Alternative Devices

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Alternative Devices 저자: Mind Map: Alternative Devices

1. Hand/Gesture/Body Controlled

1.1. Games/Entertainment

1.1.1. LeapMotion

1.1.2. Kinect

1.1.3. Peregrine Gesture Gloves

1.2. Lifestyle

1.2.1. Apple's gestural TV control

1.2.2. Ring

1.2.3. Flowton Gestural Control

1.2.4. Nod

1.3. Workplace/Productivity

1.3.1. Device-to-Device Communication

1.3.1.1. Splashtop (mobile --> computer)

1.3.1.2. Doceri (mobile --> presentation)

1.3.1.3. Switchamajig (mobile --> environment

1.3.2. SixthSense

1.3.3. Cellulon Virtual Keyboard

1.3.4. SkinPut

1.3.5. Myo Armband

1.4. Disability Access

2. Mind-Controlled

2.1. Games/Entertainment

2.1.1. Emotiv

2.1.2. Mindflex

2.2. Lifestyle

2.2.1. Mind-Controlled TV

2.3. Other

2.3.1. NeuroSky for Brain Research

3. "Other" Controlled

3.1. Different Types of Inputs

3.1.1. Tongue

3.1.2. Head Movements

3.1.3. Eye-Tracking/Blinking

3.1.4. Muscular Signals

3.1.5. Voice

3.1.6. Biting

3.1.7. Wearable Biometric Sensors

3.1.8. Blowing/sucking Air

3.2. Games/Entertainment

3.2.1. Tongue-controlled gaming for quadriplegics

3.2.1.1. tongue

3.3. Lifestyle

3.3.1. Google Glass

3.3.1.1. voice

3.3.2. FitBit

3.3.2.1. biometric sensors

3.3.3. NeuroSky Biometric Sensors

3.3.3.1. biometric sensors

3.4. Workplace/Productivity

3.4.1. Google Glass

3.4.2. Voice Recognition Software

3.4.2.1. voice

3.5. Disability Access

3.5.1. Corvette for Quadriplegic

3.5.1.1. head movement, biting

3.5.2. Voice Recognition Software

3.5.2.1. voice

3.5.3. Sniff Controller

3.5.3.1. blowing/sucking air

3.5.4. Eye-tracking wheelchair control

3.5.4.1. eye-tracking

3.6. Other

3.6.1. VirtuSphere for education/training

3.6.1.1. tongue