
1. SELLING PHYSICAL GOODS
1.1. BASICS
1.2. PURCHASE TERMS PHYSICAL GOODS
1.3. TEAM TECH: TAKING MONEY
1.4. TEAM TECH: DELIVERING GOODS
2. SELLING DIGITAL COURSES
2.1. BASICS
2.2. TEAM TECH
2.2.1. TAKING MONEY
2.2.2. ACCESS TO CONTENT
2.3. PURCHASE TERMS
2.4. + ONGOING SUPPORT (SEE MEMBERSHIP)
3. SELLING COACHING
3.1. BASICS
3.2. TEAM TECH
3.2.1. TAKING MONEY
3.2.2. SCHEDULING
3.2.3. ACCESS TO CONTENT
3.2.4. ACCESS TO GROUP
3.3. 1:MANY (GROUP)
3.3.1. PURCHASE TERMS 1:MANY (GROUP)
3.4. 1:1
3.4.1. PURCHASE TERMS 1:1
4. SELLING RECURRING PAYMENTS MEMBERSHIPS
4.1. BASICS
4.2. TEAM TECH
4.2.1. TAKING MONEY
4.2.2. ACCESS TO COMMUNITY
4.2.3. ACCESS TO CONTENT
4.3. PURCHASE TERMS MEMBERSHIP (RECURRING PAYMENT)
5. SELLING EVENTS
5.1. TEAM TECH
5.1.1. TAKING MONEY
5.1.2. ISSUING TICKETS
5.2. BASICS
5.3. TYPES
5.3.1. VIRTUAL
5.3.1.1. PURCHASE TERMS VIRTUAL EVENT
5.3.2. HYBRID
5.3.2.1. PURCHASE TERMS HYBRID TERMS
5.3.3. IN-PERSON
5.3.3.1. PURCHASE TERMS IN-PERSON EVENT
6. USING EMAIL MARKETING
6.1. BASICS
6.2. TEAM TECH
6.2.1. ADDING SUBSCRIBERS
6.2.2. SENDING EMAIL
7. SELLING TEMPLATES
7.1. BASICS
7.2. TEAM TECH
7.2.1. TAKING MONEY
7.2.2. DELIVERING TEMPLATES
7.3. PURCHASE TERMS for TEMPLATES
8. AFFILIATE MARKETING
8.1. BASICS
8.2. TEAM TECH
8.2.1. TRACKING AFFILIATE SALES
8.2.2. PAYING AFFILIATES
8.3. AFFILIATE CONTRACT for your affiliates
9. USING OTHERS' IP GUEST CONTENT
9.1. BASICS
9.2. IN YOUR FREE CONTENT
9.3. IN YOUR PAID CONTENT
9.4. GUEST CONTRIBUTOR AGREEMENT
10. LICENSING GIVING LEGAL PERMISSION TO USE YOUR IP
10.1. BASICS
10.2. PLR PRIVATE LABEL RIGHTS (CONTRACT)
10.3. MRR MASTER RESELLING RIGHTS (CONTRACT)
10.4. LICENSING PROGRAM
10.4.1. LICENSING GUIDELINES
10.4.2. LICENSING CONTRACTS
11. BRANDING IN YOUR BUSINESS (TRADEMARK)
11.1. BASICS
11.2. AVOID TRADEMARK INFRINGEMENT as you operate your business
11.3. LEGAL REGISTRATION ® of your brand identifier
11.3.1. COLOR
11.3.2. SOUND
11.3.3. LOGO
11.3.4. WORDMARK
11.4. NOTIFICATIONS after your trademark is registered.
11.4.1. CEASE AND DESIST
12. CERTIFYING OTHERS TO USE YOUR INTELLECTUAL PROPERTY (IP)
12.1. BASICS
12.2. CERTIFICATION GUIDELINES
12.3. CERTIFICATION PURCHASE TERMS (buying into the program)
12.3.1. CERTIFICATION TERMS (contract after requirements are met)
12.4. TEAM TECH
12.4.1. TAKING MONEY
12.4.2. ACCESS TO CONTENT
13. CREATING OR USING INTELLECTUAL PROPERTY (IP)
13.1. TRADEMARKS
13.2. COPYRIGHT
13.3. PATENT
13.4. TRADE SECRETS
13.5. PODCAST (AUDIO)
13.5.1. TEAM TECH
13.5.1.1. RECORDING
13.5.1.2. EDITING
13.5.1.3. PUBLISHING
13.5.2. BASICS
13.5.3. USING OTHERS' IP
13.6. YOUTUBE (VIDEO)
13.6.1. TEAM TECH
13.6.1.1. RECORDING
13.6.1.2. EDITING
13.6.1.3. PUBLISHING
13.6.2. BASICS
13.6.3. USING OTHERS' IP
13.7. BLOGGING (WRITING)
13.7.1. TEAM TECH
13.7.2. BASICS
13.7.3. USING OTHERS' IP
13.8. SOCIAL MEDIA
13.8.1. PLATFORMS
13.8.2. TEAM TECH
13.8.2.1. CREATING CONTENT
13.8.2.2. SCHEDULING CONTENT
13.8.3. BASICS
13.8.4. USING OTHERS' IP
14. BASICS
14.1. YOUR BRANDING The brand identifier you are building your business around TRADEMARK
14.1.1. BUSINESS NAME
14.1.2. LEGAL NAME
14.2. YOUR WEBSITE
14.2.1. TEAM TECH
14.2.1.1. COOKIE TOOL
14.2.1.2. SITE PAGES
14.2.1.3. DOMAIN see branding for trademark issues
14.2.2. LEGAL
14.2.2.1. PRIVACY POLICY
14.2.2.2. TERMS
14.2.2.3. DISCLOSURES
14.2.2.4. DISCLAIMERS
14.2.2.5. COOKIE POLICY
14.3. YOUR EMAIL MARKETING
14.3.1. LEAD MAGNETS & OPT-INS
14.3.2. TEAM TECH: LANDING PAGES
14.3.3. TEAM TECH: FORMS
14.3.4. TEAM TECH: SENDING EMAIL