digital cinema and the audio-visual experience of film

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digital cinema and the audio-visual experience of film 저자: Mind Map: digital cinema and the audio-visual experience of film

1. Film Theory / key words

1.1. cinematic realism

1.2. spectacle

1.3. spectacular realism

1.4. hyperrealism

1.5. photorealism

1.6. 'elastic reality'

2. Film as experience

2.1. Jon Boorstin's 'The Hollywood Eye'

2.1.1. voyeur's eye

2.1.2. vicarious eye

2.1.3. visceral eye

3. The basics of digital cinema

3.1. production

3.1.1. digital capture

3.1.1.1. HD or DV cameras

3.1.1.2. 'digital backlot' (blue/green screen studio)

3.1.2. motion capture

3.1.3. film capture

3.1.4. computer-generated imagery (CGI)

3.2. computer post production

3.2.1. editing

3.2.2. special effects (SFX)/compositing

3.2.3. sound editing and design

3.3. distribution

3.3.1. cinema

3.3.1.1. film prints

3.3.1.2. digital 'prints'

3.3.2. internet

3.3.2.1. download

3.3.2.2. streaming

3.3.3. disc

3.3.3.1. DVD

3.3.3.2. UMD (Sony PSP)

3.3.4. television

3.4. exhibition

3.4.1. cinema theatre screen

3.4.2. computer/videogame hardware screen

3.4.3. television 'home cinema' screen

4. Films

4.1. 3D computer-generated animation

4.2. DV films

4.3. digital 3-D films

4.4. live action/animation hybridity

4.5. SFX-laden/digitally composited films

4.6. online films

4.7. new forms of cinema?