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Technology создатель Mind Map: Technology

1. Hardware

1.1. Input Devices

1.1.1. Keyboard

1.1.1.1. Challenge: They often need replacing due to hard use or to better accommodate learner needs (Lever-Duffy & McDonald, 2015).

1.1.1.2. Benefit: They help users navigate programs and enter data.

1.1.1.3. Application to learning: Students can key in their answers to online assessments.

1.2. Output Devices

1.2.1. Printer

1.2.1.1. Challenge: Can be costly to maintain.

1.2.1.2. Benefit and application to learning: Can print out physical copies of information which can aid in student retention of the information.

2. Software

2.1. Active Learning Software

2.1.1. Reading Blaster

2.1.1.1. Challenges: May not appeal to all learning types. Learning curve for navigating the software may take time.

2.1.1.2. Benefit and application to learning: Gives students a fun and engaging alternative for learning how to read.

2.2. Productivity Software

2.2.1. Microsoft Word

2.2.1.1. Benefits: Offers many features to aid in word processing such as spell check and grammer check

2.2.1.2. Application to learning: Can be used by students to create word documents for assignment submission.

2.2.2. PowerPoint

2.2.2.1. Challenge: Acquiring license can be costly and often requires a subscription.

2.2.2.2. Benefit and application to learning: Allows educators to quickly create educational presentations that can be interactive and entertaining.