Mobile Learning by Delia Carrizales & Ron Scherba
저자: Ron Scherba

1. Components
1.1. Applications
1.1.1. Native Applications
1.1.2. Web Application
1.2. Networks
1.2.1. Cellular
1.2.1.1. 3G
1.2.1.2. 4G
1.2.1.3. 5G (coming soon)
1.2.2. Wired
1.2.3. Wireless
1.3. Operating Systems
1.3.1. iOS
1.3.2. Android
1.3.3. Windows
1.4. Programming Languages
1.4.1. Objective-C
1.4.2. Java
1.5. Augmented Reality (AR)
1.6. Social Networking
1.7. Cloud-based content
1.8. Location-based services
1.8.1. GPS
1.8.2. Acceleroeter
1.9. Websites
1.9.1. Mobile website
1.9.2. Full website
1.10. Content sharing
1.10.1. Near Field Communication (NFC)
1.10.2. Bluetooth
1.11. Real-time collaboration
1.11.1. Skype
1.11.2. FaceTime
1.11.3. GoToMeeting
2. Device Platforms
2.1. Apple iPhone/iPad/iPod
2.2. Android Tablets/Phones
2.3. Windows Surface Tablet/Windows Phone
2.4. Desktops
2.5. Laptops
2.6. Bring your own device (BYOD)
3. Research
3.1. iPads in the classroom
3.1.1. Seton Hill University
3.2. Mobile learning in the corporate world
4. Creative learning possibilities
4.1. Mobile games
4.1.1. U.S. History by Clever Dragons
4.1.2. Motion Math
4.2. Location-based learning
4.2.1. Freedom Trail for iOS
4.3. e-Books
4.3.1. Simplebooklet
4.3.2. Scribd
4.4. Interactive instruction
4.4.1. Stanford Mobile Inquiry-based Learning Environment
4.5. Collaboration
4.5.1. Mindmaps
4.5.1.1. Mindmeister
4.5.1.2. Inspiration