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UI Engineer 저자: Mind Map: UI Engineer

1. Considerations

1.1. Testing

1.2. Correctness

1.2.1. Concurrency

1.3. Consistency

1.4. Interaction

1.4.1. Synchronous

1.4.2. Asynchronous

1.4.3. Guidance

1.4.3.1. Wizard

1.4.3.2. Direct Manipulation

1.4.3.2.1. Instant update

1.4.3.2.2. Collaboration

1.4.3.3. Hints

1.4.3.3.1. Help

1.4.3.3.2. Enabled

1.4.3.3.3. Visible

1.4.3.3.4. Mandatory

1.4.3.3.5. Tooltip

1.4.3.3.6. Valid

1.4.3.3.7. Errors

1.4.3.4. Context

1.4.3.4.1. Breadcrumb

1.4.3.4.2. Bookmark

1.4.3.4.3. Back/forward

1.5. Performance

1.5.1. Lazy Loading

1.5.2. Resource utilization

1.5.3. Latency, throughput

1.6. Distribution

1.6.1. Remoting

1.6.2. Channels

1.6.2.1. Desktop

1.6.2.2. Web

1.6.2.3. Mobile

1.6.2.4. Embedded

1.7. I18N

1.7.1. Conversion

1.8. Validation

1.9. Mental model

1.10. Privacy

2. common sense

3. Knowledge

3.1. Technology

3.1.1. Tookits

3.1.2. Frameworks

3.1.3. Libraries

3.2. Standards

3.2.1. Patterns

3.2.1.1. MVC (?)

3.2.1.2. PresModel

3.2.1.3. MVP

3.2.1.4. MVVM

3.2.1.5. Passive View

3.2.1.6. Event Bus

3.2.2. MS UI guide

3.3. Graphic Design

3.3.1. Composition, layout

3.3.2. Colors

3.3.3. Typography

3.3.4. Psychology

3.3.5. Trends

3.3.6. Resources

3.4. Tools

3.4.1. IDE, RAD

3.4.2. Wireframe, mockup

3.4.3. Debugging

3.4.4. Visual builder

3.4.5. Painting, sketching

4. SW Engineering

4.1. Separation

4.1.1. Content

4.1.2. Visualization

4.1.3. Interaction

4.1.4. Workflow

4.2. Dependencies

4.2.1. Syntatic

4.2.2. Semantic