1. The Future of Learning Technologies
1.1. Increased Use of Games/Simulations
1.1.1. Give students the experience of working together on a project
1.1.2. Students are actively involved in a situation and must decide how/what data to analyze/measure
1.2. New ways to connect physical and verbal interaction with learning
1.2.1. Bridge the tangible and the abstract
1.3. Interactive 3D Technology
1.3.1. Creating transformational learning experiences
1.4. Augmented Reality (AR)
1.4.1. A new way of investigation context/history
2. Bringing Equity to Learning Through Technology
2.1. Closing the Digital Use Divide
2.1.1. E-Rate Program is Federal funding for Internet connectivity in schools and libraries
3. What People Need to Learn
3.1. 21st Century Competencies
3.1.1. Critical Thinking
3.1.2. Complex Problem Solving
3.1.3. Collaboration
3.1.4. Multi Media Communication
3.2. Agency
3.2.1. “Intentionally make things happen by actions”
3.3. Using Technology in ways that are:
3.3.1. Meaningful
3.3.2. Productive
3.3.3. Respectful
3.3.4. Safe
4. Technology-Enabled Learning in Action
4.1. Technology can accelerate, amplify, and expand the impact of learning principles.
4.2. Five ways technology can improve/enhance learning:
4.2.1. 1. Can enable personalized learning/experiences that are more engaging/relevant
4.2.2. 2. Can help organize learning around real-world challenges and project-based learning.
4.2.3. 3. Can help learning move beyond the classroom.
4.2.4. 4. Can help learners pursue passions and personal interests
4.2.5. 5. When equitable can help close the digital divide and make transformative learning opportunities available to all learners.