What is effective use of educational games & simulation?
создатель Brittney Baucke
1. includes the use of
1.1. Csikszentmihalyi's flow theory
2. overcoming
2.1. ethical issues
3. includes
3.1. Traditional games
3.2. digital games
3.2.1. can consist of
3.2.1.1. virtual reality and/or simulation
3.2.1.1.1. requires
3.2.2. can be
3.2.2.1. web-based
3.2.2.2. app-based
3.2.2.2.1. both should be
3.2.3. improve
3.2.3.1. focus & achievement
4. creating a
4.1. gamified environment
4.1.1. and uses
4.1.1.1. The ASSURE model
4.1.1.1.1. steps include