Learn To Innovate - managing ideas and their execution

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Learn To Innovate - managing ideas and their execution создатель Mind Map: Learn To Innovate - managing ideas and their execution

1. Resources for Innovation and practical creativity

1.1. John Cleese on Creativity

1.2. Tackling Parkinson's Disease with a phone call

1.3. Where do ideas come from?

1.4. The creative spark - what makes us create and innovate?

1.5. Less about Innovation and more about mediocrity

1.6. Peter Fuda - Burning Platforms and Burning Aspirations

1.7. The Innovation Process at Schaeffler

1.8. The $300 house - the process of reverse innovation

1.9. Our approach to innovation is dead wrong

1.10. When genious and insanity hold hands

1.11. The Moser Bulb Story

1.12. Rene Redzepi the story of Noma

1.13. Innovation Man

1.14. Innovation HBR

1.15. Arunachalam - sanitary napkin revolution

1.16. Navi Radjou - Jugaad - Frugal Innovation

2. Wk 1 - Your Creative Self

2.1. Nurturing your creative genius

2.1.1. Thinking differently

2.1.2. Feeling differently

2.1.3. Focussing differently

2.1.4. Plug into novelty and difference

2.1.5. Store and play with ideas

2.1.6. Find new communities

2.1.7. Manage polarities

2.1.7.1. Order and chaos

2.1.7.2. Stimulation and isolation/concentration

2.1.7.3. Places with problems and places with potential solutions

2.1.8. How do you reward yourself for getting outside of your comfort zone - when material reward is far from certain....

2.2. Developing insight - seeing what others do not see

2.2.1. Wanting what does not exist

2.2.2. Seeing what does not exist

2.2.3. Paradox of too much knowledge - tramelled

2.2.4. Problem/opportunity insight precedes solution insight

2.2.5. Challenge - flow from personal problem insight to collective solution insight

2.2.6. Get to different perceptions and ideas from the group...

2.2.7. Carve out time for nurturing creativity and insight

2.2.7.1. play

2.2.7.2. discover

2.2.7.3. solve

2.2.7.4. learn

2.3. Become a more powerful innovator

2.3.1. Love

2.3.2. Hate - cultivate dissatisfaction

2.3.3. Willing to do the right thing badly; risk doing the wrong thing

2.3.4. Personality, place, preparation, problem

2.3.5. Persistence - single-mindedly openminded...

2.3.6. Willingness to fight for new ideas - displace old - comfortable with conflict

2.3.7. Culture

2.3.7.1. toxic

2.3.7.2. wasteful

2.3.7.3. friendly

2.3.7.4. hungry

2.4. Giving up old ideas/habits for better ones

2.4.1. unnecessary pain, necessary pain, industry pain, personal pain

2.4.2. quitting can be winning

2.4.3. how do traditions, habits and bias impede new ideas?

3. Wk 2 - Leading Innovation - building a bigger brain!

3.1. Leading Innovators

3.1.1. Strange, novel, risky propositions

3.1.2. Innovation as a collaborative activity

3.1.2.1. Investigators

3.1.2.2. Creators

3.1.2.3. Evaluators

3.1.2.4. Implementers

3.1.3. Organising others

3.1.4. Organising Self....the challenges of the sole innovator?

3.1.5. Bottom Up, Top Down, Open (idea orgy) and Closed (idea incest)

3.1.6. Increase and improve connections between people with a hunger for innovation

3.1.6.1. Coach in those with less enthusiasm or confidence

3.1.7. Elite sport or Mass participation?

3.1.7.1. Harnessing under-appreciated intelligence, experience, wisdom

3.1.7.2. Bigger brains reduce uncertainty

3.1.8. Reach out to people that wiil give you a bigger brain

3.1.8.1. Who

3.1.8.2. How

3.2. Organising Innovators

3.2.1. ALL new ideas need other people

3.2.1.1. Personalities, Politics, Processes, Places, Connections

3.2.1.1.1. Exploring (diverging)

3.2.1.1.2. Exploiting (converging)

3.2.1.2. Costs and Benefits

3.2.1.3. Permanent teams

3.2.1.4. Temporary teams

3.2.1.5. Networks

3.2.1.5.1. What new networks might extend your innovative brain?

3.2.1.5.2. How can you make more of existing networks?

3.2.2. Culture beats structure....

3.2.3. Consider the flow of ideas through an innovation process

3.2.3.1. Stagegates?

3.2.3.2. Convergence/divergence

3.2.4. Creating a Powerful Innovation Cuture

3.2.4.1. Inspiring people (including yourself) to see and want better futures

3.2.4.1.1. Love and Hate as great inspirers

3.2.4.2. How people work together to go from insight to implementation

3.2.4.2.1. Idea toxic

3.2.4.2.2. Idea wasteful

3.2.4.2.3. Idea friendly

3.2.4.2.4. Idea hungry

3.2.4.2.5. All of the above....

3.2.4.3. Encouraging creative behaviours

3.2.4.3.1. Time

3.2.4.3.2. Watercooler conversations and lunches etc

3.2.4.3.3. Developing group based practical creativity

3.2.4.3.4. Expert groups for sole traders

3.2.4.3.5. Expecting it in 121s and appraisals etc

3.2.4.3.6. Develop existing culture or transform it?

3.2.4.3.7. Innovation hub, idea clinics,

3.2.4.3.8. Develop existing meetings, trainings etc

3.2.4.3.9. Use visuals

3.2.4.4. Motivating Innovators

3.2.4.4.1. ideas motivate actions

3.2.4.4.2. link what people care about to their innovation work

3.2.4.4.3. cycles of motivation and demotivation

3.2.4.4.4. innovation as a learning process

3.2.4.4.5. reduce demotivators and inhibitors

3.2.4.4.6. discuss pro-innovation and innovation inhibiting behaviours

4. Wk 3 - Creating Innovation - from insight to implementation

4.1. the innovation curve and the leap to a new curve

4.2. If traditional wont work...traditions wont do

4.2.1. innovation as deviance

4.2.2. requires the rebel and the maverick

4.2.2.1. challenges to conformity

4.2.2.2. enough rebellion? Increasing/decreasing?

4.2.2.3. How do you harness the rebellious minds

4.2.3. The 'sameness' filters - recruiting in our own shadow - repelling outsiders

4.2.3.1. recruiting outsiders

4.2.3.2. balance of sameness and difference

4.2.4. How can you influence the climate of practical creativity?

4.2.4.1. soldiers

4.2.4.2. conformers

4.2.4.3. rebels

4.2.4.4. mavericks

4.2.5. business as usual will eventually fail!

4.2.5.1. leadership as fanning the flames of creative conflict

4.2.6. making ideas useful

4.2.6.1. neednt be the originator - whose ideas could you help?

4.2.6.2. bolting on features

4.2.6.2.1. taking stuff away

4.2.6.3. gap between innovators interests and users

4.2.6.3.1. different perceptions of value

4.2.6.4. better ideas - better problems - better questions - complete set of questions

4.2.6.4.1. localising

4.2.6.4.2. simplifying

4.2.6.4.3. overcoming

4.2.6.5. functional fixedness - fixed assumptions

4.2.6.6. phases of innovation

4.2.6.6.1. pre-innovation

4.2.6.6.2. innovation

4.2.6.6.3. post-innovation

4.2.6.6.4. a learning process - not a project plan...

4.3. Measuring Innovation

4.3.1. calculating ingredients

4.3.2. monitoring process

4.3.3. reviewing impacts

4.3.4. Developing innovation perspectives on existing metrics

4.3.5. exploiting the bias towards numbers...while measuring the unmeasurable

4.3.6. using measurement to lead improvement

4.3.7. Innovation targets

5. Wk 4 - Winning with Innovation

5.1. Creativity requires the courage to let go of certainties

5.1.1. Which of your certainties would require the most courage to let go of?

5.2. A desire that the better ideas should win...a battle

5.2.1. Novelty versus habit

5.2.2. Innovating is not the same as winning

5.2.2.1. You make a giant leap - they add the final tiny step

5.2.3. Can you pick a 'winning' innovation

5.2.3.1. can you make almost any idea a winner - Pixar

5.2.3.2. smart ideas neutralised by dumb processes

5.2.3.3. smart ideas badly packaged

5.2.3.4. smart ideas badly protected....

5.2.4. Innovation has to be harnessed to strategy

5.2.5. setting up a stream of innovations that are understood

5.2.5.1. shaping the market for an innovation

5.2.5.2. almost all about the timing and context?

5.3. using innovation to move somewhere better

5.3.1. users

5.3.2. creators

5.3.3. 3-5 milestones over 3-5 years?

5.4. what makes an idea attractive?

5.4.1. VC

5.4.2. Kickstarter

5.4.3. adoption, use, popularity

5.4.4. fit with existing ideas....

5.4.5. planned development AND following what works - even if you don't know why

5.4.6. Adaptation....dont nail it down....

5.4.7. From the intricacies of innovation to the dynamics of the market

5.4.8. Your first and last ideas are unavoidably imperfect

5.5. Sell the idea

5.5.1. Strategic logic

5.5.2. Business case

5.5.3. Show and try

5.5.4. Gut evangelism

5.5.5. formal criteria and process for approval and funding?

5.5.6. eventually you have to change how something is done or what is done

5.6. Renew, Transform, Disrupt

5.6.1. is a head of steam built up?

5.6.1.1. why innovate?

5.6.1.2. response to burning platform?

5.6.1.3. pursuit of burning aspiration

5.6.2. reach for the garbage can - or go beyond the obvious?

5.6.2.1. build a bigger brain?

5.6.3. innovation as a means to an end...start with the end in mind

5.7. Surfing waves of creativity

5.7.1. Stranded, surfing, shaping, smashed

6. Wk 5 - Innovator's Turning Points

6.1. Learn from what innovators do, how they focus, feel and think

6.1.1. Imitate

6.1.2. Constraint

6.1.3. Adapt

6.1.4. Energy, purpose and choices in real-world innovation

6.1.5. Yes, No and a 1000 Maybes - get your mind dirtied up!

6.2. A beautiful idea is never perfect

6.2.1. the circularity of success and failure

6.2.2. focus on better - not profit or cheaper or market share

6.2.3. don't look for innovation in the P&L statement

6.3. Little differences make a big difference

6.3.1. Find a problem worth solving

6.3.2. Gamble enough! Everything?

6.3.2.1. Time

6.3.2.2. Money

6.3.2.3. Relationships (Love)

6.3.3. From experimenters to implementers...

6.3.4. long, medium, short term innovation

6.4. Leaders get the Innovation they deserve

7. Wk 6 - The Innovator's Toolkit