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ICT Quiz создатель Mind Map: ICT Quiz

1. Jen's Question

1.1. What is connectivism similar to?

1.1.1. a) behaviourism

1.1.2. b) social constructivism

1.1.3. c) cognitive constructivism

1.1.4. d) none of the above

2. Ryann's Question

2.1. What is the name of the menu that drops down when you right click?

2.1.1. Context menu

2.1.2. Options menu

2.1.3. Dropdown menu

2.1.4. Toolbar

3. Josh Question

3.1. What is Singularity?

3.1.1. A) It is the hypothesis that everyone is apart of a network that connects us all in social media.

3.1.2. B) Is the hypothesis that the invention of artificial super intelligence will trigger runaway technological growth

3.1.3. C) It is actually a Will Smith Movie, where he plays an artificial intelligence being.

3.1.4. D) the word is used to describe individual behavior that conforms to the most common behavior in society

4. Jess's Question

4.1. What is technological determinism?

4.1.1. Society will adapt in response to technology

4.1.2. Ulterior motive for social media network or tool

4.1.3. Tools and technology get built in response to a need

4.1.4. Preparing students for their future lives and careers

5. Nate's Question

6. Kaylynne's Question

6.1. What is the connectivism theory?

6.1.1. A.) A theory that sees knowledge as distributed across a network of connections where a variety of sources come together to create and distribute knowledge.

6.1.2. B.) The theory that we take what we learn to build our own understanding of our world.

6.1.3. C.) The theory that discusses the point in which humans and technology merge.

6.1.4. D.) The theory that focuses on the idea that learning is not individual, we learn in the company of others. (apprenticeship)

7. Jayna's Question

7.1. What is an example of a Google application

7.1.1. Facebook

7.1.2. Blogger

7.1.3. Audacity

7.1.4. PowerPoint

8. Sarah's Question

8.1. When working with "Bloxels", applications for classroom use include all EXCEPT:

8.1.1. A) game design

8.1.2. B) decoding

8.1.3. C) word building

8.1.4. D) thematic story telling

9. Kristen's Question

9.1. What does RSS stand for?

9.1.1. Real Simple Syndication

9.1.2. Rich Site Summary

9.1.3. Real Software Summary

10. Terina's Question

10.1. Why do we post cat videos?

10.1.1. Just because we can

10.1.2. It is free

10.1.3. We have so much free time

10.1.4. All of the above

11. Mariana's Question

11.1. What is the Bureaucratic Administrative Machine? Is the education system broken or is it just obsolete?

11.1.1. The Bureaucratic Administrative Machine is an old educational system created by the British empire to create identical workers. The education system that we have is obsolete. Times have changed and we have to change with it. We are not creating clones, we are creating individuals.

12. A classroom where the teacher teaches from the back

13. Jaide's Question

13.1. What is metadata?

13.1.1. The least important data

13.1.2. The URL of a website

13.1.3. Data about data

13.1.4. All of the above

14. Amber's Question

14.1. What is Social Constructivism defined as?

14.1.1. Overloading people with too much information

14.1.2. Tools used to teach learners in a 21st century classroom.

14.1.3. Finding stratifying emotional relationships with machines or technology.

14.1.4. Finding stratifying emotional relationships with machines or technology.

15. Kayla's Question

15.1. What does KML stand for?

15.1.1. Keyhole Markup Language

15.1.2. Keyhole Map Language

15.1.3. Keyhole Map Layers

15.1.4. Keyhole Mappable Landmarks

16. Ashley's Question

16.1. What is meant by a "flipped classroom?"

16.1.1. A classroom where the students teach the teacher

16.1.2. A type of blended learning that delivers content,often online, outside of the classroom

16.1.3. A classroom that incorporates no technology

17. Nicole's Question

17.1. Which of the following is considered a serious game that may be used for learning

17.1.1. Fortnite

17.1.2. Pecha Kucha

17.1.3. Sims

17.1.4. PUBG

18. Daniel's Question

18.1. What type of platform is Google?

18.1.1. Open Source (code is visible)

18.1.2. Closed Source (proprietary software)

18.1.3. Shared Source (code is shared)

18.1.4. No Source

19. Madi's question

19.1. What can wonder app be used for?

19.1.1. To create Pecha Kucha presentations

19.1.2. To create a podcast

19.1.3. To code & control robots

19.1.4. To create your own characters & gaming landscape

20. Michelle's Question

20.1. What is Social Constructivism

20.1.1. a) knowledge is constructed through interaction with others.

20.1.2. b) knowledge is constructed through independent work

20.1.3. c) knowledge is constructed through social media

20.1.4. d) knowledge is constructed through experience

21. Kellie's Question

21.1. What is the "Creepy Treehouse"?

21.1.1. a) an old creaky treehouse your uncle built in your backyard

21.1.2. b) websites or social networking platforms that professors utilize for educational purposes, but students regard as an invasion of privacy

21.1.3. c) adding your favourite teacher on instagram after you graduate

21.1.4. d) websites/social networking platforms that are used for educational purposes, and students regard as a comfortable use of medias with their profs

22. Ellen's Question

22.1. What is Moore's Law?

22.1.1. a) The observation that the number of transistors in a dense integrated circuit doubles about every two years

22.1.2. b) Matter can neither be created or destroyed

22.1.3. c) For every action there is an equal and opposite reaction

22.1.4. d) When a body is partially or totally immersed in a fluid, it experiences an upward thrust equal to the weight of the fluid displaced by it that i.e. its apparent loss of weight is equal to the weight of liquid displaced.

23. Sydney's Question

23.1. What is the creepy tree-house effect?

23.1.1. A. When students are using social media of some kind and feel that that site is an invasion of their privacy

23.1.2. B. When you go to a tree-house and it seems really creepy

23.1.3. C. When there are ghosts in your tree-house

23.1.4. D. When students are forced to do things that are uncomfortable