Gaming Machines
저자: Abir Rahman

1. Xbox 360
1.1. Custom IBM PowerPC-based CPU
1.1.1. 3 symmetrical cores running at 3.2 GHz each
1.1.2. 2 hardware threads per core; 6 hardware threads total
1.1.3. 1 MB L2 cache
1.2. Graphics Card
1.2.1. 500MHz processor 10 MB of embedded DRAM 48-way parallel floating-point dynamically Unified shader architecture
1.3. Interface
1.3.1. The machine has a very sleep interface that allows the user to get most information needed right off the bat.
1.4. Memory
1.4.1. 512 MB of GDDR3 RAM 700 MHz of DDR Unified memory architecture
2. Wii
2.1. Storage: contains 512 megabytes of internal flash memory and features an SD card slot for outside storage.
2.2. Processor: CPU: Power based"Broadway" Processor made with a 90 nm SOI CMOS process (IBM)
2.3. Video:Custom 'AV Multi Out' port, supporting standard 4:3 and 16:9 anamorphic widescreen
2.4. Audio:Main: Stereo – Dolby Pro Logic II-capable, Controller has Built-in speaker
3. Gaming Computers: CyberPower PC Black Pearl
3.1. Graphics: Dual NVIDIA GeForce GTX 480. Memory: 3GB
3.1.1. New node
3.2. Processor: Intel Core i7 980X. Processor Speed: 4Ghz
3.2.1. New node