Rhetoric in Video Games
저자: Dominique Escalera
1. Procedural Rhetoric
1.1. Theory
1.2. Interrogating Ideology
1.3. Making and Unpacking an Argument
2. Play
2.1. "Possibility Space"
2.2. Interactions
3. Introduction
3.1. Animal Crossing
4. Learning from Procedural Rhetoric
5. Other Rhetoric Definitons
5.1. Plato
5.2. Middle Ages
5.3. 20th century
5.4. Visual Rhetoric
6. Procedurality
6.1. Procedure
6.2. Procedural