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CYBERNETICA 저자: Mind Map: CYBERNETICA

1. PLANNING

1.1. TO DO

1.2. GANTT

2. INFORM

2.1. READ

2.1.1. WORKING WITH WICKED PROBLEMS

2.1.1.1. SUMMARY

2.1.2. SYSTEMS ONE: AN INTRODUCTION TO SYSTEMS THINKING

2.1.3. CYBERNETICS COURSE

2.1.3.1. 3 // CYBERNETICA BEKNOPT

2.1.3.2. 4 // SPONTANE PROCESSEN EN SYSTEEMGRENS

2.1.3.3. 6 // DOELGERICHTE PROCESSEN

2.1.3.3.1. 6.1 // KWANTITATIEVE DYNAMIEK

2.2. WATCH

2.2.1. GOT A WICKED PROBLEM? FIRST, TELL ME HOW YOU MAKE TOAST

2.2.2. OVERPOPULATION // DAVID SUZUKI

2.3. LECTURES

2.3.1. DE STUYVERIJ

2.4. VISITS

2.4.1. DE STUYVERIJ

2.5. PROJECT MANAGMENT PLAN

3. IDEATE

3.1. PROBLEMS

3.1.1. LETS SYSTEM

3.1.2. COOKING ORGANIZATION

3.1.3. THE SEARCH FOR ACTIVITIES

3.1.4. ATTRACTING NEW AUDIENCE

3.1.4.1. STUDENTS

3.1.4.2. SENIORS

3.1.4.3. TOO MANY PEOPLE COULD ALSO BE A PROBLEM

3.1.4.3.1. HOW TO PREVENT?

3.2. OPPORTUNITIES

3.2.1. TIME EXCHANGE

3.2.1.1. SOLIDARE-IT

3.2.2. SOLIDARY CHILDCARE

3.2.2.1. FB GROUP

3.2.2.2. STARTUP IDEAS BY "DE STUYVERIJ"

3.2.2.3. EVALUATION SUMMER 2014 BY "DE STUYVERIJ"

3.2.2.4. PROBLEMS

3.2.2.5. STAKEHOLDERS

3.2.2.5.1. PERSONS WHO LOOK AFTER CHILDREN

3.2.2.5.2. CHILDREN THAT PARTICIPATE

3.2.2.5.3. EEFJE / DE STUYVERIJ

3.2.2.5.4. MOMS OF CHILDREN THAT PARTICIPATE

3.2.2.5.5. VLASBLOEMEN

3.2.3. LENDING SYSTEM

3.2.4. HAPPINESS MEASURER

3.2.4.1. PROVE OF SOCIAL IMPACT OF "DE STUYVERIJ"

3.2.5. KNOWLEDGE EXCHANGE BETWEEN KIDS / STUDY AID

3.2.6. SAFETY FEELING @ PARK

3.2.7. SOCIAL STREET

3.2.7.1. NEXTDOOR.COM

4. MODEL

4.1. SOLIDARY CHILDCARE

4.1.1. "VLASBLOEMEN" FLOW

4.1.2. RELATIONSHIPS