50 ideas that changed someone's life

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50 ideas that changed someone's life 저자: Mind Map: 50 ideas that changed someone's life

1. Inversion

1.1. Avoiding stupidity is easier than trying to be brilliant.

1.1.1. What are you trying to achieve?

1.1.2. What would guarantee that you'll fail to achieve it?

1.1.2.1. This is the inversion

1.1.3. Consider solutions to avoid this failure

1.2. Not "How can I help my company?"

1.2.1. "What's hurting my company the most and how can I avoid it?"

2. Doublespeak

2.1. People often say the opposite of what they mean, esp in political language

3. Theory of Constraints

3.1. A system is only as strong as its weakest point

3.1.1. Focus on the bottleneck

4. Preference Falsification

4.1. People lie about their true opinions and conform to socially acceptable preferences instead

5. Faustian Bargain

5.1. A man once sold his soul to a demon in exchange for knowledge

5.1.1. At first it seemed like a smart trade

5.1.2. But the man lost in the long run

5.1.3. What the man lost was more valuable than what he earned

6. Mimetic Theory of Desire

6.1. Humans are like sheep

6.1.1. We don't know what we want, so we imitate each other

7. Mimetic Theory of Conflict

7.1. People who are similar are more likely to fight than people who are different

7.1.1. Civil Wars and family feuds create the worst conflicts

8. Talent vs Genius

8.1. Society is good at training talent

8.1.1. But terrible at cultivating genius

8.2. Talented people are good at hitting targets

8.2.1. Geniuses find targets others can't see

9. Competition is for Losers

9.1. Avoid competition

9.1.1. Stop copying what everybody else is doing

9.1.2. If you work at a for-profit company, work on problems that would not otherwise be solved

10. Secrets are Hidden in Plain Sight

10.1. The best ideas can come from things that are so well-known that they aren't well-seen

11. The Never-Ending Now

11.1. The structure of the Internet and social media pulls people away from age-old wisdom

11.1.1. We live in an endless cycle of ephemeral content consumption

12. Demand Curves Slope Down

12.1. The harder something is to do, the fewer people will do it

13. Look for Things that Don't Make Sense

13.1. When it's confusing, your model of the world is wrong

13.1.1. Big opportunities won't make sense until it's too late to profit from them

14. The Wisdom of Paradox

14.1. Logic is the key to scientific truths

14.1.1. But paradoxes are the key to psychological truths

14.1.2. When you find two opposites that are both true, start exploring

15. Law of Shitty Click-Through Rates

15.1. Most marketing strategies have a short window of success

15.1.1. Banner ads

15.1.2. Newsletters

16. Russell Conjugation

16.1. Journalists often change the meaning of a sentence by replacing one word with a synonym

16.1.1. Estate tax vs death tax

17. Opportunity Cost

17.1. By reading this, you're choosing not to read something else

17.1.1. Doing one thing requires giving up another

18. Overton Window

18.1. You can control thought without limiting speech

18.1.1. Define limits of acceptable thought

18.1.2. Allow lively debate within these barriers

19. Planck's Principle

19.1. Science doesn't progress because people change their views

19.1.1. As old generations pass away, new ideas are accepted

20. Bike-Shed Effect

20.1. A group of people working on a project will fight over the most trivial ideas

20.1.1. They'll ignore what's complicated

21. Table Selection

21.1. You shouldn't compete against the best people

21.1.1. If you want to win, pick an easy table and nail your execution

22. Goodhart's Law

22.1. When a measure becomes a target, it ceases to be a good measure

23. Gall's Law

23.1. A complex system that works is invariably found to have evolved from a simple system that worked

23.1.1. A complex system designed from scratch never works

23.1.2. It cannot be patched up to make it work

23.1.3. You have to start over with a working simple system

24. Hock Principle

24.1. Simple, clear purpose and principles give rise to complex and intelligent behavior

24.1.1. Complex rules and regulations give rise to simple and stupid behavior

25. Parkinson's Law

25.1. Work expands to fill the time available

25.1.1. People don't want to look like they're lazy

25.1.2. So they find extra tasks to tackle, even if they're trivial

25.1.3. If you have six months to complete a project, it'll take six months

25.1.3.1. Set deadlines accordingly

26. Second Law of Thermodynamics

26.1. The world tends towards disorder

27. Paradox of Specificity

27.1. Focus isn't as constraining as it seems

27.1.1. Narrowing your aperture can expand your horizons

28. Emergence

28.1. When things interact, they often birth new, unpredictable forms

28.1.1. The sum total of a system is more than its component parts

29. Occam's Razor

29.1. Trust the lowest complexity answer

30. Hickam's Dictum

30.1. In a complex system, problems usually have more than one cause

31. Hormesis

31.1. A low dose of something can have the opposite effect of a high dose

31.1.1. A little bit of stress wakes you up, but a lot of stress is bad for you

32. Robustness Principle

32.1. Be conservative in what you do

32.1.1. Be liberal in what you accept from others

33. Legibility

33.1. We are blind to what we cannot measure

33.1.1. Not everything that counts can be measured

33.1.2. Not everything that can be measured counts

33.1.3. But people manage what they can measure

33.1.3.1. So society repeats the same mistakes

34. Horseshoe Theory

34.1. Extreme opposites tend to look the same

35. Availability Cascade

35.1. A self-reinforcing cycle that creates collective beliefs

35.1.1. Lots of people to adopt it not because it's true

35.1.2. But because it's popular

36. Creativity Begins at the Edge

36.1. Change starts away from the spotlight

36.1.1. Then it moves towards the cneter

37. The Copernican Principle

37.1. The more we learn about astronomy, the less it seems that earth is special

38. Personal Monopoly

38.1. Corporations reward conformity, but the Internet rewards people who are unique

38.1.1. Find your own style, then run with it

38.1.2. Create intellectual real estate for yourself

39. The Paradox of Consensus

39.1. Too much agreement can imply a systematic error in the process

40. Penny Problem Gap

40.1. Economists assume demand is linear

40.1.1. But people's behavior totally changes once an action costs money

41. The Invisible Hand

41.1. Markets aggregate knowledge

41.1.1. Prices are a signal wrapped in an incentive

42. Base Rate

42.1. The average outcome for an event over time

42.1.1. If you're starting a business, avoid the restaurant business

42.1.2. Margins are low and competition is high

43. Circle of Competence

43.1. Definte the limits of your knowledge

43.1.1. Be clear about what you know

43.1.2. And what you don't know

44. Convexity

44.1. If you want to be lucky, look for opportunities with big upsides

44.1.1. And low downsides

45. The Go-for-it Window

45.1. 2007 was the perfect time to launch the iPhone

45.1.1. But Google Glass launched too early

46. Via Negativa

46.1. When we have a problem, our natural instinct is to add a new habit or purchase a fix

46.1.1. But sometimes you can improve your life by taking things away

47. The Medium is the Message

47.1. We pay too much attention to what's being said

47.1.1. But the medium is more impactful

48. Resource Curse

48.1. Countries rich in natural resources tend to have less economic growth

49. Paradox of Abundance

49.1. The average quality of information is getting worse

49.1.1. But the best stuff is getting better

49.1.2. Markets of abundance:

49.1.2.1. Bad for median consumer

49.1.2.2. Good for conscious consumers

50. The Map is not the Territory

50.1. Reality will never match the elegance of theory

50.1.1. All models have inconsistencies, but some are still useful

50.1.2. Some maps are useful because they're inaccurate

51. Baker's Dozen

51.1. The key to good hospitality is to delight your guests with an unexpected gift