Technology Integration
저자: Brandi Rios
1. Technology
1.1. Groupme
1.2. Versoapp
1.3. Google Drive
1.4. Multimedia
1.5. Ipiccy
1.6. Augmented Reality-Critical thinking
1.7. Virtual Reality
1.8. A tool that allows the viewer choices on how they want to learn the information.
1.9. A tool that encourages deep thinking, organizational skills, information literacy.
1.10. Google Docs
1.11. Google Slides
1.12. Google sites
1.13. Linoit Board
1.14. Read & Write Chrome Extension
1.15. A tool that allows students to construct their own learning.
2. Learners
2.1. Students at Risk/Gifted and Talented
2.2. Different Kind of Learners
2.3. Special Needs
2.4. Multiple Intelligences
2.5. Culture and Ethnicity
2.6. Learning Disabled
2.7. Learning Styles
3. Pedagogy
3.1. Universal Learning Designs
3.2. Ethics
3.3. Collaboration
3.4. Communication
3.5. Differentiated Instruction
3.6. Creativity
4. Content
4.1. Content Statements
4.2. Cyberbullying
4.3. Digital Age Reflection
4.4. Copyright & Fair Use
4.5. Learning Objectives
4.6. Internet Safety
4.7. Spatial Thinking
4.8. Critical Thinking
4.9. Ohio Learning Standards