Metaverse X Design by Chee

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Metaverse X Design by Chee 저자: Mind Map: Metaverse X Design by Chee

1. Idea #1

1.1. Traditional Architects

1.1.1. Planner

1.1.1.1. Spatial

1.1.2. Designer Roles

1.1.2.1. Building

1.1.2.1.1. Residentials

1.1.2.1.2. Offices

1.1.2.2. Cities

1.1.3. Project Manager

1.1.3.1. Manage Land

1.1.4. Financial Roles

1.1.4.1. NFT Building

1.1.5. Developer Roles

1.1.5.1. Buy, Build, Sell

1.2. Problem Worth Solving

2. Idea #2

2.1. Build a metaverse aka "3D Playground"

2.1.1. Prebuilt "Metaverse"

2.1.1.1. Existing???

2.1.1.1.1. Monaverse

2.1.1.1.2. Simulacra

2.1.1.2. Opensource

2.1.2. Team require to build metaverse

2.1.2.1. Designer

2.1.2.1.1. Game

2.1.2.1.2. Architectural

2.1.2.1.3. Graphic

2.1.2.2. Project Manager

2.1.2.3. Engineer

2.1.2.3.1. Computer programmer

2.1.2.4. Marketing

2.1.2.4.1. Channel the sales, lead, and branding

2.1.3. Resources & Help document

2.1.3.1. "How to build an open source metaverse"

2.2. Problem Worth Solving

2.2.1. Helping (community) build a presence online to share information and gather

2.2.1.1. How?

2.2.1.2. Can it be monetize?

2.2.1.2.1. Subscription

2.2.2. Helping (customer) make cost effect decision

2.2.2.1. How?

2.2.2.1.1. By create a 3 dimensional playground

2.2.2.2. Why is it important?

2.2.2.2.1. Digital Twins Concept

2.2.2.3. Can it be monetize?

2.2.3. Helping (business) create an online presence in the metaverse

2.2.3.1. How?

2.2.3.1.1. By creating a 3 dimensional playground

2.2.3.2. Why is it important?

2.2.3.2.1. allowing customer to interact with the business and their brands

2.2.3.3. Can it be monetize?

2.2.3.4. Who are the demographics

2.3. Case Study

2.3.1. 14 Ecommerce Case Studies to Inspire You

2.3.2. DIGITAL 2022: TIME SPENT USING CONNECTED TECH CONTINUES TO RISE

2.3.2.1. global internet user now spends almost 7 hours per day online

2.3.2.1.1. Breakdown of what these 7 hrs are being used for

2.3.2.2. 2 hours and 27 minutes per day, social media accounts for the largest single share of our connected media time, at 35 percent of the total.

2.3.3. The Top 5 Metaverse Trends In 2023

2.3.4. Virtual Worlds, Real-Life Use Cases: How Web2 and Web3 Tackled the Metaverse at CES 2023

2.3.5. The Metaverse Trends That Will Dominate 2023

3. Augmented Reality

3.1. Instagram

3.2. Instagram

4. Virtual Reality

5. What is the Metaverse and how it is built

5.1. Developers

5.1.1. Top 3

5.1.1.1. Decentraland

5.1.1.1.1. White Paper

5.1.1.1.2. Play Style

5.1.1.1.3. Build Style

5.1.1.2. Sandbox

5.1.1.2.1. Play Style

5.1.1.2.2. Build Style

5.1.1.3. Cryptovoxels

5.1.1.3.1. Play Style

5.1.1.3.2. Build Style

5.1.2. Others

5.1.2.1. SuperWorld | Metaverse

5.1.2.2. Decentral Games

5.1.2.3. Axie Infinity

5.1.2.4. Starlink

5.1.2.5. RFOX VAULT

5.1.2.6. Star Atlas

5.1.2.7. Bit Country

5.1.2.8. NetVRk

5.2. Web 3.0

5.3. Blockchain

5.4. Economy

5.4.1. NFT

5.4.1.1. Art

5.4.1.2. Music

5.4.1.3. Digital Land

5.4.1.3.1. Digital Building

5.4.2. Crypto

5.4.2.1. Walet

5.4.2.2. Coin

5.4.3. Market Place

5.4.3.1. Opensea

5.4.3.1.1. https://opensea.io/collection/virtual-worlds

5.5. Software

5.6. Physical Hardware Driven

5.6.1. Halolens

5.6.2. iPad

5.6.3. Occulus

5.7. What are some application for the metaverse?

5.7.1. Augmented Reality

5.7.2. Virtual Reality

5.7.3. Social Media

5.7.4. Video Grame

6. What Industries are impacted by the Metaverse

6.1. 1. Architecture

6.1.1. What? New?

6.1.1.1. $500,000 for the Mars House

6.1.1.2. Architecting the Metaverse

6.1.2. Products derive from services

6.1.2.1. Physical Model

6.1.2.1.1. Paper

6.1.2.1.2. Buildings

6.1.2.2. Digital Model

6.1.2.2.1. BIM

6.1.2.2.2. Marketing

6.1.3. Services/Process

6.1.3.1. intuition design

6.1.3.1.1. subjective

6.1.3.1.2. objective

6.1.3.2. computational design

6.1.3.2.1. ex. Generative Layout

6.1.4. Users/Consumer

6.1.4.1. Real Estate

6.1.4.1.1. Built Environment

6.2. 2. Video Games

6.2.1. What? New?

6.2.1.1. Roblox

6.2.2. Products derive from services

6.2.2.1. Consoles driven

6.2.2.2. Mobile

6.2.3. Services/Process

6.2.3.1. Intuition design

6.2.3.1.1. porgrammer

6.2.4. Users

6.2.4.1. Generationals

6.3. 3. Commerce

6.3.1. What?

6.3.1.1. Balenciaga

6.3.1.2. Nike

6.3.1.2.1. Nike just bought a virtual shoe company that makes NFTs and sneakers ‘for the metaverse’

6.3.2. Services/Process

6.3.2.1. Corporations

6.3.2.1.1. Target

6.3.2.2. Brick and Morter

6.3.3. Products

6.3.3.1. Digital Stores

6.3.3.1.1. fashion

6.3.4. Users

6.3.4.1. Website vs In-person(virtual)

7. Product Test

7.1. Metaverse Platform

7.1.1. Simulacra

7.1.1.1. 1. File Translation Result

7.1.1.1.1. Export from BIM Software

7.1.1.1.2. Unity

7.1.1.1.3. Blender

7.1.1.2. 2. Experience

7.1.1.2.1. Physical

7.1.1.2.2. Emotional

7.1.1.2.3. Metaphysical

7.1.1.2.4. Sky view

7.1.1.3. 3. Things to enhance the experience

7.1.1.4. 4. What to do in the environment

7.1.2. Monaverse

7.1.2.1. https://monaverse.com/spaces/mss-pandora/details