Walker and White Ch 1

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Walker and White Ch 1 저자: Mind Map: Walker and White Ch 1

1. Communicative Competence

1.1. Linguistic comptence: to know how the language works, to fit together sounds to make words, and put words into grammatical sentences.

1.2. Sociolinguistic comptence: understanding how language is used in context.

1.3. Discourse competence: is the abitily to create and use larger pieces of language to create texts or conduct conversations.

1.4. Strategic competence: the ability to manage and navigate communication to repair communication breakdowns, and work around unfamiliar areas of language.

2. Digital competence

2.1. Procedural competence: the ability to manipulate the technology in terms of hardware and applications.

2.2. Socio-digital competence: understanding what is appropiate to use in different social contexts and knowledge domains.

2.3. Digital discourse competence: the ability to manage an extended task, possibly using several applications and/or types of equipment.

2.4. Strategic competence: the ability to repair problems and work around the gaps in technological knowledge and skills.

3. From CALL to TELL

3.1. CALL: technology is seen as assisting language learning,

3.2. TELL: wider range of technological devices which are fully normalized in daily life.

4. History Call

4.1. Warschauer and Kern (2000)

4.1.1. Structural CALL: based on a view of language as a formal system of structure (i.e. grammar, phonology, etc.)

4.1.2. Communicative CALL: knowledge about language is constructed in the learner's brain.

4.1.3. Integrative CALL: multimedia and internet-applications.

4.2. Bax (2003)

4.2.1. Restricted CALL: types of questions, tasks, responses, and feedback tend to be closed.

4.2.2. Open CALL: open-ended interactions with both computers and, occasionally, with other users.

4.2.3. Integrated CALL: will be achieved when the technology is fully normalized.

5. Roles of technology in learning

5.1. Tutor: the computer teaches the learner, i.e. adaptive tutoring systems or dril-and-practice applications.

5.2. Tutee: the learner theaches the computer, the learner constructs knowledge, often through trial and error, by teaching the computer.

5.3. Tool: applies to any context in which technology is the means by which a task is achieved.