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마인드맵 복사&편집
복사
The Nine Elements of Digital Citizenship
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AC
Aaron C
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Just an initial demo map, so that you don't start with an empty map list ...
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마인드맵 개요
The Nine Elements of Digital Citizenship
저자:
Aaron C
1. Digital Etiquette
1.1. The standards of conduct expected by other digital technology users.
1.2. People who learn and know how to use technology properly.
1.3. People who do not know the rules and use technology inapropriatley
2. Digital Communication
2.1. The electronic exchange of information
2.2. Using instant message, facebook or texting to talk to friends.
2.3. Using computer or phone to say mean things and make fun of somebody in other words cyber bullying
3. Digital Commerce
3.1. The buying and selling of goods online
3.2. Buying or selling an item on ebay.com while knowing all the information you need.
3.3. not knowing about the information of what you are buying.
4. Digital Access
4.1. Full electronic participation in society
4.2. To allow students to use technology in school
4.3. Students do not use the technology and who use it to do bad things
5. New node
6. Digital Rights and Responsibilites
6.1. The privileges and freedoms extended to all digital technology users, and the behavioral expectations that come with them.
6.2. students cite through informational websites.
6.3. students give there computers viruses.
7. Digital law
7.1. The legal rights and restrictions governing technology use.
7.2. Downloadind free games and videos.
7.3. students making copy's of game and movies.
8. Digital Health and wellness
8.1. The elements of phsical and psychological well-being related to digital technology use.
8.2. students about health that relates to technology.
8.3. students ignoring technology.
9. Digital Sercurity
9.1. The precautions that all technology users must take to guarantee their personal safety and the sercurity of their network.
9.2. Students are awarere of danger from technology.
9.3. Students fail to protect ther idenity.
10. Digital Literacy
10.1. The capability to use digital technology and knowing when and how to use it.
10.2. Students use technology in many different ways.
10.3. Students communicate with out looking at the rules.
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