Making your teaching more effective through technology

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Making your teaching more effective through technology by Mind Map: Making your teaching more effective through technology

1. What is it?

1.1. E-learning

1.1.1. Distance learning

1.1.2. Blended learning

1.1.3. Technology integration in a classroom

2. Why do we need?

2.1. Increase teacher effectiveness

2.2. Improve learning of subject matter content

2.3. Enable assessment for learning

2.4. Development of “new literacies”

2.5. Make learning more relevant for students

2.6. Empower research activities

2.7. Transformation of practices

2.8. Increase global/regional competitiveness

2.9. Create distance learning opportunities

3. How to archive?

3.1. Harvesting

3.1.1. Identifying useful educational material for teaching and other resources

3.1.1.1. Tools

3.1.1.1.1. Wikipedia

3.1.1.1.2. Social bookmarking

3.1.1.1.3. Folksonomy

3.1.1.1.4. Social repositories

3.1.1.1.5. RSS Feeds

3.1.2. Skills in use of new tools

3.2. Mashing

3.2.1. Mixing and re-mixing existing resources and media to create new resources

3.2.1.1. Tools

3.2.1.1.1. Blog

3.2.1.1.2. YouTube Video

3.2.1.1.3. Facebook

3.2.1.1.4. Slideshare presentation

3.2.1.1.5. Voicethread

3.2.1.1.6. Presentation

3.2.1.1.7. Mind Map

3.2.1.1.8. Digital Story

3.2.1.1.9. Model

3.2.1.1.10. Comic Strip

3.2.1.1.11. Animation

3.2.1.1.12. Video

3.3. Active Lessons

3.3.1. Make uses of Power Point to create an interesting scenario presentation

3.3.2. Presents students with some authentic scenario for learning.

3.3.3. Engages students to explore multimedia resources

3.3.4. Provides templates which organize and scaffold students’ completion of tasks

3.3.5. Requires students to use technology-based tools to create artifact of their involvement in the task

3.3.6. Require students to produce a product for evaluation

3.3.7. tudents might also conduct presentations, exhibitions, upload their artifacts on-line for class critique, etc.

4. Requirements

4.1. Access to Internet

4.1.1. On-campus and at home

4.1.2. Wireless network

4.1.3. Mobile network

4.2. Access to Computers and Other Technologies

4.3. Learning Management System (LMS)

4.4. Software

4.4.1. Rise of free software

4.4.2. Open sources

4.4.3. Web-as-a-platform

4.5. Content and Institutional Repositories

4.6. Pedagogical design

4.7. Transformation management