ARCHIVE

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ARCHIVE 저자: Mind Map: ARCHIVE

1. UTOPIA

1.1. VANISHING EVIL

1.1.1. ROOT OF EVIL DISAPPEARED

1.1.1.1. VALUE AND PRICE

1.1.2. ABOLITION OF PRIVATE PROPERTY

1.1.2.1. CLASS

1.1.2.2. SOCIAL HIERARCHY

1.1.2.3. INDIVIDUAL INJUSTICE

1.1.2.4. LACK OF PERSONAL POSSESSION

1.1.2.5. SHARING OF PROPERTIES

1.1.2.5.1. SHAREWARES

1.1.2.5.2. SHARING OF INFORMATION

1.2. ANONIMITY / DEPERSONALIZATION

1.2.1. AVATARS / LIQUID IDENTITY

1.2.1.1. VIRTUAL ENVIRONMENT

1.2.1.2. SIMS

1.2.2. STATISTICAL IMPRESSION

1.2.2.1. EASY-GOING

1.2.2.2. GOOD-TEMPERED

1.2.2.3. LEISURE LOVING

1.2.3. LACKING INDIVIDUALITY

1.2.4. CONSTANT, "NEW BABYLON"

1.3. PLEASURE

1.3.1. CONSTRUCTION

1.3.1.1. MINIATURIZATION

1.3.1.2. REBUILD

1.3.1.2.1. VARIATION

1.3.1.2.2. NEW INFORMATION

1.3.1.3. LEGO

1.3.1.4. GARAGE WORKSHOP

1.3.1.5. NON_ALIENATED LABOUR

1.3.2. WISH FULFILLMENT

1.3.3. LIFE AGAINST BOREDOM

1.3.4. COMPULSION

1.4. DREAM / IDEALOGY

1.4.1. LABOUR

1.4.1.1. UNIVERSAL EMPLOYMENT

1.4.1.2. JOBLESS FUTURE

1.4.2. REAL vs. VIRTUAL

1.4.2.1. DELEUZE

1.4.2.1.1. VIRTUAL AS CONSTSRUCT

1.4.2.1.2. VIRTUAL AS IDEAL

1.4.2.1.3. VIRTUAL vs. ACTUAL

1.4.2.2. ABSTRACT vs. CONCRETE

1.4.2.2.1. UTOPIAN: Abstract Utopia / Impossible

1.4.2.2.2. UTOPIST: Concrete Utopia / Liberate the Possible

1.4.3. DESIRE

1.4.3.1. SURFACE OF DESIRE

1.4.3.1.1. Providing the inrerface to desire

1.4.3.2. SERVICE OF DESIRE

1.4.3.2.1. Providing the Infrastructure for Sustaining Desire

1.4.3.3. CROSSFACE SURFACE AND SERVICE OF DESIRE

1.5. CITY / COUNTRY

1.5.1. NOMADS

1.6. TERROR OF OBLITERATION

1.6.1. SELF PRESERVATION

1.6.2. LOSS OF DESIRE

2. REAL vs. VIRTUAL

2.1. VIRTUAL

2.1.1. DISTRIBUTION

2.1.1.1. HIT

2.1.2. EDIT

2.1.2.1. WIKIPEDIA

2.1.2.2. BLOG ENTRIES

2.1.2.3. ACTIVE

2.1.2.4. EXPANSION

2.1.2.5. INTERVENTIONIST

2.1.2.6. DISJUNCTURE BETWEEN LOCATION, IMAGINATION, AND IDENTITY

2.1.3. CREDIT

2.1.3.1. COPYRIGHT

2.2. REAL

2.2.1. MARKETING STRATEGY

2.2.1.1. @YOUR LIBRARY

2.2.2. SELF CREATED COMMUNITY

2.2.3. LIBRARY AS PLACE

2.3. VIRTUAL TO REAL

2.3.1. OPEN BADGE

3. COMPARISONS

3.1. VANISHING EVIL VS. PRESTIGE

3.2. IDENTITY

3.3. ANONIMITY OF INFORMATION

3.4. CITY STATE HAS DIFFERENT MEANINGS

3.5. THIRD PLACE REPLACING CITY STATE

4. LEGEND

4.1. VANISHING EVIL

4.2. HAS DIFFERENT MEANINGS

4.3. ROOT OF EVIL

4.4. NEUTRAL

5. UNIVERSITY LIBRARY

5.1. PRESTIGE

5.1.1. RARE BOOKS

5.1.1.1. PROTECTION

5.1.1.2. LIMITED ACCESS

5.1.2. VALUE OF OWNING KNOWLEDGE

5.1.3. COPYRIGHT

5.2. IDENTITY

5.2.1. COMMUNITY

5.2.1.1. MEETING SPACE

5.2.1.2. INTER-DISCIPLINARY

5.2.1.3. FACULTY

5.2.1.4. STUDENTS

5.2.1.5. LIBRARIAN

5.2.2. MONASTICAL ORDER

5.2.3. SCHOLAR

5.2.3.1. CREDIT

5.3. CITY STATE

5.3.1. TERROTIRY

5.3.1.1. BOUNDARY

5.3.2. SPECIFIC RULES

5.3.2.1. TIME

5.3.2.1.1. OPERATION

5.3.2.1.2. CIRCULATION

5.3.2.2. NOISE

5.3.2.3. ACCESS

5.3.2.4. FOOD AND DRINK POLICY

5.3.3. URBAN CHARACTER

5.3.3.1. EUROPEAN CITIES

5.3.3.2. NETWORK OF STUDENTS AND TEACHERS

5.3.3.3. 12th to 13th c. Paris and Bologna

5.4. THIRD SPACE

5.4.1. SERVICE PLACE

5.4.1.1. "The Traditional view of the building where information is held, organized, and managed."

5.4.2. LEARNING PLACE

5.4.2.1. "Facilitating social exchanges through which information is transformed into the knowledge of one person or group of persons."

5.4.2.2. COLLABORATION

5.4.2.2.1. Studio@Butler

5.4.3. Ray Oldenburg, "The Great Good Place" (1999)

5.4.3.1. a place where people choose to go that is outside of their work or home

5.4.3.2. Easy to Get To

5.4.3.3. Provide Food and Drink

5.4.3.4. Have a Design to Invite Students and Allow them to Linger

5.4.4. ATTACHMENT

5.4.4.1. Sense of Community

5.4.4.1.1. Exhibit Space

5.4.4.2. Self-Created Community

5.4.5. DESIRE

5.4.5.1. Multi-Faceted

5.4.5.2. Multi-level Organization

6. BOOKS

6.1. TO LOOK AT / PRESERVE

6.2. FOR USE

7. COLLECTIVE MEMORY VS. ASPIRATION

7.1. COLLECTIVE MEMORY

7.1.1. TRACE

7.1.1.1. ACCIDENT

7.1.1.1.1. DEPOSIT OF DEFAULT COMMUNITIES

7.1.1.2. NOT A DESIGN

7.1.1.3. INNOCENCE

7.1.2. PRESTIGE OF THE PAST

7.1.3. SPLIT BETWEEN MEMORY AND DESIRE

7.1.4. RECOLLECTION

7.1.5. NATURAL SOCIAL COLLECTIVITIES

7.1.5.1. REAL TIME SOCIALITY

7.2. ASPIRATION

7.2.1. INTERACTIVE

7.2.2. INTENTIONAL COMMUNITIES

7.2.3. VIRTUAL CONNECTIVITIES

7.2.3.1. CONNECTIVITY

7.2.3.2. BUILDING IDENTITY FROM CONVENTIONS OF FALSE IDENTITY

7.2.3.3. UTOPIA OF ELECTIVE SOCIALITY