Creative Use of Digital Technologies in the Classroom

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Creative Use of Digital Technologies in the Classroom 저자: Mind Map: Creative Use of Digital Technologies in the Classroom

1. Sharing

2. Collaboration

3. Making

4. Discovery

5. Digital Note taking

6. Cognitive Processes

6.1. Crtical thinking

6.1.1. evaluate information

6.1.2. understand relationships and connections

6.1.2.1. technique

6.1.2.1.1. mindmap

6.1.2.1.2. infographic

6.1.3. argue consistently based on evidence

6.1.4. sort deas by relevance

6.2. Creative thinking

6.2.1. enables new or innovative solutions

6.2.1.1. all new creative outputs based on prior parts

6.2.1.1.1. technique

6.2.1.2. can be created by making connections between unrelated parts

6.2.1.2.1. technique

6.2.2. enables creation new artefacts

6.3. Digital Literacies