Technologies for learning

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Technologies for learning 저자: Mind Map: Technologies for learning

1. Blackboard Live Classroom

2. Student Created Content

2.1. Glogster

3. Collaboration

3.1. Learning theory

3.1.1. Cooperative learning

3.1.2. Social learning

3.1.3. Social constructivism

3.1.3.1. Community Education

3.1.3.2. Constructionism

3.1.4. Family based models of learning

3.1.5. Gagnes stages of learning

3.1.6. Adult education and activism

3.2. Wiki

3.3. Google documents

3.4. Mindmeister

3.5. SkyDrive/DropBox

3.6. Padlet

4. Best Practice

4.1. Blended learning

4.2. Appropiate technology

4.3. Learning Activities vs Teaching

4.4. Keep It Simple Stupid (KISS) Approach

4.5. Technology for PBL

4.6. Active learning that includes cycles of reflection

5. CMC

5.1. Synchronous Vs Asynchronous

5.2. Email (Asynchronous)

5.3. Forums (asynchronous)

5.4. Chatroom

5.4.1. Rapid

5.4.2. More than two participants?

5.5. Live classroom

6. Create resources

6.1. Rapid elearning

6.1.1. Readily available tools

6.1.2. Microsopft PowerPoint

6.1.3. Screenr

6.1.4. prezi

6.2. Audio resources

6.2.1. Audacity

6.2.1.1. Levelator

6.2.2. Audioboo

6.2.3. Croak.it

6.3. Video resources

6.3.1. Screencasting

6.3.2. Live video

6.3.2.1. Bloggies

6.3.2.2. Windows Moviemaker

6.3.2.3. Apple iMovie

6.3.2.4. magisto

6.3.3. Animation?

6.3.3.1. Animoto

6.3.3.2. xtranormal

6.3.3.3. imotion

6.3.3.4. Voki

6.3.4. mainstream media

6.4. Example

6.5. Additional Resources

6.5.1. Microsoft Partners in Learning

7. Locate resources

7.1. Locate

7.1.1. Open web

7.1.1.1. Youtube

7.1.1.1.1. TED

7.1.1.1.2. Khan Academy

7.1.1.2. Wikipedia

7.1.1.3. Google books

7.1.1.4. Open Access Journals

7.1.2. Google search

7.1.2.1. Advanced search

7.1.2.2. Google Scholar

7.1.3. Closed resources

7.1.3.1. Institution library

7.1.3.2. Academic publishers

7.1.3.3. Repositories - NDLR

7.2. Evaluate

7.2.1. Credibility

7.2.2. Authority

7.2.3. Accessibility

7.3. Intellectual property

7.3.1. Copyright

7.3.2. Plagiarism

8. Professional Networking

8.1. LinkedIN etc

8.2. Attending conferences virtually or in person

8.3. networking with my own colleagues

8.4. EdTech, ICT Edu

9. Classroom

9.1. Data Projector

9.1.1. PowerPoint

9.1.2. Prezi

9.1.3. Google docs

9.1.4. YouTube clips

9.2. Interactive Whiteboard

9.2.1. Integrate web materials into classroom display

9.2.2. Smooth navigation from board

9.2.3. Add and annotate

9.3. Learner Response systems

9.3.1. Classroom quizzes

9.3.2. Check for understanding

9.3.3. Formative assessment

9.3.4. Critical thinking

9.4. Peerwise

9.5. Document camera/visualiser

10. History

10.1. Slate and chalk, Blackboard, whiteboard, etc

10.2. Moodle

10.3. Printing - text books

10.4. Photography, film

10.5. Copiers - spirit copiers, gestetner, photocopy

10.6. Radio/TV (University of the Air!)

10.7. Video recording

10.8. Computers (CBT)/Multimedia

10.9. Internet/WWW

10.10. pencil and copybook

11. Introduction

11.1. Sceptic or enthusiast?

11.1.1. or somewhere in the middle?

11.2. Favourite/best technologies

11.3. No significant difference

11.4. Digital Exclusion

11.4.1. digital native

11.4.2. digital immigrant

11.4.3. digital wisdom

12. WWW

12.1. Internet/Web

12.1.1. Search (e.g. Google)

12.1.2. Browsers (e.g. Firefox)

12.2. Hypertext/hypermedia

12.3. Java/Flash enhancements

12.4. Trends

12.4.1. Web 2.0

12.4.2. Cloud computing

12.4.3. html5

12.4.4. Semantic web

13. Mobile

13.1. Personal media player

13.2. Mobile phone

13.2.1. Any mobile

13.2.1.1. Texts

13.2.1.2. Alerts

13.2.1.3. Polls

13.2.1.4. Twitter

13.2.2. Smart phone

13.2.2.1. Camera

13.2.2.2. Video

13.2.2.3. Audio

13.2.2.4. Web access

13.2.2.5. QR Code Reader

13.3. eBook readers

13.4. Cameras, etc

13.5. Tablets

14. Social networking

14.1. Facebook, Twitter etc

14.1.1. also Google+, Flickr etc

14.2. Social bookmarking

14.3. Blogging

14.4. Youtube etc