The Character clipping issue
저자: Svenja Hildebrandt
1. Current steps to make an override animation for one loop
1.1. 1: open animation file
1.2. 2: replace reference with other character / switch blendshape
1.3. 3: fix what needs fixing
1.4. 4: save file under override name
1.5. 5: export override animation
1.6. 6: import override fbx in Unreal
1.7. 7: copy over all notifies from original anim
1.8. 8: duplicate and rename blendspace
1.9. 9: assign anims to blendspace
1.10. 10: add blendspace as character variation asset in datatable
2. Must be done manually
3. Maya Python script
4. possible with Unreal Editor script?
5. Most common sources of user errors