.1.1. Social Course
19.1.1.1. Teacher rep of subject and facilitator
19.1.1.1.1. Idea organising (IO)
19.1.1.1.2. Idea generating (IG)
19.1.1.1.3. Intellectual convergence (IC)
19.1.2. Forums
19.1.2.1. Key component of the teaching
19.1.2.1.1. Online Discussions
19.1.3. Strengths
19.1.3.1. Scaffold learning
19.1.3.2. Recordings
19.1.3.3. Asynchronous discussion
19.1.3.3.1. Intincsic value of discussion important
19.1.3.3.2. Supports critical & analytical thinking, synthesis & evaluation
19.1.4. Weakness
19.1.4.1. Not scalable
19.2. Community of Inquiry Model (COI) (Theory)
19.2.1. COI Framework
19.2.1.1. Construct and confirm meaning through sustained reflection and discourse
19.2.1.1.1. Social Presence
19.2.1.1.2. Teaching presence
19.2.1.1.3. Cognitive presence
19.2.2. Learning theory
19.2.2.1. Good for = Higher Order thinking
19.2.2.1.1. Constructivist
19.2.2.1.2. Collaboration
19.2.2.2. Bad for = Lower Order thinking
19.2.2.2.1. Objectivist
19.2.3. Technology
19.2.3.1. Audio Feedback
19.2.3.2. Rubrics Assessing
19.2.3.2.1. Exploration
19.2.3.2.2. Intergration
19.2.3.2.3. Resolution
19.2.3.3. Documentation Creation Tools
19.2.3.4. Dynamic Rich Internet Applications
19.2.3.5. Synchronous Chat
19.2.4. Academic Diciplines
19.2.4.1. Hard
19.2.4.1.1. Linear Thinkers
19.2.4.1.2. More direct instruction than facilitation
19.2.4.1.3. Emphasis factual knowledge
19.2.4.1.4. Course design and organisation - focuses on the design and presentation of content
19.2.4.2. Soft
19.2.4.2.1. Lateral Thinkers
19.2.4.2.2. More facilitation than direct instruction
19.2.4.2.3. Course design and organisation - focus on netiquette and participation expectations
19.3. Collaborative Learning Online (COL)
19.3.1. Small groups
19.3.1.1. Active learning
19.3.1.1.1. Enhances individuals abilities to master knowledge
19.3.1.1.2. Activities to develop higher order thinking skills
19.3.1.2. Learner centered
19.3.1.2.1. Empowering learners
19.3.2. Community of Practice (COP)
19.3.2.1. Similar interest/ goals
19.3.2.1.1. "Sounding boards" for ideas
19.3.2.1.2. Varied backgrounds
19.3.2.1.3. Varied views / expereinces
19.3.2.1.4. Knowledge sharing
19.3.2.2. Computer Mediated Communicaton (CMC)
19.3.2.2.1. Synchronous
19.3.2.2.2. Asynchronous
19.3.3. Assessment
19.3.3.1. Group
19.3.3.1.1. One grade per team
19.3.3.2. Individual
19.3.3.2.1. Issues
19.3.3.3. Collaborative
19.3.3.3.1. Types
19.3.3.4. Techniques
19.3.3.4.1. Projects
19.3.3.4.2. Papers
19.3.3.4.3. Performances
19.3.3.4.4. Portfolios
19.3.3.4.5. Exhibitions
19.3.4. Technologies