ENCOURAGE ESCAPE THE CITY EXPERIENCE FOR STUDENTS BASED ON GAMING

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ENCOURAGE ESCAPE THE CITY EXPERIENCE FOR STUDENTS BASED ON GAMING создатель Mind Map: ENCOURAGE ESCAPE THE CITY EXPERIENCE FOR STUDENTS BASED ON GAMING

1. TO ESCAPE THE CITY EXPERIENCE, STUDENTS SHOULD WORK LESS AND RELAX MORE

2. THE CITY EXPERIENCE: the good sides & THE BAD SIDES WHICH EVIDENCES THE REASONS WHY THEY SHOULD ESCAPE IT

2.1. THE BAD SIDES

2.1.1. STRESSFUL

2.1.1.1. Students - people more generally - live at a very quick pace in the city Thus they don't have enought time for themselves

2.1.1.2. They WORK a lot and tend to suffer from BURNOUTS

2.1.1.2.1. Nearly Half of Students are Stressed at UK Universities

2.1.1.3. They don't RELAX enough, they SLEEP less and less

2.1.1.3.1. Does Your Life Leave You Enough Time to Relax?

2.1.2. SADDENING

2.1.2.1. They don't spend time with their relatives anymore

2.1.2.1.1. Family (lack of HOMELY feels)

2.1.2.1.2. Friends

2.1.2.2. They tend to feel LONELY because they stay ALONE

2.1.2.2.1. Their school may be FAR FROM HOME and they may have to MOVE OUT OF HOME to live near their school

2.1.2.2.2. Due to their lack of ECONOMIC INDEPENDANCE, they may live far away from home + not have ENOUGH MONEY (and time) TO OFTEN GO HOME

2.1.3. Therefore HARMFUL for their HEALTH

2.1.3.1. Depression (result of what was written above

2.1.3.1.1. When student stress becomes a mental health disorder

2.1.3.2. Not living a healthy life

2.1.3.2.1. Eating disorder

2.1.3.3. "External" issues

2.1.3.3.1. City pollution

2.1.3.3.2. The lack of NATURAL environment

2.1.3.3.3. Buying fresh products can be very pricey for students, especially in cities

2.2. THE GOOD SIDES

2.2.1. They have an easy access to all kinds of services

2.2.1.1. Transports

2.2.1.1.1. Bus, subway, tramway...

2.2.1.1.2. Train stations, airports...

2.2.1.2. Supermarkets

2.2.1.3. ...

2.2.2. They have an easy access to all kinds of activities

2.2.2.1. Shopping

2.2.2.2. At night: nightclubs, bars...

2.2.2.2.1. Concert stadiums

2.2.2.3. Team sport infrastructures

2.2.2.3.1. Football stadiums

2.2.2.4. Art

2.2.2.4.1. Museums

2.2.2.4.2. Music-halls

2.2.2.4.3. Opera

2.2.2.4.4. Theatre

2.2.2.4.5. ...

2.2.2.5. ...

3. TO ESCAPE THE CITY EXPERIENCE, STUDENTS SHOULD LIVE A HEALTHIER LIFE

4. TO ESCAPE THE CITY EXPERIENCE, STUDENTS SHOULD CHANGE THEIR MIND AND FOCUS ON SOMETHING ELSE THAN WORK AND STRESS

5. LOCATIONS where students would go to escape the city

5.1. SOMEWHERE STUDENTS WOULDN'T BE REMINDED OF THE CITY, WORK OR STRESS

5.1.1. SOMEWHERE IN THE NATURE

5.1.1.1. Natural sceneries can help reduce stress

5.1.1.2. Forest scenery

5.1.1.2.1. Stress relief using environmental and lifestyle changes - Vital Record

5.1.1.3. Ocean scenery

5.1.1.4. Desert scenery

5.1.1.5. ... other calm, peaceful and natural sceneries

5.1.1.5.1. How Does Nature Impact Our Wellbeing? | Taking Charge of Your Health & Wellbeing

5.1.2. SOMEWHERE VERY ATYPICAL

5.1.2.1. Atypical enough to not remind students from the city

5.1.2.2. Historical places

5.1.2.2.1. At a different time: older century for instance

5.1.2.3. Fictional places to escape from reality

5.1.2.3.1. Inspired from books

5.1.2.3.2. Inspired from movies

5.1.2.3.3. Inspired from video games

5.2. SOMEWHERE STUDENTS DREAM OF

5.2.1. COMMON DREAM DESTINATIONS FOR TRAVELLING

5.2.1.1. Beach

5.2.1.1.1. Inspired from video games

5.2.1.1.2. Inspired from video games

5.2.1.1.3. Inspired from video games

5.2.1.2. Mountain

5.2.1.2.1. Snowy mounts

5.2.1.2.2. Green mounts

5.2.1.3. At the beach

5.2.2. STUDENTS' PERSONAL DREAM DESTINATIONS

6. GAMING

6.1. GAMING CRITERIAS TO HELP STUDENTS ESCAPE THE CITY EXPERIENCE

6.1.1. SOMETHING THAT WOULD MAKE THEM WORK LESS & RELAX MORE

6.1.2. SOMETHING THAT WOULD CHANGE THEIR MIND AND MAKE THEM FOCUS ON SOMETHING ELSE THAN WORK AND STRESS

6.1.3. SOMETHING HEALTHIER

6.1.4. SOMEWHERE FAR AWAY FROM THEIR CITIES

6.2. THE ACTION OR PRACTICE OF PLAYING VIDEO GAMES

6.2.1. WHERE ?

6.2.1.1. In private places

6.2.1.1.1. At home

6.2.1.1.2. At other people's home

6.2.1.2. In public places

6.2.1.2.1. In gaming places

6.2.1.2.2. At school

6.2.2. WHO ?

6.2.2.1. Alone

6.2.2.1.1. A more immersive experience

6.2.2.2. Or with other people

6.2.2.2.1. With friends

6.2.2.2.2. With relatives

6.2.2.2.3. An experience that also create or reinforce bonds between people

6.2.3. HOW ?

6.2.3.1. With a relatively small support

6.2.3.1.1. PC

6.2.3.1.2. Any type of console

6.2.3.1.3. Screen

6.2.3.2. A more immersive experience: Virtual Reality

6.2.3.2.1. Very pricey

6.2.3.2.2. Hardly achievable at home

6.2.3.2.3. More fun with other people

6.2.4. WHEN ?

6.2.4.1. Regularly

6.2.4.1.1. Addiction risk

6.2.4.1.2. A habit

6.2.4.2. At special occasions

6.2.4.2.1. During events

6.2.4.2.2. Occasionally as a hobby

7. TO ESCAPE THE CITY EXPERIENCE, STUDENTS SHOULD GO FAR AWAY FROM THEIR CITIES