BANGLALINK DIGITAL ENTERTAINMENT PARTNER

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BANGLALINK DIGITAL ENTERTAINMENT PARTNER 저자: Mind Map: BANGLALINK DIGITAL ENTERTAINMENT PARTNER

1. POST LAUNCH FEATURE > BENEFIT >VALUE DIGITAL AND OOH

1.1. DATA CAMPAIGN

1.1.1. DATA PACK

1.1.1.1. DATA PILOT CAMPAIGN

1.1.2. EXPERINCE

1.2. AIRTIME SERVICE CAMPAIGN

1.2.1. BENIFITS

1.2.1.1. TT PILOT CAMPAIGN

1.2.2. NETWORK

1.3. BRAND COMMUNICATION

1.3.1. NEW ENTRY, SUSTAINABILITY

1.3.2. AFFINITY BUILDER

1.3.2.1. EVENTS

1.3.2.1.1. ROCK FEST

1.3.2.1.2. RANDOM CONTEXTUAL EVENT

1.3.2.2. INTEREST BASED ENGAGEMENT IDEA

1.3.2.2.1. INTEREST CATEGORY

1.3.2.3. INNOVATIVE OOH

1.3.2.3.1. AMBIENT

1.3.2.3.2. HOLOGRAM

1.3.2.3.3. PROJECTION MAPPING

1.3.2.4. ENDORSEMENT ON TV AND DIGITAL

1.4. PERIODIC CAMPAIGN

1.4.1. CONTEXTUAL

1.4.1.1. CRICKET CAMPAIGN

1.4.2. CSR

2. REPOSITION LAUNCHING IDEA: POKEMON GO TYPE GPS BASED USER ENGAGEMENT ACT THROUGH BLINK APP

2.1. CAMPAIGN PROMOTION

2.1.1. ATL

2.1.1.1. TV

2.1.1.1.1. সম্পূর্ন রংগীন থিমেটিক লঞ্চ

2.1.1.1.2. থিমেটিক কাট এঙ্গেইজমেন্ট এনাউন্সার

2.1.1.2. PRINT

2.1.1.2.1. এনগেইজমেন্ট ডিটেল

2.1.1.2.2. থিমেটিক সম্পূর্ন রঙ্গীন

2.1.1.3. RADIO

2.1.1.3.1. AUDIO CONTENT

2.1.1.4. PR

2.1.2. DIGITAL

2.1.2.1. ক্যাটাগরী কন্টেন্ট

2.1.3. OUTDOOR

2.1.4. BTL

2.2. ACTIVITY MODULE

2.2.1. TIME FRAME

2.2.2. BLINK CONTENT CATEGORY

2.2.2.1. MUSIC

2.2.2.2. MOVIES

2.2.2.3. SOCIAL NETWORK

2.2.2.4. CRICKET

2.2.2.5. VIDEO CALL

2.2.2.6. YOUTUBE

2.2.2.7. RIDE SHARE

2.2.2.8. FOOD DELIDERY

2.2.2.9. E - COMMERCE

2.2.2.10. FINANCIAL NETWORK

2.2.2.11. HEALTH SERVICE

2.2.2.12. MOBILE GAMES

2.2.3. OBJECTIVE SUMMERY

2.3. BLINK APP DEVELOPMENT

2.3.1. ONSCREEN

2.3.2. GATEWAY

3. সম্পূর্ন রঙীন

3.1. BLINK APP

3.1.1. এ্যাপ লোগো

3.1.2. ইন্টারফেস

3.2. VOICE NETWORK SERVICE

3.2.1. সীম কীট

3.3. BRAND IMAGE

3.3.1. DYNAMIC NEW LOGO

3.3.2. DINAMIC VISIBILITY

4. AIRTIME

5. DATA

6. VAS

7. CORPORATE IMAGE

8. CUSTOMER CARE