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Game Dev создатель Mind Map: Game Dev

1. Pre-production

1.1. Premise Refinement

1.2. Market & Competition Analysis

1.3. Revised Production Plan Documents

1.3.1. Vision Document (Concept Document) Game Design Document Art Design Document Technical Design Document Project Schedule Risk Mitigation Plan Software Testing Plan / Quality Assurance

1.4. prototype development

1.5. Tool development

1.6. Manuscript Authoring

2. Production

2.1. Concept Art

2.1.1. Character Concept

2.1.1.1. Looks/ Hair style/ costum

2.1.1.2. Creatures /Monsters etc.

2.1.2. Environment Concept

2.1.3. Items/ Props/ Weapons

2.1.4. Vehicle /Spaceship /Tanks etc.

2.2. Game Design

2.2.1. Level Design

2.2.1.1. Quests etc.

2.2.2. Game Mechanics

2.2.3. Financial System

2.2.4. Story Development

2.2.4.1. Worldview

2.2.4.2. Characters‘ biography

2.2.4.3. Backstories

2.2.5. UX Design

2.3. 3D Design

2.3.1. Character Models

2.3.2. Environment Models

2.3.3. Items /Props Models

2.3.4. Animations

2.3.5. Looks Development

2.3.5.1. Materials, Shaders, VFXs, Lighting, Rendering etc.

2.4. Level Design

2.4.1. Level Geometry

2.4.2. Object and Actor Placement

2.4.3. Lighting

2.5. 2D Design

2.5.1. 2D Games

2.5.1.1. 2D Backgrounds

2.5.1.2. Character. Props etc.

2.5.2. Animations

2.5.3. UI

2.5.4. Game Arts

2.5.4.1. Posters, Banners etc

2.6. Audio Design

2.6.1. BGM (Background Music)

2.6.2. SFX (Sound effects)

2.7. Coding

2.7.1. Front-end/ Client Dev

2.7.1.1. Game Engine

2.7.1.1.1. System A

2.7.1.1.2. System B

2.7.1.1.3. System C

2.7.1.1.4. ... ...

2.7.2. Back-end/ Server Dev

2.7.2.1. Engine program

2.7.2.2. Server Program

2.7.2.3. Database and others

2.8. Quality assurance (QA)

2.8.1. Testing

2.8.2. Bug Hunting

2.8.3. Bug Report

2.9. Cinematics

2.9.1. Story

2.9.2. script

2.9.3. storyboard

2.9.4. Acting

2.9.5. Motion capture

2.9.6. Animation

2.9.7. Lighting

2.9.8. Rendering

2.9.9. Editing

3. Release

3.1. Version Control

3.1.1. Release Build

3.2. Press Kit

3.3. User Documents

3.3.1. Readme texts, Manuals, Help-files

3.4. Support Services

3.5. Localization

3.6. Promotion

4. Post-Release

4.1. Upgrades, Add-ons

4.1.1. Patches

4.2. Maintenance

4.3. Public relations (PR)

4.4. Operation

4.4.1. Events

4.4.2. Campaigns

4.5. Promotion

5. ideas / concepts