Project Management is the best

Начать. Это бесплатно
или регистрация c помощью Вашего email-адреса
Project Management is the best создатель Mind Map: Project Management is the best

1. MainMenu

1.1. UV

1.2. Sound

1.2.1. Music

1.3. 3D Room

2. Main Character

2.1. Pepper Project

2.1.1. 3D Model

2.1.1.1. Pipeline

2.1.1.1.1. reserch

2.1.2. Features

2.1.2.1. walking

2.1.2.1.1. Pipeline

2.1.2.2. jumping

2.1.2.2.1. Pipeline

2.1.2.3. sneaking

2.1.2.3.1. Pipeline

2.1.2.4. fighting

2.1.2.4.1. Pipeline

2.1.2.5. taking Stuff

2.1.2.5.1. Pipeline

2.1.2.6. Drinking/eating for regeneration

2.1.2.6.1. Pipeline

2.1.2.7. shooting

2.1.2.7.1. Pipeline

2.1.2.8. talking

2.1.2.8.1. Pipeline

2.1.3. Animations

2.1.3.1. Walking

2.1.3.1.1. Pipeline

2.1.3.2. Jumping

2.1.3.2.1. Pipeline

2.1.3.3. Sneaking

2.1.3.3.1. Pipeline

2.1.3.4. Fight Animations

2.1.3.4.1. Pipeline

2.1.3.5. Talking animation (nice to have)

2.1.3.5.1. Pipeline

2.1.3.6. drinking/eating

2.1.3.6.1. Pipeline

2.1.4. Weppon

2.1.4.1. the magical triangle

2.1.4.1.1. 3D Model

2.1.4.1.2. quality power

2.1.4.1.3. budget power

2.1.4.1.4. time power

3. Level 1

3.1. Artist Workspace

3.2. Electra Arts

3.2.1. MonyMaker weppon

3.2.2. Mesh

3.2.3. Textures

3.2.4. Animations

3.2.4.1. Walking

3.2.4.2. Jumping

3.2.4.3. Fight Animations

3.2.4.4. Talking animation (nice to have)

3.3. UV

3.3.1. energy scale

3.3.2. weppon scale

3.3.2.1. quality

3.3.2.2. budget

3.3.2.3. time

3.3.3. enemy energy

3.4. Sound

3.4.1. FSX

3.4.2. Music

3.4.3. audioManager

4. Level 2

4.1. corridor

4.1.1. environment

4.1.1.1. stairs

4.1.1.2. plants

4.1.1.3. lamps

4.1.1.4. beverage dispenser

4.2. Actiblission

4.2.1. Mesh

4.2.2. Textures

4.2.3. Animations

4.2.3.1. Walking

4.2.3.2. Jumping

4.2.3.3. Fight Animations

4.2.3.4. Talking animation (nice to have)

4.3. Quicktime Events

4.4. UV

4.4.1. energy scale

4.4.2. weppon scale

4.4.2.1. quality

4.4.2.2. budget

4.4.2.3. time

4.4.3. enemy energy

4.5. Sound

4.5.1. FSX

4.5.2. Music

4.5.3. audioManager

5. Level 3 - Bossfight

5.1. Meetingroom

5.1.1. Environmen

5.1.1.1. chairs

5.1.1.1.1. 3D Model

5.1.1.2. interactive objects

5.1.1.2.1. apples

5.1.1.2.2. energy drinks

5.1.1.2.3. Feature: collectable

5.1.1.3. Table

5.1.1.3.1. 3D Model

5.1.1.4. Flipchart

5.1.1.4.1. 3D Model

5.1.1.5. lamps

5.1.1.5.1. 3D Model

5.1.1.6. plants

5.1.1.6.1. 3D Model

5.1.1.7. documents

5.1.1.7.1. 3D Model

5.1.1.8. beamer

5.1.1.8.1. powerpoint presentation on the wall

5.1.1.8.2. 3D Model

5.1.1.9. door

5.1.1.9.1. feature: open door

5.1.1.9.2. 3D Model

5.1.1.10. windows

5.1.1.10.1. 3D Model

5.1.1.11. laptops

5.1.1.11.1. 3D Model

5.2. UV

5.2.1. energy scale

5.2.2. weppon scales

5.2.2.1. quality

5.2.2.2. budget

5.2.2.3. time

5.2.3. enemy energy

5.3. Sound

5.3.1. FSX

5.3.1.1. reserch

5.3.1.1.1. create file

5.3.1.2. stepsound

5.3.1.3. weponsounds

5.3.1.4. jumpsound

5.3.1.5. hitsound

5.3.1.5.1. shooting environment

5.3.1.5.2. shooting enemy

5.3.2. Music

5.3.3. audioManager

5.3.4. voices

6. Zwischensequenzen

6.1. startsequenz

6.2. after Level 1

6.3. after Level 2

6.4. end