Раскройте весь потенциал своих проектов.
Попробуйте MeisterTask бесплатно.
Нет аккаунта?
Бесплатно
Просматривать
Избранные Карты
Категории
Управление проектом
Бизнес и цели
Человеческие ресурсы
Мозговой штурм и анализ
Маркетинг и контент
Образование и заметки
Развлечения
Жизнь
Технологии
Дизайн
Резюме
Другое
Язык
English
Deutsch
Français
Español
Português
Nederlands
Dansk
Русский
日本語
Italiano
简体中文
한국어
Другое
Показать всю карту
Копировать/изменить
Копировать
9 Elements of Digital Citizenship
Бизнес и цели
KC
Kyle c
Отслеживать
Начать.
Это бесплатно
Войти через Google
или
регистрация
c помощью Вашего email-адреса
Похожие Интеллект-Карты
План Интеллект-Карты
9 Elements of Digital Citizenship
создатель
Kyle c
1. Digital Law
1.1. The legal rights and restrictions governing technology.
1.2. John uses a computer at his school to look up information for a project.
1.3. Jack plays a game at school that he is not allowed to play.
2. Digital Rights and Responibilities
2.1. The privileges and freedoms extended to all digital technology users, and the behavioral expectations that come with them.
2.2. New node
2.3. New node
3. Digital Security
3.1. the precautions that all technology users must take to guarantee thier personal saftey and the security of thier network.
3.2. Jack blocks his Facebook account so only his friends could see it.
3.3. Jill tells her friends her password for her facebook account.
4. Digital health and wellness
4.1. The elements of physical and psychological well-being related to digital technology use.
4.2. Mike uses his commputer a little bit a day so he doesn't get afected by it.
4.3. Bill is on his computer everyday for most of the days.
5. Digital Literacy
5.1. the capability to use digital technology and knowing when and how to use it.
5.2. Bob use a computer to study for a test. He uses the online textbook on his school's homepage website.
5.3. Kyle ask the teacher to go to the library to study for a test. He goes and plays a game on the computer.
6. Digital Commerce
6.1. Students should be aware of the opportunities and problems associated with purchasing items using technology.
6.2. Mickey is on the computer and he is buying a game from a random shop that he doesn't know.
6.3. Ian is buying a video game from a website that he knows safe.
7. Digital Access
7.1. All students should have the opportunity to be involved in a digital society.
7.2. New node
7.3. Bob went on facebook to talk to Molly about math
8. Digital Etiquette
8.1. Students should be aware of others when they use technology and realize how their use affects others.
8.2. Mark it txting and driving.
8.3. Matt is driving and get's a phone call he pulls over to answer it.
9. Digital Communication
9.1. Students should use e-mail,cell phone ,and instant messaging technologies apropriately.
9.2. New node
9.3. New node
Начать. бесплатно!
Связать с Google
или
Регистрация