Learning Experience Plan 3: Data Representation

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Learning Experience Plan 3: Data Representation 저자: Mind Map: Learning Experience Plan 3: Data Representation

1. Conclusion: 1. Invite students to decode a message you have provided using the binary code e.g. I love computer science.

2. Body: Explanation: 1. What is data? Computer data is information generated, processed or stored by a computer. This information may be in the form of text documents, images, videos, audio clips, software programs using a digital system. 2. Explain to students that data can be represented using codes and symbols which is interpreted by a digital system. 3. Explore different representations of data and their purposes: - Aboriginal and Torres Strait Islander art and symbols. - Morse code - Pictographs (All systems use symbols to represent information, data). Activity: 4. Inform students they will understand what is like to be a computer storing data using binary codes to create messages. - Complete a demonstration of how to use the binary decoder key and binary strips to write their initials in the binary template. - Instruct students to use the binary strips and decoder to write their initials. Extension Activity: 5. Allow students who have completed the activity to encode messages for a partner to decode.

2.1. Focus questions

2.1.1. What is data?

2.1.2. Why was this coding system useful?

3. Year level: 4

4. Learning Area: Technologies

4.1. Digital Technologies

4.1.1. Strand: Knowledge and Understanding

4.1.1.1. Sub-Strand: Data representation

4.1.1.1.1. Content Descriptor: Different types of data can be represented in different ways (ACTDIK008)

5. Learning and leaning strategies

5.1. Introduction: 1. Recap on prior learning experience with discussion and questioning. 2. Provide students with learning objective: ‘I can explore codes and symbols that represent data.’

5.1.1. Focus Questions

5.1.1.1. What were we focusing on in Technology last week?

5.1.1.2. What was our inquiry question?

5.1.1.3. What is a digital device?

6. What did we learn about during our previous technology lesson?

6.1. What is a digital device and what is its purpose?

7. Assessment

7.1. Formative Assessment: Students’ ability to identify digital devices and their purposes, including problem solving solutions for society.

7.2. Assessment tool: Checklist with anecdotal notes.

8. Teaching and learning adjustments

8.1. Assist students who may be unfamiliar with devices. Support low ability students and EAL/D students were necessary. Provide extension activity for AA students – Think of your own digital device and write down its purpose and solution.

9. Preparation and resources

9.1. Power point slides – interactive whiteboard.

9.1.1. YouTube Video – computer science is changing everything - https://www.youtube.com/watch?v=xJqSu1IbcHg

9.1.2. Worksheet x1 per student.