Mobile User Experience

Plan your Research & Development and track all outcomes

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Mobile User Experience 저자: Mind Map: Mobile User Experience

1. Wireframing

1.1. Context

1.1.1. Screen size

1.1.1.1. Multiple

1.2. Screen flows

1.2.1. Bite-size

1.3. First layout

1.3.1. Page size

1.3.1.1. Large

1.3.2. Device skin

1.3.3. Name

1.3.3.1. Flow

1.3.3.2. App

1.3.3.2.1. Native app

1.3.3.2.2. Mobile web app

1.3.4. Template

1.4. Representing inputs

1.5. Representing gestures

1.6. Annotate, Annotate, Annotate

1.6.1. UI actions

1.6.2. Layout

1.6.3. Gestures

2. Mobile UX patterns

3. Prototype in mobile

4. Mobile App or Mobile Web

5. Future of mobile

6. "Think of a set of mobile wireframes more as a user flows than pages. Each user flow will be then separated on an individual page. As a result, each page will tell a story of a user action or function."

7. Desktop is not mobile

7.1. Environment

7.1.1. Mobile

7.1.1.1. In conversation

7.1.1.2. Commuting

7.1.1.3. Waiting

7.1.2. Desktop

7.1.2.1. Home

7.1.2.2. Cafe

7.1.2.3. Seated

7.1.2.4. Plane

7.2. User

7.3. Limitations

7.3.1. Screen

7.3.2. Touch

7.3.3. Linear

7.4. Planning

7.4.1. User flow

7.4.1.1. Questions

7.4.1.1.1. Small?

7.4.1.1.2. Optimized?

7.4.1.1.3. Platform?

7.4.1.1.4. App?

8. Device

9. Software for user flow diagrams

10. Resources

10.1. Wireframing stencils